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    Resident Evil 5

    Game » consists of 38 releases. Released Mar 05, 2009

    Resident Evil 5 follows series alum Chris Redfield as he journeys into West Africa with his new partner, Sheva Alomar, fighting Las Plagas-infested enemies called the Majini.

    zyn's Resident Evil 5 (Xbox 360) review

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    • zyn has written a total of 12 reviews. The last one was for Halo: Reach

    Fear You Can't... Remember?

    WARNING:
    Spoilers, Bad Language!

    Resident Evil has been a name that symbolizes horror since it's debut in 1996.  In 2006, Resident Evil 4 was the most praised and critically acclaimed title of the series, redefining both gameplay and horror.  How does Resident Evil 5 compare to it's predecessor?

    • The story is good at best.  As a direct sequel to Resident Evil 4, the story just continues where the last one ended.  Nothing special that sets this title apart from the other Resident Evil titles.
    • Some environments resemble those from Resident Evil 4.  If you've played Resident Evil 4 before, you have an idea of what to expect.
    • Graphics are amazing, however some cutscenes (non-QTE) are noticably poor than others due to pre-rendering.  Also, playing on a standard TV, it's hard to see the laser sight, making it hard to aim.
    • There are a few cutscenes that are awesome, others not so much.  Either a lot of talking or Wesker doing Matrix moves.
    • All sound-related content are great.  However, the "call partner" action (B button) needs to be removed when playing co-op - their voices are annoying!
    • Without the ability to move and attack, this makes the Knife unattractive to use in fights, unless you’re fighting against a small group of Majini.
    • The Stun Rod, Melee Vest and Bulletproof Vest are completely useless.  I thought that the Stun Rod would replace the Knife when equipped; the Melee Vest would reduce 90% of all melee damage taken and that the Bulletproof Vest is what it claims to be.  Nope, they don’t do any of those.
    • The animation time between actions is far too slow (like turning around and running, or using the knife then switching to shoot).
    • I would've liked a "Dodge" button, like in Resident Evil 3.  Considering that there were many opportunies to dodge an attack.
    • I am disappointed that you can’t upgrade your Inventory space, like in Resident Evil 4 but since you have a partner now, I guess this is reasonable.
    • When discarding items from the inventory, they disappear.  Would've preferred a "Drop" option to drop the item on the ground so you can pick them up later instead.
    • You can't trade weapons between each other when playing with 2 gamer profiles.  I don't see the point in this.  So, during the course of the game - one player will get a new weapon for free, whereas the other player has to buy it.
    • There is no more merchant (from Resident Evil 4) to buy items or upgrade weapons.  I think this is a great decision.  My complaint is that you can’t buy ammo from the shop.
    • There is no way to cancel reloading.  This sucks when you're surrounded and you're reloading your shotgun.
    • I like that you start off with Max health (not need to upgrade your health like in Resident Evil 4).
    • Resident Evil is known for it’s crazy puzzles, however this is not the case with Resident Evil 5.  There is probably only one puzzle that I needed to think about.
    • Some of the bosses from Resident Evil 4 are re-designed and re-used in Resident Evil 5.  Maybe this was intentional with this game being a direct sequel?
    • The enemies on Veteran and Professional difficulties deal more damage.  I would've preferred if they did normal difficulty damage but there are a LOT more enemies on screen.
    • I was surprised to see the Licker from Resident Evil 2, but they are now retarded?
    • Your partner’s A.I. is good but could have been improved..  He/she can cover your back but giving orders is somewhat of a hassle.  It’s better to play co-op than single player.
    • Setting up split-screen co-op is a hassle.  Would've preferred the way they designed it in the demo.
    • In Mercenaries mode, after completing a level, it only offers points.  I was expecting it to offer cash afterwards.
    • I like the way you can unlock Infinite Ammo for weapons.  
    • Achievements are reasonable.

    Overall, Resident Evil 5 is an updated Resident Evil 4, complete with HD graphics, co-op and online.  However, nothing special defines this game from the rest of the series, like Resident Evil 4 did.  The game's slogan, "A fear you can't forget" is much exaggerated as there is nothing remotely scary about this installment of the Resident Evil series.  Nonetheless, this game offers a great co-op experience.

    p.s. I will not be reviewing the "Versus" pack that is to be released.

    Other reviews for Resident Evil 5 (Xbox 360)

      Attempting the impossible 0

      I will be one of the first to admit that I think Resident Evil 4 is one of the best, most innovative video games ever made, plain and simple. Yet whenever such a game comes out, the inevitable question always surfaces: How can a sequel possibly live up to the standards set before it? The short answer is that it can't- but it also doesn't need to. Resident Evil 5 is more or less content to bring us more of the fantastic gunplay that defined Resident Evil 4, and as a result is another thrilling ac...

      9 out of 9 found this review helpful.

      Even with its obvious shortcomings, RE5 is easy to recommend. 0

      In the earliest portion of 2005, Capcom dropped a bomb with the release of Resident Evil 4, breathing new life into a franchise mired in tradition and antiquated mechanics.   While impressing critics, fans and naysayers alike, the game also did something much more important by redefining the third-person shooter. To even begin to hope that Resident Evil 5 – the latest installment in the long-running blockbuster franchise – could even begin to live up to the hype surrounding its release is simpl...

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