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Call of Duty: Black Ops III

This game goes places. Namely, places that you can make robots explode.

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Giant Bomb Review

129 Comments

Call of Duty: Black Ops III Review

3
  • PS4

You'd think a game with this many modes and features would be more exciting than it is.

No Caption Provided

The way the Call of Duty franchise lurches back and forth between developers, universes, and storylines every year makes for an incredibly uneven experience. Sure, certain things about the games remain unchanged from year to year. But as each team puts their stamp on things, from the story found in its campaign to the weapon balance and, increasingly, movement options, the whole line has begun to feel astoundingly disjointed. Call of Duty: Black Ops III is a swing back to Treyarch's side of the series. At one point, it seemed like a safe bet that the Treyarch Call of Duty games were the best in the lot. Black Ops III takes an interesting approach to its setting and universe, but it gets too far away from the previous Black Ops games to feel like an actual sequel to those stories. It's... weird.

Back when Modern Warfare 2 came out, I could sort of sum up my excitement about the game's new options with one notion: that you could shoot down UAVs. That's an oversimplification, obviously, but it illustrated a new dimension in that game's multiplayer. No longer would you always have to burn one of your perks if you wanted to have a hard counter against the map pings of an enemy UAV. You could also just bring a rocket launcher and shoot them down. The rest of the game reflected that, and the series has tweaked and expanded on those sorts of options as the years have gone on. So, for Black Ops III, it's with no small amount of disappointment that I can reduce a lot of my feelings about the game down to a similarly short sentence.

Melee attacks are no longer a guaranteed one-hit kill.

I'm sure there's some long explanation about how that helps balance the game. Over the years the different studios that pass the Call of Duty franchise around have frequently altered the effective range of a melee attack in an attempt to keep things balanced. But now it doesn't reliably do the one thing that made the melee fun in the first place. Is it the end of the world? Nah. Some people might even like what it does to the game. I'm not one of those people. In the end, it ends up being one of the handful of things that ever-so-slightly pushes me away from this year's game.

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But let's talk more about the competitive end of Black Ops III later. The campaign has a slightly different structure in that it allows for four-player co-op play. This means it has things like a lobby, where you can build your loadouts or use a fake web browser to check out in-universe wiki articles or read old emails, which is one of the very few ways that this story directly references to the events of the previous Black Ops games. Playing with other humans adds a standard incapacitated state and, naturally, a revival system to go along with it. This tends to mean fewer trips back to a checkpoint, which is nice. The gameplay is largely what you'd expect, though you're quickly granted a suite of various HUD modes and cyber abilities that give you new tools in the fight against your enemies.

The story largely deals with these cyber abilities and the Direct Neural Interface, a computer that gets bolted onto the brains of various soldiers. Like you, for example! You're a created character with no name (even the subtitles only refer to him or her as "Player") who begins the story as a relatively normal soldier in an extremely generic-feeling story. The first moments of the campaign almost feel like a parody of the standard military shooter, with angry-looking dudes yelling at each other and being all tough. It quickly takes a left turn, though, shortly after you get your own neural interface.

At that point, the game immediately dumps you into a bunch of virtual training missions that teach you how to do things like set robots on fire with your mind. Or send up a cloud of burning nanobots that distract and kill human combatants. As you spend points and unlock additional abilities over the course the campaign, you'll get special electric melee attacks, decoy abilities, and so on. You're also introduced to your new HUD, which shows enemies through cover, draws grids on the ground to denote places you might not want to stand, and other tactical info. The grids almost make the game look broken, like some textures are missing or something. You can customize which parts of the tactical overlay you want active, which is a nice touch. Lastly, you have jump jets. These quick boosts can be used for higher jumps and boosted slides. You can also wallrun. The ability set feels OK, but I constantly found myself trying to execute a boosted strafe, like you could in last year's Advanced Warfare. Without that, the toolset feels like it's missing a key piece.

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The campaign has a couple of connections to the previous Black Ops games, but they're more acknowledgements that those games happened in this universe, rather than direct ties to the previous events. Also, Black Ops II's campaign felt ambitious thanks to its branching paths and potentially different outcomes. The Black Ops III story is linear and feels a little dull as a result. That said, the tale it tells has its moments. Its weird moments, mostly. The story goes places that Call of Duty has never gone before, and even if it doesn't really tie too deeply into the previous games, its focus on mind control and psychological trickery makes it feel right in line with the Cold War numbers stations and other head-trip moments from the franchise. It just does it in a futuristic, computer-strapped-to-your-brain sort of way. Many of the characters are boring, and the payoffs aren't always worth the trek, but the writers did, at least, find a neat way to tell the increasingly frequent "what happens when the technology we trust gets compromised" technofear tale that's worming its way into every single piece of military and cyber sci-fi these days. It's just a shame that the action, even with the ability to literally set people on fire with your mind, feels so plain. Also, some of the key moments in the story are practically a retelling of the events of RoboCop. But I like RoboCop, so let's just let that one slide.

Moving on down the menu, let's get back to competitive multiplayer. The tactical HUD elements and cybernetic core abilities don't make the leap over, but all the movement stuff does. You'll customize a class as you always do, but now you'll get one new ability that charges up on a timer. These are tied to the new specialist characters. At the outset, you unlock one character. Each character has a choice of two abilities, so you'll choose one of those, as well. By spending the unlock tokens you get each time you gain an experience level, you can choose to unlock a different character and ability combo, or use it on the standard perks, wildcards, weapons, and attachments.

The characters each have a specific look and voice, which when combined with the protects and bans system found in the game's eSports-focused arena mode, feels like Treyarch is attempting to force some MOBA-style metagame into its first-person shooter. The end result for everyone else is that you seem to see the same two or three characters running around the game, which is pretty lame. The abilities are varied. Some characters have powerful weapons that they pull out when you activate them. Another can opt to use stealth camo. The weirdest one I've seen so far is Glitch, which is an ability used by Prophet. Glitch rolls your character back to an earlier point in the match. It doesn't rewind time for everyone, though, so you can use it to sort of back out of a bad situation, potentially giving you the drop on an enemy, who might be wondering where you just vanished off to. It's a neat, weird idea on an ability list that contains a lot of fairly boring choices. Still, I'm not sure that the whole specialist system is a positive thing, since the end result is a lot of identical characters running around. Perhaps that will diversify as the playerbase unlocks more models.

This meathead is one of the dumbest-sounding characters on the multiplayer roster.
This meathead is one of the dumbest-sounding characters on the multiplayer roster.

Multiplayer is more than player models and unlocks, though. The map quality in Black Ops III also feels a little off. You can boost jumps, climb up, and run on walls, but where you can get to feels incredibly inconsistent. Invisible walls prevent you from getting on rooftops that you can easily reach with a good jump. It looks like you should be able to stand up on some surfaces and take aim at fools below, but you can't. Wallrunning is easy, and many of the maps have shortcuts that require you to chain a few runs together while trying not to fall to your death. You can also run on any wall... within reason. It seems like some walls that are above doors and some other surfaces that look like you should be able to run on them are, for whatever reason, off limits. Meanwhile you can run on the sides of trees and other smaller surfaces that don't seem like they should be "runnable" surfaces. The whole thing makes the tools you have at your disposal feel unreliable because the rules feel like they're applied inconsistently, and that's frustrating.

The zombies mode returns with gumball-based powerups, a full XP system with rewards for leveling up, and a noir style that you don't see in a lot of other zombie fiction. It again seems to be filled with inscrutable hidden tasks, some of which require you to turn into a beast at an altar, then smash up crates or smash through walls to find otherwise-hidden objects. The standard zombies mode is not for me. It never has been. From my time with it, it seems about as well-made as the rest of the game, but I'm simply not looking for that type of survival mode in a Call of Duty game. I was, however, a little more interested in the game's second, unlockable zombies mode. Dubbed "Nightmares," this is effectively a repackaging of the Black Ops III campaign, but with zombies instead of robots and weapon pick-ups instead of loadouts. Even the cutscenes are still there, but the voiceover is removed in favor of your player character talking to a doctor about fighting off an undead menace. It's like that Anchorman DVD-only special feature where they just kind of cobbled together something that resembled a second movie out of parts leftover or reworked from the first one or something. You can play that with other players, too. It's a neat bonus.

Stuff. This game has a ton of stuff in it. The modes are there, they're many, and they're relatively diverse for a Call of Duty game. On paper, it might be the biggest Call of Duty package yet. But the devil's in the details here, and various changes made to multiplayer feel like more wheel-spinning from a series that's had a little too much wheel-spinning over the last few years. The movement options are nice, but I'd rather play this game with the movement controls found in last year's game. Perhaps some pockets of the still-large Call of Duty fanbase will enjoy different parts of it more than I did, but as I add it all up, Black Ops III is a pretty even mix of positive and negatives. It's OK.

Jeff Gerstmann on Google+

129 Comments

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9w4Ns

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SpaceInsomniac

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@nimblemynxx said:

I'm glad the cheap deaths from the panic knife is gone.

Damn straight. Earn your kills, people.

You can always use a one hit kill knife for a secondary, but yeah, panic knifing is completely gone, and good riddance, IMO. Also, no one wanted to see a game where you could boost slide 10 feet and kill someone with a melee attack.

AW's solution: don't allow people to boost forwards, only left, right, or backwards.

BO3 solution: remove one hit kill melee attacks, and ONLY allow people to boost forwards, unless they're landing from a jump.

As I've already suggested, I prefer Black Ops 3's method.

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Y2Ken

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This is a great review and a fantastic example of how learning about the people writing reviews can make them more valuable. I know what Jeff likes and doesn't like about the series, so I can understand why he has the gripes that he does.

Personally I loved AW and do miss the boost-strafe, but I'll absolutely take the other movement options that BO3 offers over having the boost-strafe if that's the choice. Also I'm not one who's really fussed about the one-hit knife, but then again I pretty much never use the knife myself and it's been a consistent complaint from the core fanbase for years.

Shame that the campaign sounds like it doesn't live up to the older games, but I'm very excited for the multiplayer and I know I'll have at least some fun playing the Zombies mode with friends.

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gerrid

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@nimblemynxx said:

I'm glad the cheap deaths from the panic knife is gone.

Definitely, now you have to be purposeful with your melee, rather than mashing buttons when you get surprised. I can see how people who relied on it for kils would be annoyed though

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ImFatGetOverIt

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Edited By ImFatGetOverIt

The biggest problem with this game is the removal of the dash feature on the exo suit. It became such an integral part of my play style over the past year, and I'm really having trouble getting used to the new system. Also, you can't double jump and aim at the same time anymore (at least on consoles), which is also gonna take some getting used to on my part. Other than that, I think this game is pretty good so far. Once I get used to the new jetpack I think I'll be having much more fun.

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hippie_genocide

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Edited By hippie_genocide

The confirmation bias in the comments is strong. I mean, you know, stronger than usual.

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gbrading

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Yep, I can understand that. The Call of Duty train is a very long and often quite boring one.

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vildiil

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Well written review that quite frankly I disagree with most of the time. If you can't see that this is a superior CoD title than welp to each their own...

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zeroeffects

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I'm still going to buy it because I'm tired of being alone.

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ferenz

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Edited By ferenz

The consensus among most of the long-time COD players I know is that the AW movement was far too spastic and ruined multiplayer by making it too easy to boost/jump/etc-strafe constantly. I think Jeff is in a significant minority by putting AW on a pedestal for its combat and movement; personally I enjoyed the dozen or so hours I spent playing the blops 3 beta more than I enjoyed my entire experience with AW multiplayer. This feels like an entire review built around someone being disappointed with one or two aspects of the mechanics.

Edit: I should probably also say that what I've played of the campaign so far seems very middling and generic, even compared to AW which I didn't exactly love, so I'm not disagreeing with the claim that there are some disappointing aspects of the game.

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aidros

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I was looking forward to the connections to the previous 2 Blops games, but if that's not the case then I'm probably out for good. Just not into CoD as I once was. Really enjoyed AW though, but after a few months the multiplayer sharply dropped off on Xbone so it was hard to get matches. Guess I'll keep waiting for whatever Infinity Ward puts out.

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jedikv

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Titanfall still is the benchmark for the whole 'advanced movement' mechanic they managed to do it really well. You either let the whole arena be traversed like in Titanfall or you keep it more grounded like previous CoDs. Jeff highlighted my frustrations with this game where some seemingly traversable areas are blocked by invisible walls which is just far too jarring.

As for the knifing change, can we still do rear one-hit kills? I wouldnt mind that as at least you have to be able to sneak up on people.

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lethalki11ler

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Edited By lethalki11ler

Damn, I absolutely loved Advance Warfare and had a great time with the BO III beta but maybe I'll watch some more videos before deciding whether I should buy it. The side strafe is a big miss, great review though!

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TheTerribleFamiliar

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Interesting take. It runs contrary to a lot of other reviews out there. Most people seem to like the movement in this. I sure do. AW multiplayer was a chaotic mess IMO. The map design seemed to be based on a movement set that didn't have all the jumping and boosting. You couldn't plan for anything because anyone could just boost over it at any time. The weapons weren't balanced for that kind of movement like they were for Titainfall. I guess I was one of the few that felt the boosting went too far in that game. I much prefer the more subdued, but still fluid movement options in BO3. There are a lot of great details in this game. Each to their own.

EDIT: I'm certain that I saw Jason's name attached to this review earlier today. Maybe that was in error?

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Ravelle

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I want a modern Call of Duty game set in WW1 or WW2 or any historic battle, it's way more interesting than all these cyber shooters with dudebro's.

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Sailfact

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I will come back to Call Of Duty when they inevitably get The Rock to be a main character.

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NoodleUnit

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This one felt like a misstep from the moment it was announced. Reminds me of that awkward year that World at War followed up CoD4.

I guess my wallet can breathe a sigh of relief knowing I'm not missing anything crazy, at least.

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DocJPizzle

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Between the review and the Quick Look, it appears that it might be time to reset this franchise in the 'real world'. I kind of hope that the next cycle is a Modern Warfare collection. Honestly with a 3 studio cycle why not have each game keep a specific theater Future, Current/Modern, and Past Wars?

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andrewdillon24

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I haven't played a Call of Duty game since Modern Warfare 3. A lot of my friends are telling me to buy this one to play with each other. My question is, is Black Ops III worth the $60 just to play with my friends?

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justicejanitor

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If Jeff liked Advanced Warfare for the same reason I did (movement options), I'll probably skip this one.

Also, it seems the PC version of this has massive performance problems. Seems crazy for CoD game. They usually run great on PC.

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Luck702

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Sounds like Treyarch's almost out of ideas on how to iterate on this overiterated thing.

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Luck702

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They should go full-on Tribes for the next one. Jet packs, skiing, disc launcher; fuck it, man, who even cares anymore?

Your one comment alone just made me re download Tribes: Ascend. Thanks for that.

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I totally respect Jeff's opinion here and I can't speak to the story yet. However, there's something I could take issue with. He liked AW enough to give it 5 stars and mentions a few times in here the desire to have similar movement. As someone who hasn't skipped a COD since Modern Warfare came out, I felt AW went too far in the mobility department. The mobility in the beta for this game felt more planted and I guess more believable(?) in addition to the guns feeling more "real" in terms of sound and feedback. While still quite departed from the black ops or modern warfares of the previous generation, this game (at least the beta... the full version is sitting on my ps4 while I watch the office clock for the next 6 hours) felt like a step away from AW and back to what I want in a COD. JMO.... comes down to player preference.

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For me this has been a blast. I've hated the last few CoDs. But this is just crazy enough to feel like a real new game. I'm sure I won't be returning this in 3 days like the last few

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Edited By extintor

Jeff's my shooters guy. His opinion nearly always aligns with mine on them. This is going to be a miss for me.

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cikame

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Seeing lots of "damn, guess i won't play this" for this review, Jeff's negatives don't seem all that bad, maps arn't the best in the series, story is a bit weird, it doesn't have AW's air boost evade (which i didn't like), but for the most part it's another decent COD, i like the Treyarch COD's so i'll play this one... at some point.

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JJBSterling

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Ehh I agreed with Jeff's opinions on AW but over time really hated that game while he still stuck with it.

The beta for this alone was better than AW's multiplayer sooo... ¯\_(ツ)_/¯

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gyozilla

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I guessed the score right during the live QL.

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sp1der1976

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Jeff never seems to dig the Treyarch efforts as much as the IW.

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jgf

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So basically different movement and no 1-melee compared to AW moves the review from 5 to 3 stars? I liked AW, but the constant left-stick clicking movement stuff was something I liked the least about it. BO3 movement feels better for me - no more sore left thumb ;). I also like the idea of the non-lethal melee. Its seems more skill based then before, so you actually have to shoot people to kill them.

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Obligatory pass on BLOPS 3 for Fallout 4 post.

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pause422

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so melee not being one hit kill and liking AW more (which people seemed to have considered one of if not the worst game in the franchise) are the main reason it got rated a 3? Huh, that seems pretty good fora CoD game honestly. Since I don't care about campaign whatsoever.

Still don't think I'll bother, too much else coming out soon that is more interesting.

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The one positive I took from playing this Beta was that it renewed my interest in Titanfall which is fun everytime I come back to it, unlike this game.

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Edited By Viscari

No more cheap melee kills? No more land 6 bullets in somebody get melee 1 shotted?? Might give this a go.

Cant be worse than AW.

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supernoodles

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this be crayyyy the beta was clearly a much better game than AW. jeff spends a lot of time with these games but has such a weird way of evaluating them

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flanker22

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sort of makes sense to me, jeff has gone on about movement and traversal its the thing he always would mention about titanfall same with halo 5. jeff really liked AW and Black ops did reel back the movement. maybe this had some affect on his overall enjoyment of the game.

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LemonJoose

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I really, really hope they reboot CoD completely with the next installment. Take it back to it's WW2 roots, use an entirely new game engine, move to dedicated servers only, rip out the netcode by the roots and completely overhaul it. Hire new writers and top-notch voice actors and tell a really gripping story in the campaign that makes you care about the characters. I am so tired of the direction the series has been going, with more and more stupid killstreaks, ridiculous high-tech gadgetry and superpowers, and aping of fantasy/sci-fi franchises like Destiny, Titanfall and Halo.

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zeushbien

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I totally respect Jeff's opinion here and I can't speak to the story yet. However, there's something I could take issue with. He liked AW enough to give it 5 stars and mentions a few times in here the desire to have similar movement. As someone who hasn't skipped a COD since Modern Warfare came out, I felt AW went too far in the mobility department. The mobility in the beta for this game felt more planted and I guess more believable(?) in addition to the guns feeling more "real" in terms of sound and feedback. While still quite departed from the black ops or modern warfares of the previous generation, this game (at least the beta... the full version is sitting on my ps4 while I watch the office clock for the next 6 hours) felt like a step away from AW and back to what I want in a COD. JMO.... comes down to player preference.

He gave AW 4 stars..

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kippers

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Nice to see the reviews slowly catching up with the reality of the series. Even for someone as seemingly difficult to please at Jeff, I'm amazed COD has satisfied him for as long as it has. I rely on Jeff to point out trash the moment he spots the bin. COD whatever in 2 years from now will drop another star, then the reviews will be on par with my opinion of the series since MW2.

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deactivated-61f8244d70470

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As someone that absolutely hated Advanced Warfare (thought the movement was poorly implemented with the maps, poor weapon balance, etc.), Black Ops 3 actually feels like a step in the right direction for me.

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iowcatalyst

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Edited By iowcatalyst

Think I will go for advanced warfare when my pc is fixed, I have always thought the Treyarch games sucked, apart from black ops 2 which was a lot closer to the MW games .

MW2 was my favourite. not sure why people say it's unbalanced,seemed fine to me, the melee on that game was by far the best imo, you could have that perk which gave you a longer stab distance that was brilliant. Anyone who is moaning about the 1 hit knife kills just didn't have fast enough reactions for it imo ;)

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thesquarepear

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I figured Jeff would like the hacking kills like Syndicate in this but I guess not.

The campaign goes to dumb places but I like it so far (first COD campaign I tried since MW) except for animus bullshit.

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deactivated-5dac8b1b10957

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I haven't played a Call of Duty game since Modern Warfare 3. A lot of my friends are telling me to buy this one to play with each other. My question is, is Black Ops III worth the $60 just to play with my friends?

If you are on PC, no. If you are on other systems, it's OK. If you are playing with friends, it might be worth it, but CoD is one of the few games I believe is exempt from "Playing with friends makes it better."

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Snail

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Edited By Snail

I was thinking about Jeff's "You can shoot down UAVs!" video review the other day, while thinking how much lamer the "drones" moniker is. Coinkydink!

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Hayt

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@jedikv: I think modern Battlefield had a good comprise where it was a one hit from behind but with an involved animation that leaves you exposed

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rickyyo

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Zombie Mode - 1 Star

Melee ≠ Kill -1 Star

= 3 Stars, simple

Coincidentally I forgot this was coming out, was driving by a GameStop and there were around 50 people outside waiting in line. I'd never seen a midnight (9:00?) launch before and was surprised people still cared.

I laughed at this so hard. Gotta love reviews calculus. I am sure you were being facetious.

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monkeyking1969

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Edited By monkeyking1969

For better or worse I feel CoD Advanced Warfare has been the best CoD is years. So, in my mind the studios now stack up like this Sledgehammer Games/Highmoon Software > Treyarch/Beenox > Infinity Ward/Raven.

But even that is an oversimplification. I think Activision has made things too messy, and now too many cooks are spoiling the soup. And, nobody is doing anything intentionally bad, it just that the good work is lost when someone nails it. In a three studio cycle nobody is really learning anything from anyone else, so teh game churns in a bad way.

What I really think should happen is for the game to lock down the Pick # system and with ist perks/scorestreak. They tell all teh developers, "Hey CoD is a Pick 13 systems with these Perks, Streaks, and Wildcards - PERIOD. As the developer; weapons, make your characters, and your story on THAT system." What that gives players is a tiny bit of consistency, but also lets the developer do that IMPORTANT bit which is the story, characters and weapons. Each group should be remaking gameplay minutia and then having to test it...fuck that noise.

So how does CoD evolve? Well, you take the engineers from the four major studios that now work on it and they make a Tiger Team group who's sole purpose is to inch the game play in campaign and multiplayer forward. Every year the game evolves with small tweaks, but it avoids the rotor of three different games scrambling up the gameplay every year. Every three years they make a huge change if they feel they have a perfected system under that change.