Something went wrong. Try again later

Call of Duty: Black Ops III

This game goes places. Namely, places that you can make robots explode.

Embed
Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to Giant Bomb's
Terms of Use and Privacy Policy

Giant Bomb Review

129 Comments

Call of Duty: Black Ops III Review

3
  • PS4

You'd think a game with this many modes and features would be more exciting than it is.

No Caption Provided

The way the Call of Duty franchise lurches back and forth between developers, universes, and storylines every year makes for an incredibly uneven experience. Sure, certain things about the games remain unchanged from year to year. But as each team puts their stamp on things, from the story found in its campaign to the weapon balance and, increasingly, movement options, the whole line has begun to feel astoundingly disjointed. Call of Duty: Black Ops III is a swing back to Treyarch's side of the series. At one point, it seemed like a safe bet that the Treyarch Call of Duty games were the best in the lot. Black Ops III takes an interesting approach to its setting and universe, but it gets too far away from the previous Black Ops games to feel like an actual sequel to those stories. It's... weird.

Back when Modern Warfare 2 came out, I could sort of sum up my excitement about the game's new options with one notion: that you could shoot down UAVs. That's an oversimplification, obviously, but it illustrated a new dimension in that game's multiplayer. No longer would you always have to burn one of your perks if you wanted to have a hard counter against the map pings of an enemy UAV. You could also just bring a rocket launcher and shoot them down. The rest of the game reflected that, and the series has tweaked and expanded on those sorts of options as the years have gone on. So, for Black Ops III, it's with no small amount of disappointment that I can reduce a lot of my feelings about the game down to a similarly short sentence.

Melee attacks are no longer a guaranteed one-hit kill.

I'm sure there's some long explanation about how that helps balance the game. Over the years the different studios that pass the Call of Duty franchise around have frequently altered the effective range of a melee attack in an attempt to keep things balanced. But now it doesn't reliably do the one thing that made the melee fun in the first place. Is it the end of the world? Nah. Some people might even like what it does to the game. I'm not one of those people. In the end, it ends up being one of the handful of things that ever-so-slightly pushes me away from this year's game.

No Caption Provided

But let's talk more about the competitive end of Black Ops III later. The campaign has a slightly different structure in that it allows for four-player co-op play. This means it has things like a lobby, where you can build your loadouts or use a fake web browser to check out in-universe wiki articles or read old emails, which is one of the very few ways that this story directly references to the events of the previous Black Ops games. Playing with other humans adds a standard incapacitated state and, naturally, a revival system to go along with it. This tends to mean fewer trips back to a checkpoint, which is nice. The gameplay is largely what you'd expect, though you're quickly granted a suite of various HUD modes and cyber abilities that give you new tools in the fight against your enemies.

The story largely deals with these cyber abilities and the Direct Neural Interface, a computer that gets bolted onto the brains of various soldiers. Like you, for example! You're a created character with no name (even the subtitles only refer to him or her as "Player") who begins the story as a relatively normal soldier in an extremely generic-feeling story. The first moments of the campaign almost feel like a parody of the standard military shooter, with angry-looking dudes yelling at each other and being all tough. It quickly takes a left turn, though, shortly after you get your own neural interface.

At that point, the game immediately dumps you into a bunch of virtual training missions that teach you how to do things like set robots on fire with your mind. Or send up a cloud of burning nanobots that distract and kill human combatants. As you spend points and unlock additional abilities over the course the campaign, you'll get special electric melee attacks, decoy abilities, and so on. You're also introduced to your new HUD, which shows enemies through cover, draws grids on the ground to denote places you might not want to stand, and other tactical info. The grids almost make the game look broken, like some textures are missing or something. You can customize which parts of the tactical overlay you want active, which is a nice touch. Lastly, you have jump jets. These quick boosts can be used for higher jumps and boosted slides. You can also wallrun. The ability set feels OK, but I constantly found myself trying to execute a boosted strafe, like you could in last year's Advanced Warfare. Without that, the toolset feels like it's missing a key piece.

No Caption Provided

The campaign has a couple of connections to the previous Black Ops games, but they're more acknowledgements that those games happened in this universe, rather than direct ties to the previous events. Also, Black Ops II's campaign felt ambitious thanks to its branching paths and potentially different outcomes. The Black Ops III story is linear and feels a little dull as a result. That said, the tale it tells has its moments. Its weird moments, mostly. The story goes places that Call of Duty has never gone before, and even if it doesn't really tie too deeply into the previous games, its focus on mind control and psychological trickery makes it feel right in line with the Cold War numbers stations and other head-trip moments from the franchise. It just does it in a futuristic, computer-strapped-to-your-brain sort of way. Many of the characters are boring, and the payoffs aren't always worth the trek, but the writers did, at least, find a neat way to tell the increasingly frequent "what happens when the technology we trust gets compromised" technofear tale that's worming its way into every single piece of military and cyber sci-fi these days. It's just a shame that the action, even with the ability to literally set people on fire with your mind, feels so plain. Also, some of the key moments in the story are practically a retelling of the events of RoboCop. But I like RoboCop, so let's just let that one slide.

Moving on down the menu, let's get back to competitive multiplayer. The tactical HUD elements and cybernetic core abilities don't make the leap over, but all the movement stuff does. You'll customize a class as you always do, but now you'll get one new ability that charges up on a timer. These are tied to the new specialist characters. At the outset, you unlock one character. Each character has a choice of two abilities, so you'll choose one of those, as well. By spending the unlock tokens you get each time you gain an experience level, you can choose to unlock a different character and ability combo, or use it on the standard perks, wildcards, weapons, and attachments.

The characters each have a specific look and voice, which when combined with the protects and bans system found in the game's eSports-focused arena mode, feels like Treyarch is attempting to force some MOBA-style metagame into its first-person shooter. The end result for everyone else is that you seem to see the same two or three characters running around the game, which is pretty lame. The abilities are varied. Some characters have powerful weapons that they pull out when you activate them. Another can opt to use stealth camo. The weirdest one I've seen so far is Glitch, which is an ability used by Prophet. Glitch rolls your character back to an earlier point in the match. It doesn't rewind time for everyone, though, so you can use it to sort of back out of a bad situation, potentially giving you the drop on an enemy, who might be wondering where you just vanished off to. It's a neat, weird idea on an ability list that contains a lot of fairly boring choices. Still, I'm not sure that the whole specialist system is a positive thing, since the end result is a lot of identical characters running around. Perhaps that will diversify as the playerbase unlocks more models.

This meathead is one of the dumbest-sounding characters on the multiplayer roster.
This meathead is one of the dumbest-sounding characters on the multiplayer roster.

Multiplayer is more than player models and unlocks, though. The map quality in Black Ops III also feels a little off. You can boost jumps, climb up, and run on walls, but where you can get to feels incredibly inconsistent. Invisible walls prevent you from getting on rooftops that you can easily reach with a good jump. It looks like you should be able to stand up on some surfaces and take aim at fools below, but you can't. Wallrunning is easy, and many of the maps have shortcuts that require you to chain a few runs together while trying not to fall to your death. You can also run on any wall... within reason. It seems like some walls that are above doors and some other surfaces that look like you should be able to run on them are, for whatever reason, off limits. Meanwhile you can run on the sides of trees and other smaller surfaces that don't seem like they should be "runnable" surfaces. The whole thing makes the tools you have at your disposal feel unreliable because the rules feel like they're applied inconsistently, and that's frustrating.

The zombies mode returns with gumball-based powerups, a full XP system with rewards for leveling up, and a noir style that you don't see in a lot of other zombie fiction. It again seems to be filled with inscrutable hidden tasks, some of which require you to turn into a beast at an altar, then smash up crates or smash through walls to find otherwise-hidden objects. The standard zombies mode is not for me. It never has been. From my time with it, it seems about as well-made as the rest of the game, but I'm simply not looking for that type of survival mode in a Call of Duty game. I was, however, a little more interested in the game's second, unlockable zombies mode. Dubbed "Nightmares," this is effectively a repackaging of the Black Ops III campaign, but with zombies instead of robots and weapon pick-ups instead of loadouts. Even the cutscenes are still there, but the voiceover is removed in favor of your player character talking to a doctor about fighting off an undead menace. It's like that Anchorman DVD-only special feature where they just kind of cobbled together something that resembled a second movie out of parts leftover or reworked from the first one or something. You can play that with other players, too. It's a neat bonus.

Stuff. This game has a ton of stuff in it. The modes are there, they're many, and they're relatively diverse for a Call of Duty game. On paper, it might be the biggest Call of Duty package yet. But the devil's in the details here, and various changes made to multiplayer feel like more wheel-spinning from a series that's had a little too much wheel-spinning over the last few years. The movement options are nice, but I'd rather play this game with the movement controls found in last year's game. Perhaps some pockets of the still-large Call of Duty fanbase will enjoy different parts of it more than I did, but as I add it all up, Black Ops III is a pretty even mix of positive and negatives. It's OK.

Jeff Gerstmann on Google+

129 Comments

Avatar image for deactivated-5e5bc497650e6
deactivated-5e5bc497650e6

77

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@yummylee said:

Funny to see Jeff churnin' out so many reviews as of late, the majority of which are all middling to negative. He gave Halo 5 4 stars, though that feels like one of those reluctant 'this game's well made & I enjoyed it but ehhhhh '4 stars to me, like Borderlands 2.

Agree with that. If you listen to the bombcast every game he plays seems to get a "but..... *insert negative comments here*" attitude these days.

Avatar image for winship
Winship

92

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

If nothing else was coming out, id pick this up. But this game not being near flawless is its downfall. Fallout 4 and a new star craft Expansion, plus Star wars battlefront drop soon. I have no time for black ops 3. Again if it stood alone i would but it doesnt. What a great time to be a gamer though!!

Avatar image for istealdreams
Istealdreams

165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Not being a big CoD fan in recent years, I decided to pick this one up. The biggest factor for me was the 4 player split screen multiplayer. I think im about halfway through the campaign, and I enjoy the bombastic, nonsensical crazy of it, but the biggest thing, for me, that takes this from average to great is the actual mechanic changes to the multiplayer. Class based and movement focused made for an easy transition from Destiny. The new movement mechanics play of course very similar to titanfall, but the best parts of it. Ironically I feel the worst thing about titanfall was the titans, so these changes are welcome. Call of Duty has become stale. It needs a big shakeup in a world with more compelling multiplayer games.

Avatar image for soimadeanaccount
soimadeanaccount

687

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The 4 player coop sounds interesting, really wonder what the campaign is going for these days.

The switch to a 2+ years cycle and the tick tock between multiple studio was a sound idea but all of them under the CoD name is now an identity crisis.

Even people who understand the IW and Treyarch differences are still constantly comparing MW/AW and BO.

I can totally understand why MW in the past and BO now tries to get its own identity without being a tagline to the CoD name, but brand recognition and all.

CoD continues to be an interesting case of what happens when a series gets too big.

Avatar image for wooderon
Wooderon

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Call of Duty is kind of ruining shooters in my opinion. releasing them every 12 months has given players an extremely limited attention span when it comes to them. Because we're used to new ones being right around the corner all the time it makes it difficult for newer games to find any space in the over saturated market.

I really enjoyed Titanfall but people seemed to fall off it pretty quick, far sooner than it should have. The new Star Wars: Battlefront feels like it might suffer the same fate. I'm even feeling fatigue with Halo only a week or so after getting it.

Avatar image for colonel_pockets
Colonel_Pockets

1458

Forum Posts

37

Wiki Points

0

Followers

Reviews: 0

User Lists: 46

Avatar image for alucitary
Alucitary

415

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Alucitary

Surprised there wasn't any mention of the 'Bro-iness' of the campaign. Seriously the first couple of missions in the campaign after you get your cybernetics are all "Hey look how badass we are" Ya, kill these terrorist scumfucks" "Aren't we cool as fuck killing all these people?" This is literally the first game I turned off out of embarrassment. After being told about the horrible experience of retrieving data from a living persons mind your comrade solemnly state "It's not a good way to go..." To which your horribly voice acted main character quips the most ridiculous thing imaginable "He's a dead man anyways" "besides he's a fuckin' terrorist." Who wrote this shit? 5th graders!?!

I get that it was meant to create contrast for the later parts of the game where they realize that their powers also make them vulnerable, and destroy there humanity, but it's just ridiculous. I don't care how powerful they are, they are goddamn soldiers so why do they act like college kids role playing with airsoft guns?

Avatar image for ntm
NTM

12222

Forum Posts

38

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By NTM

I've been enjoying this game way more than last years Call of Duty. I thought last years was pretty dull; that said, I'm mainly talking about campaign. This exceeds it on every level, except for maybe how comprehensive it is, because there's quite a few things so far that they just don't explain (at least at first), so it makes me question what is going on, though some of that also has to do with me not paying enough attention. The game also has more exciting moments, and is just a lot more interesting. The sound design is more impressive as well. I'll probably go through this game on Realistic once I finish with it on co-op, something that I didn't do with last years Call of Duty, or the last Blacks Ops, since I didn't enjoy them enough.

I also like this more than the first two Black Ops games. It wasn't a game I was that excited about, but it's good. While I am enjoying the splitscreen with my brother (of which I am playing as I type, just waiting for him to finish fiddling with the upgrade stuff in between a mission), the frame rate isn't great, and other visual aspects are not great either. I think the thing last years Call of Duty may have done better was visuals, though this game has good visuals still. I could be wrong on that, and they're the same, but it was something I thought when I first saw it. I haven't seen enough of it on solo play to decide. Oh, and if you play this, don't forget the twin stick shooter zombie thing. I think that was in the first as well, and it's back in this game. It's fun, but I didn't want to finish it. Have to finish the main story.

The biggest thing in campaign that I don't like that was also present in the last one, though it is a little less offensive here, is how it does that Battlefield campaign thing, where they have the environment open, not blocked off by walls, and yet you can only go so far out of the missions area before it says turn around with a timer ticking down before it makes you fail. I hate that in campaigns, as it ruins the act of exploring a games setting.

Avatar image for ferenz
ferenz

141

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@alucitary: The campaign story/characters are stupid. If that bothers you so much you can't ignore it and just enjoy the mechanics of the game then that sucks and I feel for you, but do you also hate all 80's action movies?

Avatar image for generic_username
generic_username

943

Forum Posts

1494

Wiki Points

0

Followers

Reviews: 2

User Lists: 7

The absence of one-hit kills kind of shuts out a whole lot of casual players from the franchise. Like, that's great for all you people who hate getting cheap deaths or whatever, but for someone like me who sucks ass at FPS games and struggles to get more than a few kills in every match, the one-hit kill knife was a godsend. It meant that I could actually play the game instead of 1: Start game 2: See some guy 3: fire a billion shots at him and somehow miss with 70-99% of them 4: he fires one or two shots at me and I die immediately 5: Respawn and repeat this process to the tune of a thousand people screaming at me that I suck.

At least with the knife I could kill someone if I managed to get close to them.

I mean, I guess CoD was never for me, but it doesn't make it suck less that it's now even less playable for me. Especially when you consider that this is the game that everybody in the world plays, so anytime I go over to a friends house, they always load up the latest CoD for us to play together. At least with the one-hit kills I could accomplish something in that situation. Now it's just going to be me playing for a few hours to humor them and hoping they get bored eventually so we can do something else.

I'm really just word-vomiting up complaints here. If any of you are glad the one-hit kills are gone, I'm not saying your opinion is wrong or stupid. I just felt like throwing out my own personal experience with the franchise.

Avatar image for huntad
huntad

2432

Forum Posts

4409

Wiki Points

0

Followers

Reviews: 5

User Lists: 13

This game is better than Halo 5. I know people compare review scores all of the time, especially for shooters, but get this one instead of Halo. This review has a lot of differing opinions than the majority of the CoD community.

First, the one-hit melee kill removal is a godsend. You still kill an enemy in one hit if you hit them in the back. It's great and you won't get fucked when you're using a shotgun by someone who just panic knifes you.

Second, the annoying, lag-ridden, unpredictable clusterfuck that was the Advanced Warfare jump jets are now gone *everyone who cares about CoD games cheers*. The new movement feels great and super intuitive. It alters the moment-to-moment gameplay just enough without fundamentally changing the best parts of CoD... like....

..map flow! You, once again, can see how maps flow. The maps funnel you towards chokepoints in the same ways that Black Ops 1 and 2 did. All of the weapons have their place again, and sniping isn't impossible.

Also, the campaign in Advanced Warfare was some boring ass shit. It was completely predictable. At least this one has an interesting theme even if the gameplay isn't anything new.

Avatar image for freakin9
freakin9

1226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Funny, this is my first COD in...oh, maybe 5 years, and even with that much span it doesn't feel like much has changed. Yes even though I can climb up walls and send a thwaft of bees/nanothingamabobs at people. Admittedly my problem with games in general is I tend to just want to power through them, rather than get good at them, so a lot of the nuance is lost on me. Gone are the days where I would set things on the hardest difficulty. I enjoy the game as much as I can with this way of thinking, and the co-op can be fun, funner than I've ever found it in something like Halo, which I thought kinda broke the game.

Avatar image for sarge__gunnerz
Sarge__Gunnerz

105

Forum Posts

267

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I can't tell if I'm just burned out on Call of Duty or if I've just gotten older and don't have the same core group of people to play with like I did in the early MW and Black Ops games, but man I just don't feel any excitement or connection anymore to these games. It's such a bummer.

Avatar image for chilipeppersman
chilipeppersman

1319

Forum Posts

4

Wiki Points

0

Followers

Reviews: 26

User Lists: 4

good review jeff. looks like this game is pretty meh all around, but I only looked forward to this for the zombie mode. Ill be getting it in a while, because once I get Fallout 4, if its good (I have faith!), then its all im gonna be playing for a long time.

Avatar image for deactivated-58a3c9b2cc154
deactivated-58a3c9b2cc154

149

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Too many people are comparing GB's review scale to that of most other sites. A 3 out 5 is considered good here. 3 stars does not necessarily translate to a 6, and 5 stars does not imply that the game is anywhere near perfect. A legit bad review is what WWE 2K16 received the other day.

Avatar image for vrikk
Vrikk

1151

Forum Posts

104

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

What, another average CoD game that will somehow still sell millions? I'm shocked.

Avatar image for the_spaz_rises
The_Spaz_Rises

99

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By The_Spaz_Rises

I don't know man, I heard good and bad things about the campaign and I am mostly in it for the campaign. Whatever was shown off looks very attractive and luckily I have never really gotten into the series too much to be bored by it. Win win in my book. Although I am a bit bummed some of the things from BO 2 weren't continued. I liked Mason. I think one of the highlights of 2 was twist when Noriega leads you to Menendez in custody.

Avatar image for badtemperrodent
badtemperrodent

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Played through the campaign and was utterly unimpressed with the story and dialog. Yes, yes I know story and dialog from an FPS what do I expect and all that. What I'm saying is that the story and dialog were terrible from an already FPS-lowered expectation. It's like they traveled over to the local high school and asked the students to like "Write dialog and stuff. Make it totally deep and shit when it comes to the dream psychology parts."

Don't get me started on door opening. They must have had a focus group telling them how much fun pressing a button to open a door/remove a blockage was.

Dumb game. Maybe multiplayer redeems it for those that like COD multiplayer.

Avatar image for stef_qa
Stef_QA

30

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Avatar image for alucitary
Alucitary

415

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@ferenz said:

@alucitary: The campaign story/characters are stupid. If that bothers you so much you can't ignore it and just enjoy the mechanics of the game then that sucks and I feel for you, but do you also hate all 80's action movies?

80s action movies are fine, but the problem is that despite what people may think Call of Duty has never been toned like an 80s action movie. sure they have been Michael Bayed to oblivion, but they have always had strong undertones of how fucked up war is with PTSD, and war crimes being put on display, and Advanced Warfare painted a pretty nice picture of the possible future of PMCs, but this game goes completely off the raild not only for the Call of duty series as a whole, but for the Black Ops saga specifically which has always been the most self serious of the bunch. If they wanted to just have fun with this one I can't fault them for it, but having all of the characters act like assholes on top of that just makes me cringe.

Avatar image for Coreus
Coreus

272

Forum Posts

682

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Coreus

@badtemperrodent said:

Played through the campaign and was utterly unimpressed with the story and dialog. Yes, yes I know story and dialog from an FPS what do I expect and all that. What I'm saying is that the story and dialog were terrible from an already FPS-lowered expectation.

Have you even PLAYED Bioshock 1 or System Shock 1/2!?

Avatar image for giffe
GiffE

21

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By GiffE

As someone whose play every cod, with days of game time in each. Call of Duty is the one game I ALWAYS disagree with Giant Bomb on. Black ops 3 is a very good COD and far surpasses Advanced Warfare (which giant bomb praised... and yet I called it crap).

Many of Jeff's complaints are out of touch with what a majority of the community wanted. People who played more than a few hours of advanced warfare realized that the absurd amount of freedom in what you can jump on ruined game play. Spawns became chaotic and you could be shot from literally everywhere. Black Ops 3 fixes this by making 3-lane maps which you cannot jump over lanes and areas with the "invisible walls"

In the quick look, Jeff and Dan criticize the fact that you no longer 1 hit kill with a knife. This is in direct counter to how the community used to complain constantly about "Panic Knifing"

This look at COD is from a casual players perspective. But be mindful, if you are not the casual player, this review may not reflect your own opinions.

Avatar image for deactivated-63b0572095437
deactivated-63b0572095437

1607

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@giffe said:

As someone whose play every cod, with days of game time in each. Call of Duty is the one game I ALWAYS disagree with Giant Bomb on. Black ops 3 is a very good COD and far surpasses Advanced Warfare (which giant bomb praised... and yet I called it crap).

I agree. AW was terrible. I think I'm weird for liking MW3 so much.

In terms of multiplayer, this is the best COD game since MW3. MW1, MW3, and now BO3 are my favorites. In that order. The only thing I don't like is the different characters in multiplayer. That's too much shit. I'm just using the one I started with and not touching the others. They managed to make the superhuman movement feel good after AW failed at it. Everything about it feels good.

I'm torn on the knife thing. It's risky enough that it should probably be one-hit kill. I've never previously see anyone dominating a match by knifing. I think it was fine.

Not judging the campaign. I don't pay attention to that stuff. I play it but can't tell you anything about the story of these games. I just throw on some music and shoot some dudes. I think the campaign is more fun gameplay wise than most of the previous ones. Throwing robo bees at dudes is fun.

Avatar image for phished0ne
Phished0ne

2969

Forum Posts

1841

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

@Coreus said:
@badtemperrodent said:

Played through the campaign and was utterly unimpressed with the story and dialog. Yes, yes I know story and dialog from an FPS what do I expect and all that. What I'm saying is that the story and dialog were terrible from an already FPS-lowered expectation.

Have you even PLAYED Bioshock 1 or System Shock 1/2!?

Yeah the Dialog was pretty meh, but the story itself, in my opinion is actually pretty interesting. Especially if you are willing to look around and dig into it a bit, theres some cool stuff in there that isnt explicitly said by the game, but gives an interesting bit of context to the story.

Avatar image for lunacantabile
LunaCantabile

148

Forum Posts

9

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Just finished the campaign as a female soldier, went back to see one of my favourite moments from the campaign on youtube and male character's acting was so bad that it made me cringe. That said it's still up there for me in terms of moments/sequences that'll stand out in my memory, and without resorting to any shock value stuff either,

Avatar image for bgdiner
bgdiner

315

Forum Posts

1

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

Smart review, with criticisms that would normally prevent me from playing the game, but having played it now for about two weeks at a friend's, I'm really enjoying it. I've been out of the CoD game since around MW2/early Black Ops I, and this is the first one since to pull me back in.

The game can be a bit fast and arena-like, requiring some pretty fast reflexes, but once you get used to it, it's exciting. If you don't take it too seriously and play it with some Spotify and a few friends, I think it's good fun.

Avatar image for brayant
Brayant

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Please don't purchase this game by far the worst cod ever to be released. This is just destiny 2.0 except with excess b.s attached to it. Save your money get a real fps like Tom Clancys or battlefield.