Something went wrong. Try again later

Call of Duty: Black Ops III

This game goes places. Namely, places that you can make robots explode.

Embed
Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to Giant Bomb's
Terms of Use and Privacy Policy

Giant Bomb Review

129 Comments

Call of Duty: Black Ops III Review

3
  • PS4

You'd think a game with this many modes and features would be more exciting than it is.

No Caption Provided

The way the Call of Duty franchise lurches back and forth between developers, universes, and storylines every year makes for an incredibly uneven experience. Sure, certain things about the games remain unchanged from year to year. But as each team puts their stamp on things, from the story found in its campaign to the weapon balance and, increasingly, movement options, the whole line has begun to feel astoundingly disjointed. Call of Duty: Black Ops III is a swing back to Treyarch's side of the series. At one point, it seemed like a safe bet that the Treyarch Call of Duty games were the best in the lot. Black Ops III takes an interesting approach to its setting and universe, but it gets too far away from the previous Black Ops games to feel like an actual sequel to those stories. It's... weird.

Back when Modern Warfare 2 came out, I could sort of sum up my excitement about the game's new options with one notion: that you could shoot down UAVs. That's an oversimplification, obviously, but it illustrated a new dimension in that game's multiplayer. No longer would you always have to burn one of your perks if you wanted to have a hard counter against the map pings of an enemy UAV. You could also just bring a rocket launcher and shoot them down. The rest of the game reflected that, and the series has tweaked and expanded on those sorts of options as the years have gone on. So, for Black Ops III, it's with no small amount of disappointment that I can reduce a lot of my feelings about the game down to a similarly short sentence.

Melee attacks are no longer a guaranteed one-hit kill.

I'm sure there's some long explanation about how that helps balance the game. Over the years the different studios that pass the Call of Duty franchise around have frequently altered the effective range of a melee attack in an attempt to keep things balanced. But now it doesn't reliably do the one thing that made the melee fun in the first place. Is it the end of the world? Nah. Some people might even like what it does to the game. I'm not one of those people. In the end, it ends up being one of the handful of things that ever-so-slightly pushes me away from this year's game.

No Caption Provided

But let's talk more about the competitive end of Black Ops III later. The campaign has a slightly different structure in that it allows for four-player co-op play. This means it has things like a lobby, where you can build your loadouts or use a fake web browser to check out in-universe wiki articles or read old emails, which is one of the very few ways that this story directly references to the events of the previous Black Ops games. Playing with other humans adds a standard incapacitated state and, naturally, a revival system to go along with it. This tends to mean fewer trips back to a checkpoint, which is nice. The gameplay is largely what you'd expect, though you're quickly granted a suite of various HUD modes and cyber abilities that give you new tools in the fight against your enemies.

The story largely deals with these cyber abilities and the Direct Neural Interface, a computer that gets bolted onto the brains of various soldiers. Like you, for example! You're a created character with no name (even the subtitles only refer to him or her as "Player") who begins the story as a relatively normal soldier in an extremely generic-feeling story. The first moments of the campaign almost feel like a parody of the standard military shooter, with angry-looking dudes yelling at each other and being all tough. It quickly takes a left turn, though, shortly after you get your own neural interface.

At that point, the game immediately dumps you into a bunch of virtual training missions that teach you how to do things like set robots on fire with your mind. Or send up a cloud of burning nanobots that distract and kill human combatants. As you spend points and unlock additional abilities over the course the campaign, you'll get special electric melee attacks, decoy abilities, and so on. You're also introduced to your new HUD, which shows enemies through cover, draws grids on the ground to denote places you might not want to stand, and other tactical info. The grids almost make the game look broken, like some textures are missing or something. You can customize which parts of the tactical overlay you want active, which is a nice touch. Lastly, you have jump jets. These quick boosts can be used for higher jumps and boosted slides. You can also wallrun. The ability set feels OK, but I constantly found myself trying to execute a boosted strafe, like you could in last year's Advanced Warfare. Without that, the toolset feels like it's missing a key piece.

No Caption Provided

The campaign has a couple of connections to the previous Black Ops games, but they're more acknowledgements that those games happened in this universe, rather than direct ties to the previous events. Also, Black Ops II's campaign felt ambitious thanks to its branching paths and potentially different outcomes. The Black Ops III story is linear and feels a little dull as a result. That said, the tale it tells has its moments. Its weird moments, mostly. The story goes places that Call of Duty has never gone before, and even if it doesn't really tie too deeply into the previous games, its focus on mind control and psychological trickery makes it feel right in line with the Cold War numbers stations and other head-trip moments from the franchise. It just does it in a futuristic, computer-strapped-to-your-brain sort of way. Many of the characters are boring, and the payoffs aren't always worth the trek, but the writers did, at least, find a neat way to tell the increasingly frequent "what happens when the technology we trust gets compromised" technofear tale that's worming its way into every single piece of military and cyber sci-fi these days. It's just a shame that the action, even with the ability to literally set people on fire with your mind, feels so plain. Also, some of the key moments in the story are practically a retelling of the events of RoboCop. But I like RoboCop, so let's just let that one slide.

Moving on down the menu, let's get back to competitive multiplayer. The tactical HUD elements and cybernetic core abilities don't make the leap over, but all the movement stuff does. You'll customize a class as you always do, but now you'll get one new ability that charges up on a timer. These are tied to the new specialist characters. At the outset, you unlock one character. Each character has a choice of two abilities, so you'll choose one of those, as well. By spending the unlock tokens you get each time you gain an experience level, you can choose to unlock a different character and ability combo, or use it on the standard perks, wildcards, weapons, and attachments.

The characters each have a specific look and voice, which when combined with the protects and bans system found in the game's eSports-focused arena mode, feels like Treyarch is attempting to force some MOBA-style metagame into its first-person shooter. The end result for everyone else is that you seem to see the same two or three characters running around the game, which is pretty lame. The abilities are varied. Some characters have powerful weapons that they pull out when you activate them. Another can opt to use stealth camo. The weirdest one I've seen so far is Glitch, which is an ability used by Prophet. Glitch rolls your character back to an earlier point in the match. It doesn't rewind time for everyone, though, so you can use it to sort of back out of a bad situation, potentially giving you the drop on an enemy, who might be wondering where you just vanished off to. It's a neat, weird idea on an ability list that contains a lot of fairly boring choices. Still, I'm not sure that the whole specialist system is a positive thing, since the end result is a lot of identical characters running around. Perhaps that will diversify as the playerbase unlocks more models.

This meathead is one of the dumbest-sounding characters on the multiplayer roster.
This meathead is one of the dumbest-sounding characters on the multiplayer roster.

Multiplayer is more than player models and unlocks, though. The map quality in Black Ops III also feels a little off. You can boost jumps, climb up, and run on walls, but where you can get to feels incredibly inconsistent. Invisible walls prevent you from getting on rooftops that you can easily reach with a good jump. It looks like you should be able to stand up on some surfaces and take aim at fools below, but you can't. Wallrunning is easy, and many of the maps have shortcuts that require you to chain a few runs together while trying not to fall to your death. You can also run on any wall... within reason. It seems like some walls that are above doors and some other surfaces that look like you should be able to run on them are, for whatever reason, off limits. Meanwhile you can run on the sides of trees and other smaller surfaces that don't seem like they should be "runnable" surfaces. The whole thing makes the tools you have at your disposal feel unreliable because the rules feel like they're applied inconsistently, and that's frustrating.

The zombies mode returns with gumball-based powerups, a full XP system with rewards for leveling up, and a noir style that you don't see in a lot of other zombie fiction. It again seems to be filled with inscrutable hidden tasks, some of which require you to turn into a beast at an altar, then smash up crates or smash through walls to find otherwise-hidden objects. The standard zombies mode is not for me. It never has been. From my time with it, it seems about as well-made as the rest of the game, but I'm simply not looking for that type of survival mode in a Call of Duty game. I was, however, a little more interested in the game's second, unlockable zombies mode. Dubbed "Nightmares," this is effectively a repackaging of the Black Ops III campaign, but with zombies instead of robots and weapon pick-ups instead of loadouts. Even the cutscenes are still there, but the voiceover is removed in favor of your player character talking to a doctor about fighting off an undead menace. It's like that Anchorman DVD-only special feature where they just kind of cobbled together something that resembled a second movie out of parts leftover or reworked from the first one or something. You can play that with other players, too. It's a neat bonus.

Stuff. This game has a ton of stuff in it. The modes are there, they're many, and they're relatively diverse for a Call of Duty game. On paper, it might be the biggest Call of Duty package yet. But the devil's in the details here, and various changes made to multiplayer feel like more wheel-spinning from a series that's had a little too much wheel-spinning over the last few years. The movement options are nice, but I'd rather play this game with the movement controls found in last year's game. Perhaps some pockets of the still-large Call of Duty fanbase will enjoy different parts of it more than I did, but as I add it all up, Black Ops III is a pretty even mix of positive and negatives. It's OK.

Jeff Gerstmann on Google+

129 Comments

Avatar image for zaapp1
Zaapp1

716

Forum Posts

556

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Kind of a bummer, was looking forward to this one after skipping last year.

Avatar image for fobwashed
fobwashed

2818

Forum Posts

388

Wiki Points

0

Followers

Reviews: 15

User Lists: 16

Skipped Ghosts... Maybe I'll skip this one too =\

Avatar image for screwymaverick
ScrewyMaverick

10

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@zaapp1 said:

Kind of a bummer, was looking forward to this one after skipping last year.

Unfortunately, last year's was the game that you should have played.

Avatar image for death_metalist
Death_Metalist

149

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

"You'd think a game with this many modes and features would be more exciting than it is."

That's because they made one too many.

Avatar image for recroulette
recroulette

5460

Forum Posts

13841

Wiki Points

0

Followers

Reviews: 15

User Lists: 11

Black Ops 3 out of 5 amirite

Avatar image for hassun
hassun

10300

Forum Posts

191

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By hassun

Call of Duty: Stuff

I have a weakness for characters which get completely mauled at some point and have to but put together again somehow, but it doesn't seem like this game does anything interesting with that scenario at all.

Avatar image for nicolenomicon
nicolenomicon

892

Forum Posts

4464

Wiki Points

0

Followers

Reviews: 2

User Lists: 8

Damn, son

Avatar image for enoteware
enoteware

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Enh, still giving it a shot on pc.

Avatar image for angethedude
AngeTheDude

775

Forum Posts

74

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

What a bummer. I was looking forward to this especially since BlOps 1 and 2 had some wild plots in the campaign.

Avatar image for deerokus
deerokus

996

Forum Posts

16

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By deerokus

This sounds disappointing after Black Ops 2 ended up being the best in the series not called CoD4.

I would love some kind of remaster release of MW1 and 2. Same multiplayer as in those games, just tweak and patch the many exploits. They have gradually got miles away from what I loved about the first MW's multiplayer.

Avatar image for basketsnake
BasketSnake

1821

Forum Posts

48

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

The devil's in the details.

Avatar image for marty20k
Marty20k

258

Forum Posts

41

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

man i'm glad i stopped playing COD at blops 1

Avatar image for solh0und
Solh0und

2189

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

As a guy that occasionally plays these(and I did buy this one), I feel like the franchise and shooters like it need to get out of the "tropes" it has.

Avatar image for adequatelyprepared
AdequatelyPrepared

2522

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

"The story largely deals with these cyber abilities and the Direct Neural Interface, a computer that gets bolted onto the brains of various soldiers."
Is this game actually MGS4-2?!

The extensive PC support that has apparently been promised is enough to have me semi-interested. I'll wait until that comes to fruition, and may buy my first CoD game since MW2 (which is so far my only CoD game).

Avatar image for colonel_pockets
Colonel_Pockets

1458

Forum Posts

37

Wiki Points

0

Followers

Reviews: 0

User Lists: 46

I was afraid this was going to happen. The E3 demo they showed did not look exciting at all.

Avatar image for impartialgecko
impartialgecko

1964

Forum Posts

27

Wiki Points

0

Followers

Reviews: 15

User Lists: 2

Advanced Warfare was really good you guys.

Avatar image for bobafeet
Bobafeet

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

I'm still probably going to buy this one, haven't played one since the original Black Ops, if only to play multiplayer with my friends.

Avatar image for metalman781
Metalman781

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

3 fist bumps out of 5. Not bad score, always an A+ GB review

Avatar image for pixeldemon
Pixeldemon

252

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Hmm, well I haven't played a COD since BO1, and this looks pretty fun. I knew Jeff would not be pleased if BO3 didn't use AW's movement system, but I imagine the devs have their reasons for not adopting it.

Avatar image for mrmazz
MrMazz

1262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

Edited By MrMazz

War is Cyber Butts?

Avatar image for kibles
Kibles

120

Forum Posts

49

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Will Advanced Warfare be the last great CoD game?

Avatar image for tpoppapuff
TPoppaPuff

522

Forum Posts

6

Wiki Points

0

Followers

Reviews: 5

User Lists: 1

Edited By TPoppaPuff

"Melee attacks have been fixed."

You'd think that would garner more positive attention. I have yet to play the full game, but I found the BO3 beta a much more rewarding moment to moment experience than AW ever was. Jeff seems to care more about air strafing than anything in the game, but frankly AW's movement felt cobbled together. It wasn't smooth. It was a baby step in a positive direction whereas in the BO3 beta felt like full strides were made to make a much more fun and fluid game. If it's broken it's broken, but if it's like the beta I can tell already which one I like more.

Avatar image for streets_of_vlad
streets_of_vlad

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

If they just did an HD remake of COD4 I would be happy. Black Ops I was good too but nothing makes me happy like the simplicity of the 4. A HD remake of World at War would also be acceptable. Apart from those two, these games have been relatively forgettable.

Avatar image for spaceinsomniac
SpaceInsomniac

6353

Forum Posts

42

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

I guess I shouldn't be surprised to see all the people here already piling on the game as if Jeff's review was objective truth, but it's still kind of a shame. Going by my time with the beta, just about every criticism of multiplayer Jeff made was an example of something that I loved about the game.

To each their own, though. I certainly wouldn't suggest that Jeff is wrong in his review--it's always stupid to argue that people have "wrong" opinions--but I do disagree about multiplayer. I might completely agree about the campaign, though. I guess I'll have to see for myself.

Avatar image for soundlug
soundlug

402

Forum Posts

15

Wiki Points

0

Followers

Reviews: 2

User Lists: 2

Yeah, Advance Warfare was alright

Avatar image for chocolatebear
chocolatebear

111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

They should go full-on Tribes for the next one. Jet packs, skiing, disc launcher; fuck it, man, who even cares anymore?

Avatar image for bybeach
bybeach

6754

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

I'm not surprised. I just do Sp anyways so...I will try this down the line. Actually there seems more to the campaign than I was thinking a day or so ago.

Avatar image for koolaid
koolaid

1435

Forum Posts

16

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

It's kinda awesome that this review ends with

"It's OK."

Avatar image for tiffanytryhard
tiffanytryhard

336

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Uh oh, Jeff's on the lower end of review scores. I can hear the pitchforks being sharpened right now.

Avatar image for ripelivejam
ripelivejam

13572

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

NAWT MAH CAWRDBLORPZ

Avatar image for gunflame88
gunflame88

412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By gunflame88

Oh, I did not expect this. Interesting.

Avatar image for bigbosslebowski
BigBossLebowski

80

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Jeff and I are definitely looking for different things from Call of Duty. While he loved the free-range dashing mechanics from AW, I couldn't stand them. The movement speed felt too unpredictable to me and it didn't feel like CoD.

Playing the beta for this game, I much prefer the pacing to the movement. While I felt it added a new dimension to the game, it also still felt like Call of Duty.

I can't speak on the maps or the story yet, but I am confident that I will enjoy the gameplay in this game far more than last year's. And I was already excited to pick this up just for Zombies.

What a bummer. I was looking forward to this especially since BlOps 1 and 2 had some wild plots in the campaign.

Why would this stop you? A three isn't horrible.

Avatar image for coolarman
coolarman

1400

Forum Posts

1383

Wiki Points

0

Followers

Reviews: 3

User Lists: 9

I'm kind of with Dan that I am more excited about Star Wars Battlefront than this. I played the beta for both games and this one felt really hollow. I guess I preferred the feeling of being in the battle of hoth flying a mother fucking TIE fighter than this.

Avatar image for legendarychopchop
LegendaryChopChop

1387

Forum Posts

150

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

This is the "Zombie Game", and Jeff doesn't like Zombies, so it makes sense he'd give this game 3 stars. Me, I'm all about Zombies so this is the COD for me.

Avatar image for adderall_admiral
Adderall_Admiral

33

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

wow so blops 2 is the last cod game I will have ever bought, weird.

Avatar image for schroederrock
schroederrock

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@screwymaverick:

Unfortunately, last year's was the game that you should have played.

JK, right!? Advanced Warfare was pretty close to garbage. Kevin Spacey's involvement and a few decent moments made the campaign worth playing through once. The multiplayer was horrific garbage that held back multiple features that were promised until well after launch (and well after the game's online community began to die). Most notably absent were the dedicated servers that Ghosts had promised, but neither launched with a very important backing feature for balanced multiplayer. The exo suits were also horribly conceived compared to how smooth and fun Titanfall's free-running made everything work out.

As for this game, Giant Bomb is the first and one of two reviewers after 30+ reviews have been submitted that are giving this game a "neutral" review (3/5...6/10). Gamespot didn't like the campaign and gave it a 7/10, but everything else is very good according to them and the rest of the online journalistic community (85/100 is the current metascore - not incredible, but pretty good given how horrible this franchise has gotten since Ghosts came out) and more could be weighing in soon that could improve that score. The campaign is sounding pretty good, just short (my same complaint against Halo 5: Guardians), but the multiplayer and co-op content is immense and apparently worth looking in to - a big reason I loved earlier CoD games.

I think I'm going to buy the game and see how it all plays out. Worst case scenario: I beat the campaign and multiplayer isn't all that great and I sell it off for $50.

Avatar image for bigbosslebowski
BigBossLebowski

80

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@schroederrock:

I mean, he addresses all those things you mentioned. He says it has content. He just wasn't that impressed with the story and he preferred the movement of AW.

And AW was better than Ghosts. That game was about as mediocre as the series has been. I actually enjoyed the campaign, but everything was verrrry generic.

Avatar image for woodek
woodek

11

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Jeff you keep harping on this one hit melee kill. And I'm one of those people who is glad that is gone.Far boost slide + One hit melee kill=fucking annoying. I played a crap ton of advanced warfare multiplayer, prestige 12 I think? Had most of the elite variants. Knew the maps by heart. I think the multiplayer in this one is just better. It feels much more balanced. Map position seems to actually matter. And chaining the movements feels really smooth. Maps seem pretty good so far. And I've had counterplay with people! The ttk seems just right.There is a crap ton of options there with thr mulitplayer. And I haven't had one issue with lag so far. No ridiculous clown suits for costumes. This list goes on and on.

Avatar image for mvhvtmv
MVHVTMV

468

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@bigbosslebowski said:

Jeff and I are definitely looking for different things from Call of Duty. While he loved the free-range dashing mechanics from AW, I couldn't stand them. The movement speed felt too unpredictable to me and it didn't feel like CoD.

Playing the beta for this game, I much prefer the pacing to the movement. While I felt it added a new dimension to the game, it also still felt like Call of Duty.

Huh... That's interesting. The thing that I really liked about AW was that it felt new, and it wasn't just the same CoD game they've been making for so long.

The unpredictable movement speed was the best part IMO, being able to double-jump into a backdash gave it almost a fighting game feel, and gave you the ability to deal with situations where in previous CoD games you'd have no chance of escape. Without it being a "get-me-outta-here" panic button like the time power in BO3 appears to be.

Also, wall-running in anything is almost always dumb. At least in Titanfall there were jump-jets holding you up, but this just seems egregious with how much you just kind of glide slowly next the wall. I haven't played it though, so maybe it feels better than it looks.

Avatar image for infantpipoc
infantpipoc

709

Forum Posts

12

Wiki Points

0

Followers

Reviews: 46

User Lists: 24

Well, everything seen there feels like most COD vets would give it a 60% score or lower.

Avatar image for schroederrock
schroederrock

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By schroederrock

@schroederrock:

I mean, he addresses all those things you mentioned. He says it has content. He just wasn't that impressed with the story and he preferred the movement of AW.

And AW was better than Ghosts. That game was about as mediocre as the series has been. I actually enjoyed the campaign, but everything was verrrry generic.

I will agree with you that AW was better than Ghosts. The way the story wrapped up in Ghosts was so bad I couldn't believe Activision let the game out the door. The multiplayer was pretty awful, as were the maps. The co-op had SOME appeal but felt second-rate.

With Advanced Warfare, I felt like I.W. was copying all the ideas Treyarch and Sledgehammer were putting out, which were really refinements instead of reimagined CoD gameplay. But I HATED the exo suit in MP, because it was pretty inconsistent. I can let it slide there, but the movement I'm seeing in BO3 looks like a rough hybrid of Titanfall and AW. It's not as silky-smooth as Titanfall from the demo I watched earlier today, but it sure looks better than AW to me.

For CoD to be good, everyone needs to get out of each other's a**es and move the game in a direction that suits what they're doing - the same critique I gave Halo 5, which is aging fast and feels like things are getting tacked on with each release instead of going back to the drawing board and rebuilding movement mechanics, gameplay feel, etc. CoD has to start differentiating itself. I doubt BO3 is doing that, but it sounds more impressive than either Ghosts or AW according to the 31 summaries and some expanded reviews I've combed over. I hate CoD these days, but I want one of these releases to actually work because it was such a good game for several years.

Avatar image for fatalfirecrotch
FatalFirecrotch

21

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By FatalFirecrotch

@spaceinsomniac: I agree with you. It is just an opinion so it can't be wrong, but I have always thought Jeff had shit taste when it came to shooter balance.

Avatar image for michaelpeterson
MichaelPeterson

84

Forum Posts

131

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Zombie Mode - 1 Star

Melee ≠ Kill -1 Star

= 3 Stars, simple

Coincidentally I forgot this was coming out, was driving by a GameStop and there were around 50 people outside waiting in line. I'd never seen a midnight (9:00?) launch before and was surprised people still cared.

Avatar image for nimblemynxx
NimbleMynxx

9

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm glad the cheap deaths from the panic knife is gone.

Avatar image for tpoppapuff
TPoppaPuff

522

Forum Posts

6

Wiki Points

0

Followers

Reviews: 5

User Lists: 1

I'm glad the cheap deaths from the panic knife is gone.

Damn straight. Earn your kills, people.

Avatar image for wrathofgod
WrathOfGod

938

Forum Posts

242

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The one-hit-kill knife was one of the most satisfying things in Call of Duty. That's a bummer. But then I loved the broken mess that was MW2's multiplayer, so maybe I just don't care about balance in my CoD games as much as other people.

Avatar image for amyggen
AMyggen

7738

Forum Posts

7669

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Good review!

Avatar image for yummylee
Yummylee

24646

Forum Posts

193025

Wiki Points

0

Followers

Reviews: 88

User Lists: 24

Edited By Yummylee

Funny to see Jeff churnin' out so many reviews as of late, the majority of which are all middling to negative. He gave Halo 5 4 stars, though that feels like one of those reluctant 'this game's well made & I enjoyed it but ehhhhh '4 stars to me, like Borderlands 2.