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Giant Bomb Review

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Dante's Inferno Review

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  • X360

That Dante's Inferno is almost proudly derivative of Sony's God of War series isn't inherently a bad thing, but its lack of unique accomplishments makes for a hollow experience.


 There's Hell to pay.
 There's Hell to pay.
Between Darksiders and Dante's Inferno, there's been an awful lot of chatter in early 2010 about the relative virtues of originality in games. The proliferation of new, often very specific gameplay ideas is intrinsic to game development, but these are both games that are particularly unapologetic about where their inspiration comes from. Darksiders is a whole-cloth tribute to The Legend of Zelda: Ocarina of Time--and, by association, all of the main Zelda games released since--which applies a darker, bloodier motif to that very specific gameplay formula. Similarly, Dante's Inferno takes the God of War format and swaps out a brutal, heavy-metal take on Greek mythology with a brutal, heavy-metal take on the medieval vision of Hell.
 
The key difference here is that, while Darksiders delivered the Dark Zelda game that certain fans have been demanding of Nintendo, Dante's Inferno simply feels like an off-brand version of the game it's aping. It's not quite the Transmorphers: Fall of Man to God of War's Transformers: Revenge of the Fallen in terms of the quality of the experience, but it's hard to shake the sense that you've already played a better, more inspired version of this game.
 
Aside from its naked cribbing from God of War--which extends from the tone of the rage-driven narrative to the rage-and-combo-driven combat system--the other significant characteristic of Dante's Inferno is that it is very, very loosely based on an important piece of classic literature. Regardless of whether you hold The Divine Comedy in high regard or have never even heard of it before, rest assured, there's enough distance between the source and the game that it's kind of a moot point. Other than some character names and the occasional chunk of prose, the primary influence Alighieri's epic poem seems on the game is its savagely poetic depiction of Hell.
 
Here you travel through the nine circles of Hell as a character named Dante--a character whose connection to the Dante from The Divine Comedy doesn't seem to go very far beyond the namesake and the vintage. He's a Crusader burdened with his own considerable sins who seems to be fighting as much for his own redemption as he is the soul of his wife Beatrice, which belongs to an unnervingly well-endowed Lucifer. There's a lot of righteously indignant yelling on Dante's behalf, who, like Kratos, is a character all but defined by his disrespect for the rigid hierarchy of mythological realms, a trait that's pretty well galvanized when Dante beats the Grim Reaper (I guess to death?) at the start of the game and makes Death's scythe his own.
 
 Clearly, a good face-stabbing will clear up this problem.
 Clearly, a good face-stabbing will clear up this problem.
And so, Dante works his way to the icy center of the Inferno through a grotesque menagerie of sinners and demons, each more damnable than the next. Perhaps it just speaks to how influential The Divine Comedy has been on the modern perception of Hell as a physical place, but a lot of Dante's Inferno looks generically hellish. The color palette modulates a bit as you progress, and there's some stylized 2D animation--seemingly inspired by Hellboy artist Mike Mignola--used to tie Dante's personal transgressions with the circle of Hell he's currently in, but mostly it's all fire and brimstone, writhing corpse piles, and a generally dungeonesque motif. Dante's Inferno also tries to play the part of provocateur, most apparently with some of its character designs. I can admire the imagination of the artists who conjured up some of this imagery, but having you fight unbaptized babies is clearly designed to shock, but the only thing that's really shocking about it is how calculated it all seems. 
 
As for the gameplay make-up, well, I don't mean to harp on this point, but it feels remarkably similar to God of War. I suppose I wouldn't feel so compelled to mention this point repeatedly if the specificity of it wasn't so startling. You've got light and heavy attacks you can string into combos, as well as a limited selection of magic attacks that often serve to enhance Dante's range of attack with his scythe. There's the occasional box-pushing/lever-pulling puzzle, and there are outsized boss fights and vicious, quick-time finishing moves, but I felt like I spent a disproportionate amount of the game squaring off with low-level enemies by the half-dozen, over and over again. It's all very sound mechanically, with Dante having a pretty substantial suite of attacks, and different enemies, as well as different combinations of enemies, requiring different tactics, but it can be wearying after a while.
 
 Yup, killing babies is messed up. Good job, Dante's Inferno!
 Yup, killing babies is messed up. Good job, Dante's Inferno!
This issue comes to a head near the end of the game, when you're subjected to a series of arena battles, each with its own unique win condition, and it's a section of the game that barely conceals its role as filler. Now Dante's Inferno is not an easy game, but my experience with these trials was particularly taxing, and I felt like I was being asked to perform in specific ways that the game simply hadn't prepared me for. Maybe my decision early on to pursue the evil end of the game's two-sided skill tree almost exclusively left me underdeveloped in some key ways, but whatever the reason, the negative impact this had on my experience was palpable.
 
Imitation is an open invitation for comparison, and while it's mostly competent from a technical perspective, it's all very rote. Since God of War is a PlayStation 3 exclusive, I suppose there's some merit to the way Dante's Inferno exposes this very specific style of character-based action game on the Xbox 360, but it's clearly an imitation, and I never got the sense that the game aspired to much beyond simple reproduction.

140 Comments

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Arjuna

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Edited By Arjuna

I finished this game recently.  I am not a very critical person, and can enjoy things that aren't all that good.  The last few sections of this game were heinous.  I forced myself through them only because I had spent enough time with the game already that i felt i needed to finish it.  The difficulty suddenly ramps it up by huge multiples to make it infuriating.  That final boss fight was so lame and cheap.  I'm glad to be done with it.  
 
I played this game mostly because I was lead to believe it was the same team that did Dead Space....  They should've just moved stright on to Dead Space 2. 
 
It should also be said that this game was developed very quickly!  I think they only spent a year, if even, on this game.
 
Also, my favourite Zelda game is Okami. 
 

@Mezmero

 said: 

" Glad you managed to get through and write a HELL of a review Ryan.  

  HAHAHAHAHAHA!!!  Genious!  What a pun!  ZING!!! 
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ImperiousRix

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Edited By ImperiousRix
@Kombat said:
"I expected three stars.  I think Ryan let the difficult time he had with the later portions of the game influence his opinion too much.  "
Indeed.  I know a lot of reviewers took issue with the Fraud arenas.  Seeing as I flew through that section of the game, I thought they were and interesting, if somewhat derivative part of the game.
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Deano405

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Edited By Deano405
@Santar said:
" Did you completely miss the point of the relics in the game? As long as you equip some relics the challenges are actually pretty easy. "
Exactly. Even aside from this, this game is in no way difficult, at least on the easiest difficulty which I played it on and I'm pretty sure Ryan said he switched to near the end. Button-mashing and cross-spamming worked in every situation. S-ranked it in around three days.
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Jeffsekai

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Edited By Jeffsekai

ew

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MeatXbeatsXman

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Edited By MeatXbeatsXman

When I saw the developer's diary for Fraud I had a feeling that it'd be frustrating. Saying things like "You'll be tested." or "It's really brutal." just come off as ' We needlessly ramped up the difficulty to pad the game, and couldn't think of anything else.' I'll wait for this to drop in price before I consider buying it.

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nick_verissimo

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Edited By nick_verissimo

What? No mention of the Devil's dick swinging too and fro? 

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Arjuna

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Edited By Arjuna
@Santar said:
" Did you completely miss the point of the relics in the game? As long as you equip some relics the challenges are actually pretty easy. "
Holy shit!  Yeah, I totally missed the relics!  At what point in this shit game do they tell you that you can equip relics?!  i just looked around...  and they don't!  No wonder this game is so hard!  They don't tell you how to play it!  I can't believe I beat the game without even realizing this!  Maybe i should play it again....  hahahaha...  just kidding!
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Arjuna

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Edited By Arjuna

This game thinks you are stupid.  It doesn't take its source material seriously at all...  and it should...  because Inferno is a very serious poem! 
 
Rather than present you with poetic prose, or interesting characters...  The game gives you a muscle-bound action hero and highschool english...  They did this because they think you are stupid.  The people who made this game hate you.

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Binman88

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Edited By Binman88
@MeatXbeatsXman said:
" When I saw the developer's diary for Fraud I had a feeling that it'd be frustrating. Saying things like "You'll be tested." or "It's really brutal." just come off as ' We needlessly ramped up the difficulty to pad the game, and couldn't think of anything else.' I'll wait for this to drop in price before I consider buying it. "
I found Fraud's challenges to be one of the easiest parts of the game!
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deactivated-5c7ea8553cb72

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Once again Mr. Davis, we disagree, but i do respect your opinion and cant wait for a second playthrough in hell.
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The_Dude_Abides

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Edited By The_Dude_Abides

Too harsh a review imo. I enjoyed it for as long as i played it. Defintely have some pretty major gripes with it. But i still enjoyed what i played and i couldn't give a game that did that less than three stars.

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_Phara0h_

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Edited By _Phara0h_
@Godlyawesomeguy:  Well I actually agreed with Ryan, I only played trough it for the points and I could start a second playtrough and probably get 200 points extra but I refuse and I'm a whore......
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the8bitNacho

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Edited By the8bitNacho
@paulishere22:
I disagree.  Reviews are meant to be objective rather than subjective, looking at the quality of the game and not the experience specific to one user.
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pplus0440

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Edited By pplus0440

i hate reviewers that are like, WELL THERE ISNT A NEW TINY MINUTE THING THAT MAKES THIS GAME DIFFERNT SO ITS BAD. cuz fucking really...the same call of duty has been shipped 6 times but with like perks, and omg YOU CAN CALL DOGS, OMG A NUKE!!! justseriosly that shit is more annoying to me bc its tricking consumers into thinking its a new product.
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cstrang

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Edited By cstrang

Wow... a 2-star?  That seems a bit steep to me, but....
 
Also, I like the new picture.

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RipTheVeins

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Edited By RipTheVeins

...you had me at Transmorphers.

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CharlesAlanRatliff

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@Kombat said:
" @paulishere22: I disagree.  Reviews are meant to be objective rather than subjective, looking at the quality of the game and not the experience specific to one user. "
What? It is impossible for game reviews to be objective. They have been, and forever will be, subjective. 
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HydraHam

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Edited By HydraHam

Great review although i do not agree with it, and as for people here that keep saying GOW ripoff yeah.. who cares? GOW wasn't the first hack n slash but does this rip it off? sure does.. doesn't stop people from praising other rip off games like halo /shrug

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amir90

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Edited By amir90

I respectfully disagree Ryan.
 
But thanks for writing a review!
 
edit: next time, be more "creative" when you are on the battlefield, not using magic does make challenges hard.

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Fei

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Edited By Fei

Never played this game but I know from past history that Ryan and I have never ever ever agreed on a video game. The other 3 guys I fall in line with very very often but something about Ryan's play experience I never am in tune with.

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toowalrus

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Edited By toowalrus

Banjo-Kazooie is a Mario 64 clone and it's my favorite N64 game. I'm going to take this review to mean that the game is awesome, although not unique. Thanks, Ryan!

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yakov456

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Edited By yakov456

Rote. Za?

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JokerClown88

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Edited By JokerClown88

This is the only review that I deisagree with EVER on this site.  I personally loved Dante's Inferno.  4 Stars from me.
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TwoOneFive

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Edited By TwoOneFive

this game had crap all over it when i played that demo.  

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Milkman

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Edited By Milkman

You are a sad shell of a man.

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Mancotron

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Edited By Mancotron

I'm hoping this serves as the moratorium on all the pseudo-intellectual nonsense I've read regarding this game vs GOW, which appeared from time to time in the forums leading up to this games release.
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Arjuna

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Edited By Arjuna
@Kombat said:

" @paulishere22: I disagree.  Reviews are meant to be objective rather than subjective, looking at the quality of the game and not the experience specific to one user. "

I remember Jeff saying something to this effect on a Bombcast some time ago.  I'm paraphrasing:  Jeff said that he doesn't believe in Gonzo journalism for video game reviews; meaning, he doesn't think that readers particularly care about what the reviewer's personal experience with the game was.  Readers are, essentially, looking for a purchase recommendation as to whether they are buying a quality product, not a focus on how someone "felt" while playing a game. 
 
I think Ryan's review here does a good job of this.  You shouldn't "buy" this game, regardless of how he "felt" while playing. 
 
The people who made this game think you are fucking retaded.  They don't think you have an appreciation for classical, Italian literature, and so they dumbed it down to about the level they think you're at.  What level is that?  God-damned stupid...  They think you are really, really dumb...  The people who made this game hate you.
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qwicksilver

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Edited By qwicksilver

I think that this got bumped down to 2 stars instead of 3 mainly because of the ending challenge mode.  The people who are disagree will notice that, yes Ryan does mention unoriginality quite a bit, but he doesn't say  it has any overt flaws other than that and the end of the game.

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white

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Edited By white

I felt Ryan was being exceptionally harsh to this review. Don't mind me saying this Ryan: But I think your level of frustration and rage towards the game heavily skewed your review of the game. I mean yes, Dante's gameplay is a copy-pasta-with-minor-changes from God of War, but you're really emphasizing too much on that point rather than the game itself (as a unique piece).
 
The Inferno certain has its redeeming qualities. It tells a decent story and the way it presents Hell as being a god damn awful place. It's disturbing to say the least, and that is unique. Have you see other game's versions of hell? They look incredibly mild compared to Dante's. The combat is satisfying in some points, but at least the game doesn't make you cheap it over and over again like God of War - I just played that recently and the only way to beat it on the higher difficulties was to cheap my way through by hammering Tri-Tri-Tri at a long range.
 
I mean like Dead Space, Visceral's other game, Dante's doesn't really have any unique qualities to it (since most of the stuff is burrowed), but it also doesn't have any significant flaws either. And I think that in itself should make Dante's pretty special on its own.

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deactivated-5a1d45de5ef23

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I agree with Ryan in so many ways, and i agree, this game has ALOT of flaws. But i still feel like Ryan didnt give a truly honest review, because of those challenges at the end of the game. Its one of the game's flaws, and it was indeed horrible watching him trying to beat the single combo challenge. But again, i think the sum of the good parts, outweighs the bad parts, albeit there are alot of them. The game is a 3-star game, and i really feel like Ryan gave it 2-stars because of that single challenge and as much as i really like Ryan and his QL/reviews, i feel like the judgement of this review is both poor and and abit unfair(also seriously, the challenges werent THAT hard, really)

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spilledmilkfactory

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i love that ryan knows about transmorphers: fall of man

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TheHBK

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Edited By TheHBK

Had God Of War not come out, what would this game get?  What if God War III doesnt do anything new, will it get 3 or 2 stars?  Also, it seems pretty harsh and while this is a review by Ryan, if he were better at games, scores might be different.  And thats what is wrong with games today.  Feels like Jeff and Ryan view difficulty differently.  I feel like the filler part being obvious merits consideration but watching Ryan's Inferno, it is apparent that he just plain sucks.  Not as bad as brad but come on dude, how long have you been playing video games? 
I believe it is a 3 star game, has flaws and is way too derivative, but the difficulty should not be something you punish it for, especially when you even recognize that you suck ass at it.

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Aetos

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Edited By Aetos

Great review Ryan. Sorry you had to suffer failing that challenge over and over again.

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Edited By bybeach

I think Ryan was honest in posting a video account of his travails with that one level. Kind of dangerous,because ppl. will write it off that he is just petulant. But he does say what he thinks about it and the other challenges near the end. Padding. I have a hatred for that and bullshit repitition too. I have seen a few games do just that. The awsome ones after all the ones that never quit, but keep raising the anty in some innovative way.    

I do not know if Ryans review said clearly what I thought he was implying, and have heard multible times in other reviews. The last third sucks. Repititon numbs the brain, and sure some ppl. said they had no problems. I was considering this game, but my choice I think is Darksiders. Bayanetta,..wow, but mabe not wise for me.  But i am finally more open to other action games than shooters, Batman awed me. i want to play a game like this.

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ch13696

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Edited By ch13696

Good review. I still got it anyways. But the main problem I find with this review is that he thinks all can use is either his Holy or Unholy skills. He doesn't mention any of the relics he could use. If he knew that he could use relics then maybe he can get past those challenges. Then maybe this would bump up to a 3/5.

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NegativeCreep

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Edited By NegativeCreep

All the Super Bowl ads in the world cannot disguise that you put out a shitty product. I'm glad I waited for the reviews before I played this turd.

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ApertureSilence

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Edited By ApertureSilence
@RobotHamster said:
" @supercubedude said:
" @MurderByDeath said:
" @TadThuggish said:
" Spotted the first problem with this review: Transmorphers is better than Michael Bay's Transformers. "
This. "
This x 1000 "
This x 1000000 "
See, the thing is that Transmorphers: Fall of Man has Bruce Boxleitner in it, whereas Transformers does not. 
 
Did I mention I really, really like Bruce Boxleitner? In the immortal words of Crow T. Robot: "Just call me Bruce Box-Liker!"
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Hailinel

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Edited By Hailinel
@ch13696 said:
" Good review. I still got it anyways. But the main problem I find with this review is that he thinks all can use is either his Holy or Unholy skills. He doesn't mention any of the relics he could use. If he knew that he could use relics then maybe he can get past those challenges. Then maybe this would bump up to a 3/5. "
He doesn't state anything indicating a belief that you could only spec Unholy or Holy.  He made a conscious decision to go all-the-way unholy, and it seemed to bite him in the ass.
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BraveFart

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Edited By BraveFart

Ryan putting the last nail in the coffin !

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Lazyaza

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Edited By Lazyaza

Had a feeling this game wasn't going to be so great, good review ryan.

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SteveVice

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Edited By SteveVice

I do see where you are coming from with the review Ryan. I had a good time with the game, its not God Of War standards at all, but it was enjoyable. The arena battles at the end of the game really did annoy me as well, similar to what Darksiders did wrong, only Darksiders put this stuff in the game 2 hours into the game and this is pretty much the last thing you do in the game. However your claim in your review that the game didn't prepare you for the battles, I have to disagree there. I played the game the same way you did, maxxed out the evil spec, and I had no problem with any of the challenges, I had 3 goes at the "kill all in one combo" before I nailed it and from what I can tell with the "quicklook" you did from that battle, you didn't learn about the concept of redemption before Jeff told you that "what does RB and LB do?" and you said in the video you had tried the same fight for over an hour before the video as well. You did also barely use magic attacks which are really helpful for clearing out the first wave of enemies in that battle, can't help but feel that it was you who did not pay attention throughout the game, and I don't think the game should get the blame for that.

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xshinobi

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Edited By xshinobi

Ryan you hit the nail on the head.  This game  is just a collection of lame combat arenas and frustrating puzzles wrapped in a equally lame story.

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Cornman89

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Edited By Cornman89

Ryan, major props for posting the Ryan's Inferno video. You rarely get that kind of transparency on video game sites, and that you guys provide it here is just one reason why GiantBomb is so awesome.
 
Oh, and good review.

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JoelTGM

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Edited By JoelTGM

Well, they tried. 

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jaqen_hghar

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Edited By jaqen_hghar

This review made me want the game a bit more. I don't have a PS3, and I don't intend to get one. Like, ever. But I do like the look of God of War. So this game seems perfect then. I also liked the demo, have read the poem and I think it's hilarious what they have done to "adapt" it into the game. 
 
So thanks for making me want to buy this. I'll wait till it is cheaper, but that is mostly because of money issues and the fact that my Xbox is sitting in a box waiting to be cured of it's three little red lights.

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deactivated-6418ef3727cdd

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Nice shout out to Transmorphers there. Dead Space had zombie babies as well, but those were just fucking scary (like everything else in that game I guess).

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milpool

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Edited By milpool

It's interesting reading comments from people who have played this game saying that Ryan didn't seem to grasp the combat systems very well.  But every review is from the experience of the reviewer, so what can you do... take for what it's worth I guess. 

 
I was kind of surprised with the score.  My first though was that it didn't look like a 4/10 game.  The visuals and gameplay mechanics looked pretty decent, certainly not in line with games like

Rogue Warrior or Fracture.  As someone who has never played any God of War game, I have trouble understanding why a game being too much like God of War is a bad thing.  Would I have a bad experience playing a clone of a better game if I have never played that game?  I understand from other reviews this game is short and the last 1/3 isn't very good.  Fine, those are negative comments I understand and respect.   
 
Gamestats has this rated at a 7.4/10 based on 64 press reviews.  Not that it matters anyways, reviews are just food for thought.
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Trilogy

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Edited By Trilogy

Didn't think the game looked that bad besides the frustrating challenges toward the end. 
 
For a game that's so much like God of War, you wouldn't think it would be that bad. Oh well, I'll probably still rent the game regardless of this review.

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sandwich_adjustment

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i liked dante's inferno on C64

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@Deano405 said:
" @Santar said:
" Did you completely miss the point of the relics in the game? As long as you equip some relics the challenges are actually pretty easy. "
Button-mashing and cross-spamming worked in every situation.
And thats a good thing now? Funny …