
Sorry to open up by looking ahead to sequels that haven't been announced yet, but the big thing you'll probably notice about DJ Hero is that it feels like a first-generation product. Remember how the original Guitar Hero didn't let you do much more than just play the songs and look at your score? That's most of what DJ Hero has to offer. You're presented with different mixes, each with anywhere from two to eight songs in it, and you'll play the tracks, one after the next, until you've completed that tier of songs. You'll earn stars for your performance, which opens up more set lists and additional window dressing, like playable characters, new stages, more outfits, and so on. Some of the characters are real-life DJs, like Z-Trip, Grandmaster Flash, and Daft Punk.
That sounds straightforward, but there's a bit more to it. You can play against another player either locally or over the Internet. These are simple score competitions that allow the host to build a custom playlist, if desired. You can also play ten of the game's tracks with a local player wielding a Guitar Hero guitar controller. This seems like it was added as a bit of an afterthought. Sure, these custom mixes aren't found in a non-guitar format, but the guitar parts can be repetitive in some cases, and get lost in the cacophony of DJ whistles and scratching in others.

So as you might have guessed, this game isn't as easy to pick up and play as Guitar Hero was back in its day, since the activity of DJ'ing is a bit more abstract, but the game opens with a great tutorial that helps make everything clear. That said, you'll need some practice to actually get good at the game. It didn't take much time for me to start getting five stars on every song I encountered on medium, but the two harder difficulties make meaningful changes to the way the game is played, making it both more difficult and more rewarding. While playing on medium, I felt like I was growing into the harder difficulties as I played.
There aren't too many surprises in the way DJ Hero plays out, as you're essentially just playing along to the music. If you match the on-screen cues, you earn stars and the music plays properly. When you miss, things go poorly, but you'll never fail out. The game will let you trudge on with your performance, even when you're playing like crap. There are a few wild cards that let you have a direct impact on the sound of a song, like the effects knob, which you can use to filter the tunes in certain spots. Occasionally you'll get big lines down the middle channel. This is your cue to go nuts with the center button to freestyle some extra effects over the music. You can select from multiple packs of freestyle sounds while you're selecting your character, giving you access to banks of Flavor Flav samples, spacey dub siren sounds, and a rough equivalent to that dancehall air horn noise that all DJs use. All of them. Clearly, the air horn is the only correct choice, but ultimately, your off-beat slamming of the center button only serves to make the songs sound worse. The rewind feature, which lets you back up a portion of the song and play it again with a double-score multiplier, is also neat in theory, but it almost never sounds good. It uses a generic rewind noise and never sounds natural--you always feel like you're knocking the song off-beat. Still, using things like the rewind and euphoria power is the key to earning high scores and getting stars.

Visually, DJ Hero does the same thing that all games like this do. You'll be too busy focusing on the highway to see what buttons you need to hit next to notice the variety of backgrounds and characters. One thing you'll definitely notice, though, are the constantly flashing lights in some areas. At times, I felt like the game should stop and throw up one of those epilepsy warnings. Last night I seriously thought about sliding a wallet under my tongue, you know, just in case. The stages and strobes and huge party scenes actually look really cool, if you have time to pay attention to them. Also, watching virtual Daft Punk, dressed up like robots, slamming pads and buttons on their polygonal gear is pretty cool. Unfortunately, there are a lot of times where the on-screen DJ isn't matching your actions. Watching Jazzy Jeff throw his hands in the air while you're furiously scratching just looks like a really goofy oversight.
It's a bit barebones, and the turntable controller feels like it could have been better in a couple of spots. But as the start of something new, DJ Hero provides a very strong foundation that things like additional downloadable content or full-fledged sequels could really build on. If you've been fiending for a rhythm game that represents a different style of music or you just like cutting and scratching, DJ Hero's a lot of fun.