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Giant Bomb Review

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Gears 5 Review

4
  • PC
  • XONE
  • XSX

Gears 5 plays around with the formula a bit, but it's still at its best when it's just being a solid-ass Gears of War game.

OK, let's talk about this up front: Gears 5 is on Microsoft's Game Pass service for both Xbox One and PC. That means you could potentially be playing this game for a fraction of the $60 you might expect to spend on a new, high-budget video game. Our general recommendation these days is that it'll depend on which games you specifically like to play, but the typical selection on Game Pass for Xbox One is worth the price of admission. Under that guidance, Gears 5 would cost you zero additional dollars to play, so... you should play it.

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Gears is good. It's always been good. Actually, scratch that. Gears Judgment was a pretty mediocre story that came too soon after Gears 3 to feel like it needed to exist. It felt, you know, contractually obligated. After that, I think I would've been fine if the franchise sailed off into the sunset. Marcus took the do-rag off, Gears is done. Right? Then I ended up really enjoying the action, style, and characters of Gears 4. That opening of a new trilogy was a little short on story, but it pushed all the right buttons and waited long enough to make you forget that you played a metric ton of cover shooters on the Xbox 360. These days, I don't know, the cover shooter feels like it's about as out-of-style as it gets. But between Gears 4 ending on a cliffhanger and all those also-rans falling off the face of the earth, Gears 5 still somehow feels like a warm handshake from an old friend where it counts. It also takes some stabs in new directions that, for the most part, don't work all that well, meaning it works best when it's being more of a pure nostalgia play.

The campaign continues the story of Gears 4, where we discovered in the closing moments that Kait Diaz, a new character, was related to the Locust Queen, thought dead at the end of Gears 3. That moment felt tacked onto the end of the previous game, but Gears 5 more or less makes that fact the entirety of its business. Kait becomes the main playable character here and most of the game is spent getting to the bottom of Kait's lineage and essentially saving her from herself. You do this with another Gears 4 return, Del, by your side. Del, as you might expect, can be controlled by another player, if co-op is your thing. The end brings it all back together and sets you up for the explosive conclusion where you... well, you know, finish the fight or whatever it is you do at the end of Microsoft's trilogies.

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While it opens like a traditional Gears game, once you get past the first act the whole thing opens up a bit. the second and third acts are set in wide-open spaces and you traverse them at will on a sand-sailor of sorts. The catch is that these large spaces don't really have much in them. There are a few secondary objectives to find out there, but those are short sequences that usually aren't worth your time. The rest of the items highlighted on your world map are just spots where you kind of just walk into a traditional feeling Gears of War level for awhile, then finish an objective and loop back around to your vehicle to keep moving on. It's like Halo: ODST but with a dryer, more pointless-feeling space to explore. That said, the long stretches of nothing look really nice and give you time to hear Kait and Del talk, which manages to make both characters feel more human and likable than nearly anyone that's appeared in a Gears game up to this point.

The campaign also gives you a new set of secondary abilities that are equipped onto Jack, your invisible, door-ripping robot friend. Interestingly, a human can also control Jack in co-op, if you want, which serves as a "here's a character for your friends who don't play video games ever" sort of thing. Regardless of who's calling the shots, Jack gains abilities that give you a variety of effects, like a cloak or additional armor. They're mostly situational, though having Jack mark every target in the area makes wiping up after a long encounter a little easier to deal with. All in all, the campaign is pretty good. It takes some chances, which is nice, but it's unfortunate that those chances end up being the least interesting parts of the game. Gears 5 is at its best when it's sticking to the pacing and procedures of a traditional Gears game. I never thought I'd come at you and tell you that I'm a Gears Traditionalist, but hey, here we are.

Actually, let me take that back. The competitive multiplayer in Gears 5 isn't terribly different than what came before it. I suppose that makes sense, as it's become pretty popular, but I get less and less out of it every time out. This time around they've added a killstreak-like system that lets you give yourself a heavy weapon after accruing a certain number of points and there seems to be a real attempt to push people into the "arcade" playlist, which gives players more than just the standard team deathmatch mode. While more variety is nice, it's all still built around that same core experience, which I'm just not interested in anymore. Enough people still like it, which probably prevents it from changing too much, so that's probably just the way it's going to stay. But yeah, no interest in competitive Gears at all over here.

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Horde mode got some knocks last time around because parts of it were built around a pretty ugly card system that made it all feel grindy, if not overly focused on microtransactions. While you'll still build loadouts of cards and such here, they unlock as you level a character. Characters also have meters and ultimate abilities, like setting down decoys or buffing damage, which makes character choice matter even more than it has in the past. Horde has often been one of the best co-op experiences around, and it feels improved and pretty solid here in Gears 5.

The other new mode is called Escape and it also uses some character abilities. But the goal here is that you need to get from deep within a hive out to the surface, where you'll be extracted. So it's a point A to point B run, with gas from a bomb you plant at the center of the hive slowly creeping your way and forcing you to keep moving. The game also has a map editor that lets you plop down parts to create your own hives, but the editor feels just as limited as the hives that the game has served up on its own. Ammo is scarce and time is often short, which sounds like it could deliver some nice tension, but the map designs I've seen thus far have been pretty underwhelming and the movement and mechanics of Gears don't really lend themselves well to this kind of "go, go, go" kind of style. It feels like a big miss.

That said, the parts of Gears 5 that I enjoyed? I enjoyed them quite a bit. The game looks really great and has a deliberately brighter and more varied color palette than most of the previous games. While I think the open-world stuff is flat and could have been way better, there are moments out there in the nothingness that just look straight-up incredible, including a late-game weather sequence that, despite not being great gameplay, was worth seeing a couple of times just for the visuals alone. The campaign does some interesting stuff, gives you a tiny bit of player choice that'll have to play out somehow in the next game, and simply splits the difference between comforting classic and new release by giving you classic gameplay with new settings and characters to play with. And Horde is a good time, though I'm not sure it's something I'll keep coming back to again and again, like I certainly did when the mode was brand new.

Furthermore, there's this whole Game Pass thing. At $60, Gears 5 becomes a slightly dicier proposition based on how much you'd enjoy all four of its modes. But as a part of a subscription service that you might already be paying for? Absolutely give it a shot, play the parts you like and skip the rest.

Jeff Gerstmann on Google+

31 Comments

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stegosaurus

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Two Jeff reviews in one day? What a treat!

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selfnoise

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Jeff either got more or less sleep than usual.

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hatking

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I’ve had this installed since it released on Game Pass and glance at it about once a day and think about starting it. I guess this review was the push I needed.

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bathala

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All this Baby Time had Jeff cranking Reviews

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Relkin

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Good read. Still have yet to play Gears 4, but these two games are among the first I want to play when I'm able to afford one of the platforms they're on.

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frytup

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Reviews. Reviews are good.

Divining what the audience wants is tough, I get it, but if they were to cut a video series or two and do a few more of these, this subscriber wouldn't complain.

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csl316

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Edited By csl316

It's a cool game, but I didn't stick with it like I did with Gears 4 (too many games!). Kind of wish I did because it's fantastic fun.

Like most Gears campaigns, I understand why they want to slow things down from time to time. But the acts focused on constant action and set pieces are so damn good that I'd be fine with a shorter campaign that's just that. If I go back to play 5 again, I'd solely be there for the opening and ending acts.

And boy, the game looks absolutely jaw-dropping at points. The holy trinity of 4K, HDR, and 60fps makes me very excited for the next generation of consoles.

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ghost_cat

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So if Jeff had another baby, how many reviews would we get?

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chocolatebear

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I thought there were too many cutscenes and too many pauses in gameplay. I think I'm just used to doing my own thing in open world games like Division. I didn't think the story was that great either. I did like that the game ran extremely well on my PC.

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AbsoluteUnit207

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Thanks for the great review Jeff!

A couple weeks ago, when a friend of mine found out I hadn't touched Gears before, he urged me to check them out. I'm currently halfway through 3 and will be steamrolling onwards to 5! Fantastic series.

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xxDrAiNxx

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Horde is great!

Fun Review Jeff

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Lomilias

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All hail the written GB-reviews! What a treat.

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MnG86

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Edited By MnG86

Hate to be a stick in the mud but, Arms Race isn't new, it was introduced in Gears 4. Also, Gamepass isn't a good deal, it's the epitome of anti-consumer disguised as a value to anyone who can't be bothered to think about the negative impact supporting such a service will have upon the consumers end.

Those things aside, good review. I'm personally in love with the game, hit General in Your of Duty 10 days ago, I've unlocked all the Operation 1 unlockables, nothing feels too grindy or time consuming, and overall it's the Gears I've wanted since 3. Now if only they brought back the private bot versus progression. Nothing like playing the game and earning XP while having fun, especially when the alternative is playing with the toxic community.

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bumbletoes

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More written content! Awesome! I've very much missed this.

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MattyFTM

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MattyFTM  Moderator

I really enjoyed the first two acts of Gears 5, but felt like the second half of the game was lacking. Act 3 totally forgot about all of the interesting Kait & Locust Queen story stuff that happened in the previous acts and didn't replace it with anything too interesting (the Fahz/Paduck storyline could have been interesting but it didn't dive into that stuff in enough detail). Then the final act had some great explosive action that you want from the final part of a game, but seemed to be all over far too quickly.

Overall I enjoyed it, but it felt very lopsided to me.

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SensuousLettuce

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Edited By SensuousLettuce

Gears traditionalists are not happy with gears 5. The monetization is atrocious. The campy maps, the constant bugs and progress gains wiped out by tech that is not ready for primetime and not to mention the fundamental changes to how the gnasher and lancer are used in combat. The game is largely terrible.

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terik

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Odd that I had to see this review linked on another website to even know about it. No where on the front page is this review or the control review even displayed....

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shiro2809

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@terik: oh wow, yea. I saw the control one because it was brand new/ the first box on the site but outside of that you gotta hover over "Words" to see it. that seems not great.

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shtinky

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Paying £1 to play Gears 5 single player for the month made me realise I probably won't need to buy a PS5 next gen. I could subscribe to PSNow for a month, stream Sony's single player exclusives on PC in that time, and then cancel.

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deactivated-5e18955c9a143

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Should still be on the front page:(

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deactivated-5e18955c9a143

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@mattyftm: that story beat "wrapping up" after act 2 or 3 (after THAT boss) was so damn jarring. Kept thinking they'd bring it back in a bit more, but I guess it really was that simple to solve.

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Homelessbird

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I enjoyed Gears 5 well enough, but I’m kind of surprised by what seems to be both a tepid and small reaction to it, generally. Like, Gear 4 was a tentpole game for Microsoft, and Gears 5 really seems like it came and went without most people caring. And while it’s maybe not a massive change from 4, I thought the game was solid.

what am i missing? did shooter people just get entirely eaten by battle royale games in the last 2 years?

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kof98

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Review! Yay!

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Humanity

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Edited By Humanity

@homelessbird: I think Gears is a little too big of a franchise for just "solid" to be good enough. Also as a real fair-weather Gears fan I am not sure who the target demographic was in this newest entry. On one hand it is trying to appease classic fans by not really straying from the formula. On the other it is trying to half-heartedly branch out into new directions. It's not different enough to appeal to a whole new audience, but it's also different enough to get in the way of people that just want to play Gears. There is of course a cross section there of people there that were satisfied and thats where the tepid response is coming from - it's just a cross section of happy folk out of a larger less satisfied pie.

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astrophyle

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I just finished the Gears 5 campaign on PC and I really enjoyed it. The encounters on intermediate were sometimes a real test of my skill as a player, forcing me to use all of my weapons to the limit. It's very satisfying when you pull off a victory just as you're out of ammo. Few games are able to accomplish that for me. Gears is so good at that. I really liked the new exploration open world aspect and I hope the next Gears goes even further in that direction. Looking forward to some multiplayer.

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Humanity

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@moda: I think thats an entirely different situation that can’t really be compared as well. Gears isn’t exactly an annual franchise and its releases have not been not self contained entries - the expectations are very different.

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BoOzak

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Edited By BoOzak

This was one of the buggiest games i've played in recent memory. When everything worked the game was okay but none of the new elements added anything worthwhile to the Gears formula.

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Onemanarmyy

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According to science, this is the 2nd best game of the year so far!

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binarygod

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I disagree with his opinion on the open world parts. I liked running around doing that, but that's also 'required' of you want to get the most out of the robot (which if your playing on either of the two higher difficulties, is kind of necessary).

For those that don't like that sort of thing - you can always just skiff your way directly to the main objectives and you have yourself a very traditional gears game.

I also don't think open world segments need to adhere to design trends. "If Open_World Then [stuff]" is not a trend I think we need kept going, but in an age where even Zelda follows the Ubisoft mold, and get's ridiculous amounts of praise, me making this case is like pissing into the wind.

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binarygod

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PS - "Furthermore, there's this whole Game Pass thing. At $60, Gears 5 becomes a slightly dicier proposition based on how much you'd enjoy all four of its modes. But as a part of a subscription service that you might already be paying for? Absolutely give it a shot, play the parts you like and skip the rest."

This is odd reasoning. I don't need to like EVERYTHING a game offers. I need to like whatever I am interested in. The only thing more features increases, is the potential player base (sales) - and I will let the publisher worry about that.