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Giant Bomb Review

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Gravity Rush Review

3
  • VITA

Though Gravity Rush's gravity shifting mechanic is genuinely awesome, the game itself doesn't offer enough interesting ways to use it.

Gravity Rush is an easy game to want to love. Technologically, it's easily one of the most impressive looking titles to hit the PlayStation Vita so far. Mechanically, it invents something truly original in its gravity-shifting gameplay. It's a wonderful idea executed with only a few dampening caveats, one that makes the game's world utterly thrilling to explore. However, as we've seen time and time again over the years, technology and mechanics aren't all you need to make an engaging game. You have to find interesting, or at the very least exciting things for the player to do with those mechanics and tech. I waited very patiently for Gravity Rush to finally kick into gear and start offering me some truly unique puzzles and challenges. And I waited. And waited. And waited some more.

Kat is a fascinating character, and her gravity-shifting ability is genuinely amazing.
Kat is a fascinating character, and her gravity-shifting ability is genuinely amazing.

It never happened.

Instead, Gravity Rush pushes its gravity-shifting mechanic so far to the forefront that you have to wonder if the developers even really knew what to do with their discovery. So much of it revolves around mindless busywork and mediocre combat that you can't help but feel a pang of sadness over the wasted opportunity that is this game.

Don't get me wrong, Gravity Rush is by no means terrible, but no aspect of its game design nor story ever matches up to the genius quality of the game's gravity shifting mechanic. You play as Kat, a sort of accidental superheroine whose abilities come from her best friend, a celestially-colored cat who grants her the ability to adjust gravity in any direction imaginable. Kat doesn't so much "fly" as she does "fall," though she can fall in any direction until she runs into a platform or solid object. Once she does, she can wander around as if she were safe on the ground, even though she might be sideways or upside-down.

Yes, that can be incredibly disorienting. Your only real visual cue as to which way you might be is Kat's hair, which flops in the direction of the normal ground. However, after a few missions and fights, the disorientation mostly gives way to a thrilling sense of freedom. There is a genuine feeling that you can go basically anywhere (within the somewhat restrictive confines of this game world). You can fly up thousands of feet, dash across the roofs of huge buildings to get from one side of the city to the other, and even just float in the air aimlessly, circling around and observing the world that lies before you.

As great as all of that is, it's not much of a game to just fly around with no purpose. So to give your gravity-adjusting antics some context, Gravity Rush tosses together a goofy amnesia storyline, some half-baked combat mechanics, and enough dull errand-running and lite puzzle-solving to more or less fill 10 hours worth of game.

Early on, this stuff is fine. We learn that Kat has arrived in the highly vertical city of Hekesville with no memory of her previous life, where she is, or why this cat is hanging around her giving her insane powers. It turns out that not all is well in Hekesville, as massive gravity storms simultaneously barf out nasty black creatures called the "nevi," and threaten to suck Hekesville whole into some unknown dimension. In fact, large chunks of the city have already disappeared. Shortly after meeting a mysterious man who calls himself a "creator," Kat finds herself all too happy to help out her new place of residence by tracking down the missing parts of the city.

Unfortunately, Gravity Rush's designers weren't able to craft an exciting game around that ability.
Unfortunately, Gravity Rush's designers weren't able to craft an exciting game around that ability.

In order to do this, Kat must fight a lot of Nevi, float to a number of different checkpoints, sometimes solve minor puzzles, and then repeat the process again and again until the game gets around to its meager conclusion. In theory that would be a fine enough progression, except that the combat dominates far too much of the game for how generally unremarkable it is. On the ground, Kat has a few kicks she can play around with, while in the air, she can deliver more powerful blows by gravity shifting directly into enemies' weak points. The first few times you do it, it's actually pretty cool. Unfortunately, despite earning new abilities over time, the combat never evolves past this initial point. The only wrinkle the game throws at you is increased agility from your enemies, meaning that they're more likely to dodge out of the way of your attacks, or at least blast you mid-kick.

There is a maddening lack of precision in the airborne combat that makes this increased agility an absolute chore. You're not likely to die too often (especially given the bountiful numbers of health power-ups scattered around), but you are likely to get frustrated as you find yourself trying to line up a highly precise attack, only to have the Nevi move out of the way at the last second or get knocked out of the air by an unseen attacker. By the time Gravity Rush gets around to introducing boss fights, you'll be dreading them not because of their difficulty, but because of the game's inability to make fighting them the least bit fun. A lock-on mechanic might have made Gravity Rush's combat too easy, but it also would have eradicated the irritation associated with it.

The sections of the game where you find yourself traversing around checkpoints and solving occasional gravity-based puzzles are at least a bit better, in that they rarely confound or frustrate. But there's also not much to them. You'll bounce around the world, talking to people in obtuse chunks of dialogue, collecting gems and other random items, fixing various broken pieces of the world, and sometimes fight evil things. That's about the whole of the experience. There are optional side missions that involve races through the city, or combat challenges against waves of Nevi, but they don't take good enough advantage of the act of gravity shifting to be worth your while.

Perhaps if the story were more engaging, these issues might be more tolerable. Sadly, Gravity Rush abandons nearly every opportunity to flesh out its interesting world practically from the get-go. You'll be introduced to a number of different characters throughout the story, and it's straight-up maddening how willing the script is to just toss them aside. People who seem like they should be able to offer you simple answers instead speak in obnoxiously cryptic terms just for the sake of keeping that carrot of "what the hell is going on here?" dangling in front of you just a bit longer. And by the time it actually gets around to dropping that carrot in front of you, you're left with an abrupt conclusion that's neither satisfying nor particularly coherent.

Gravity Rush never really gets around to fully exploring its own mysteries and characters.
Gravity Rush never really gets around to fully exploring its own mysteries and characters.

It's depressing, because Kat seems like a totally interesting character you'd want to know more about. Being that she is suffering from amnesia, you'd think her big thing would be pushing to find out who she is and where she came from. And yet, she often just abandons her search in favor of the most frivolous activities. It's one thing to take a break from your identity search to rescue children being sucked into a vortex of doom, but she's not even particularly inquisitive when she's just walking around talking to people. Instead of demanding to know what's going on from this creator fellow, she's more than happy to simply go along with whatever vagaries he spouts and enter the magical dimensional vortex that exists inside his trench coat (no, that's not a euphemism) to go fight some more Nevi. And despite the fact that she has no idea who she is, can shift gravity every which way for no identifiable reason, and the whole world is falling into a dark pit of despair from which only she can apparently rescue it, she still finds time to complain about not being able to find a boyfriend in this town. What?

Hekesville is a world you'll want to explore. Its architectural design and gravity-defying placement (it sits atop a huge, narrow column of rock that can barely be called a mountain) are amazing to look at. That Kat can explore it with such freedom of movement is awesome, especially given the game's gorgeous cartoon art style and generally solid frame rate. But without more things to do and more engagement with the player, Gravity Rush can't sustain itself for the long-haul. As it stands, the gravity-shifting gameplay offered might be complete enough for game-starved Vita owners on the hunt for something to do with their device. But do manage your expectations, lest you be disappointed by how hollow Gravity Rush is underneath its breathtaking shell. This is a game that does one thing very well. If you need more than that, then Gravity Rush isn't for you.

Alex Navarro on Google+

116 Comments

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OllyOxenFree

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Edited By OllyOxenFree
@Nakiro said:

Giant Bomb reviews are probably the worst place you could get a proper review at. I wish they would just drop their reviews altogether. They are all over the place and usually not even close to the metacritic.

Which kinda tells me they are out of touch.

People who care about their opinions will listen to the podcast anyways.

That post was so terrible it almost gave me a heart attack from the idiocy.
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White_Lando

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Edited By White_Lando

Alex, I am angry and upset you did not enjoy this game I have already pre-ordered as much as I have convinced myself I will.

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umdesch4

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Edited By umdesch4

I saw once on Metacritic that a Justin Bieber album had a metascore of 72.

That told me everything I needed to know about the world, right there.

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FluxWaveZ

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Edited By FluxWaveZ

I know not to trust Giant Bomb when it comes to distinctly Japanese games like this one as their opinions never match my own.

That said, a review is still a person's opinion and they are entitled to it, so there's nothing "wrong" with giving the game 3 stars. I'll be buying this game tomorrow and I know I'll probably enjoy it, but I'll at least be able to judge it for myself if I don't.

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deactivated-5ff27cb4e1513

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This really isn't about the review, but when's Alex going to get score-specific artwork?

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Aldrenar47

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Edited By Aldrenar47

YELLING AND ANGER

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pbhawks45

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Edited By pbhawks45

Boy, that escalated quickly.

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FluxWaveZ

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Edited By FluxWaveZ

@Ubersmake said:

This really isn't about the review, but when's Alex going to get score-specific artwork?

All of the review artwork's supposedly getting removed after the site gets updated, so never.

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ike7779

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Edited By ike7779

Uh oh, your ears may be itching during the next 8-4 podcast Alex. ;-)

I gotta say I liked the demo, wasn't hooked by it, but I'll be picking it up to try. I'll gladly support any games trying to break the mold.

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yownage

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Edited By yownage
...she still finds time to complain about not being able to find a boyfriend in this town. What?

Because Japan.

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beard_of_zeus

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Edited By beard_of_zeus

I don't have a Vita, but I was interested to see how this game turned out, seemed cool. It's a bummer to hear that the coolness is just on the surface of the experience, at least from Alex's time with the game.
 
I have a feeling this game will still do pretty well, considering the lack of releases on the Vita at the moment.

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TentPole

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Edited By TentPole

@Cybexx said:

Thats too bad, I've seen this opinion similarly echoed from other reviews so its definitely not just Alex.

Alex seems to think it is pretty much just him.

It doesn't make his opinion any less valid, but in general that is not company you want to be keeping.

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ManU_Fan10ne

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Edited By ManU_Fan10ne

i want to get a vita to play this game, but still waiting for a Vita price drop to around $199 (with a memory card)

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soupbones

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Edited By soupbones

Judging from the demo, this is a must-get for me. I actually thought the combat was fun - not mediocre.

Regardless - review sounds like a fair opinion. Just doesn't seem to match up with what I experienced.

MGS Collection + Gravity Rush = Some god-damn Vita games!

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alternate

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Edited By alternate

"Why so low Alex ?!?!?!? Did you not check on metacritic before giving it 3 stars? How can so many others be wrong? You must conform!"

Sometimes y'all make me embarrassed.

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alternate

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Edited By alternate

@Phatmac said:

Wish there was a QL for this game. The Vita needs any support that it can get. Oh well. :(

It does. Needs support from Sony. No capture solutions for the press - E3 last year proves such a solution exists - equals no video coverage.

Even Nintendo made with the 3DS dev units.

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Sergio

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Edited By Sergio

Everyone's entitled to an opinion. I'll form mine tomorrow. That said, I always thought Patrick is the best person on the Giant Bomb staff to review esoteric Japanese games. Also why I've always thought this site needs some kind of second opinion from staffers whenever they get around to playing a game that has already been reviewed, but they probably don't want to second guess another staffer's review.

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jetpistol

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Edited By jetpistol

So it seems phat people don't like gravity.

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GooieGreen

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Edited By GooieGreen

@dafegamer: Read the content of what they say and see if that appeals to you?

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sharpmezman

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Edited By sharpmezman

may get a vita this, looks interesting even with the flaws

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Hiver

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Edited By Hiver

I wish there were an easy way to read other reviews by Alex. I just read another review that said this game's story was "worth playing to the end for." I have exactly as much context for that review as I do for this one. If I could see what Alex thought of games like MGS and Crackdown (or any other random known entities) I'd have a deeper understanding of what he considers a "goofy" storyline in terms of a video game plot.

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rcath

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Edited By rcath

@Nakiro said:

Giant Bomb reviews are probably the worst place you could get a proper review at. I wish they would just drop their reviews altogether. They are all over the place and usually not even close to the metacritic.

Which kinda tells me they are out of touch.

People who care about their opinions will listen to the podcast anyways.

If being out of touch means having an independent, unique and personal view of the game so that people who understand this persons style can get a greater understanding of what they are or are not purchasing then I hope they never get in touch.

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iamjohn

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Edited By iamjohn

@Nakiro said:

Giant Bomb reviews are probably the worst place you could get a proper review at. I wish they would just drop their reviews altogether. They are all over the place and usually not even close to the metacritic.

Which kinda tells me they are out of touch.

People who care about their opinions will listen to the podcast anyways.

This is one of the stupidest fucking things I have ever read. Please never post here again.

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metal_mills

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Edited By metal_mills

I'm sick of this shit. 3 fucking stars? DID ALEX EVEN CHECK THE METACRITIC? It should have been 5! I mean, I haven't even played it but no way is it any less than 5 stars. I'VE READ THE REVIEWS! I KNOW WHAT THIS GAME SHOULD BE GIVEN!  Fire Alex, shut down Giantbomb, I'm never visiting this site again. How dare he give this 3 stars.

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Dany

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Edited By Dany

@Metal_Mills said:

I'm sick of this shit. 3 fucking stars? DID ALEX EVEN CHECK THE METACRITIC? It should have been 5! I mean, I haven't even played it but no way is it any less than 5 stars. I'VE READ THE REVIEWS! I KNOW WHAT THIS GAME SHOULD BE GIVEN! Fire Alex, shut down Giantbomb, I'm visiting this site again. How dare he give this 3 stars.

High 5.

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AnEternalEnigma

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Edited By AnEternalEnigma

The butthurt is strong within these comments.

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TBird13

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Edited By TBird13

All of this metacritic talk is just people trolling, right?

Right?

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Totori

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Edited By Totori

I want to give Alex a hug. Everyone is mean to him

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Undiddley

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@asian_pride:@asian_pride said:

@dafegamer said:

What review should I trust now. Other review sites like gamesradar,eurogamer,joystiq,machinima and egm are saying quite the opposite about the combat and giving it a 9+ score

Maybe you just dont have the hang about the controls

Oh oh oh! I got a better idea! Why don't you go to those sites because they agree with you and give them all a great, big hug! And uh, leave Giantbomb and don't come back? Doesn't that sound great? You don't have to see such a painful score from somebody who has such a hurtful opinion. Spare yourself the drama that's to come! Oh, Giantbomb, woe is me!

Yeah, I've been reading some of your comments and I would like to point out to you the possible fact that you are behaving neurotically. But maybe that's the tone you're aiming for. If that's the case, disregard and carry on. If not, take a breath and try something different than rudeness. I believe this site already has too many quickly irascible, gung-ho commentators on it.

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Otrebor

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Edited By Otrebor

I love you crazy sony fans. Bringing metacritic as an argument against one man's opinion. Good lord, the special children you are.

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Dizzyhippos

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Edited By Dizzyhippos

@Metal_Mills said:

I'm sick of this shit. 3 fucking stars? DID ALEX EVEN CHECK THE METACRITIC? It should have been 5! I mean, I haven't even played it but no way is it any less than 5 stars. I'VE READ THE REVIEWS! I KNOW WHAT THIS GAME SHOULD BE GIVEN! Fire Alex, shut down Giantbomb, I'm never visiting this site again. How dare he give this 3 stars.

If this is meant to be satire bravo, if not go away dude

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dougbrit2

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Edited By dougbrit2

Duderz, what makes Giant Bomb a wonderful site is the respect I see from one member to another. So.... what on earth is this?

1. Please read the full article, Alex makes his points and backs them up.

2. Meta Critic is an aggregator, therefore it's an average, when 7.5 became average, anything less then that is not a bad game, just for you to make the decision on purchasing from looking into.

3. Please think before you write.

On the game, I'm certainly convinced from this review that I'll be getting the game during a sale, the demo was solid and I'm craving Vita software, but from the demo and reviews I've read, I'll enjoy the game when I can get it for a price that agrees with the fun I'll get from it.

Thanks, good review Alex, love to my fellow gamers.

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Nakiro

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Edited By Nakiro

@iAmJohn said:

This is one of the stupidest fucking things I have ever read. Please never post here again.

@OllyOxenFree said:

That post was so terrible it almost gave me a heart attack from the idiocy.

Aww, did someone talk bad of your precious Giant Bomb? *pat pat*

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Cybexx

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Edited By Cybexx

@TentPole said:

@Cybexx said:

Thats too bad, I've seen this opinion similarly echoed from other reviews so its definitely not just Alex.

Alex seems to think it is pretty much just him.

It doesn't make his opinion any less valid, but in general that is not company you want to be keeping.

I was jumping to conclusion there a bit, looking at metacritic it seems like most reviewers are pretty happy with it. I was mostly thinking of the IGN review which reads like a less harsh version of Alex's review but it hits on the same points of awkward combat and underdeveloped story.

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deactivated-6620058d9fa01

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People who mention metacritic are dumb.

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NathHaw

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Edited By NathHaw

@Otrebor said:

I love you crazy sony fans. Bringing metacritic as an argument against one man's opinion. Good lord, the special children you are.

As long as somebody brings Metacritic in with a good argument, I don't mind. I don't see that too often, but Metacritic should not be disregarded altogether necessarily.

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umdesch4

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Edited By umdesch4

@Nakiro said:

@iAmJohn said:

This is one of the stupidest fucking things I have ever read. Please never post here again.

@OllyOxenFree said:

That post was so terrible it almost gave me a heart attack from the idiocy.

Aww, did someone talk bad of your precious Giant Bomb? *pat pat*

No, I think someone gave the argument that if you don't agree with Metacritic, you're wrong. The lack of intelligence required to believe such a thing is absolutely astounding.

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TentPole

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Edited By TentPole

@dougbrit2 said:

Duderz, what makes Giant Bomb a wonderful site is the respect I see from one member to another

I don't know what you have been smoking, but that is not the Giant Bomb I know.

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Andtheworld

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Edited By Andtheworld

Sheeeeeet, I'm a person who's getting the game and even I'm embarrassed to see this.

Can't we all, just, form out own opinions? Reviews and scores don't mean jack shit, all that matters is your own opinion.

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Aristides

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Edited By Aristides

Guys...

A review is NOT a definitive summary of a game's quality, it's actually a piece of writing by a human being who is trying to express how they felt about the game.

3 stars does not necessarily mean the game itself is bad, all it means is that Alex didn't like it much.

To make the review useful you have to ask yourself what you know about Alex. Is his taste in games similar to yours? Does he generally like the same sort of games you like? Do you hate him? Do you like him? Do you trust his tastes? It's how you relate to the reviewer that turns the review into useful information.

For example: if someone who hates FPS games tells me they played Call of Duty and hated it, does that mean Call of Duty is a shit game? No, it's just his opinion. He can tell me the game is bad, but his opinion is not necessarily the truth. To find out the truth (ie my own opinion) I need to play the game myself and find out how I feel.

If you disagree with someone's opinion of a game, just ignore it dude! The same way you ignore all the other opinions people hold that conflict with your deep-seated views on whatever. The only way you'll know the truth about a game is to play it yourself.

This shit is subjective.

Argh.

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DedBeet

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Edited By DedBeet

Shouldn't we just be happy that Giantbomb is reviewing a Vita game? I honestly didn't expect to see a review for Gravity Rush on this site. And it really is as easy as reading the review and seeing if what Alex describes sounds interesting to you or not. I'm still buying the game; what his review covered didn't put me off at all. Finally, 3 out of 5 is still a good score.

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SpiralEye

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Edited By SpiralEye

No opinion on the game, but I'm surprised no one had a problem with the box art.. Just her feet are affected by the cat gravity but not her hair and clothes and torso? Getting a quad workout then..

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Binarynova

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Edited By Binarynova

@SpiralEye said:

No opinion on the game, but I'm surprised no one had a problem with the box art.. Just her feet are affected by the cat gravity but not her hair and clothes and torso? Getting a quad workout then..

That's been bothering me too. Maybe they did it on purpose? As a nod to the fact that gravity is variable? That's what I'm going to go with.

Looking forward to picking up the game today.

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algertman

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Edited By algertman

It's over Sony Defense Force. The Vita is dead.

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sammo21

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Edited By sammo21

Good review. Still picking my copy up today.

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ttocs

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Edited By ttocs

Well, it seems Alex is in the minority with this review.  Everything has been really positive so far so I'm still picking up mine.

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unangbangkay

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Edited By unangbangkay

Honestly, sometimes I don't get this (and some other) site's values. Is having the best movement mechanic, a killer style and a likeable lead not enough? Narrow definitions of what does and doesn't constitute a game are frankly what is killing innovation. Minecraft and anything like it get lambasted for not having a plot or goals or whatever get trashed, and yet the likes of Dear Esther (walking and reading) and Asura's Wrath (QTEs) get championed.

Can't a game do one thing really really well and not get docked for not having bullcrap checkpoint races or iron sights or Horde Mode or whatever?

I haven't played Gravity Rush beyond the demo, so I can't say for sure whether or not the stuff around as is critical as Alex says. But frankly, falling with style has yet to get old for me.

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jmood88

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Edited By jmood88

@dafegamer said:

Are you serious?

http://www.metacritic.com/game/playstation-vita/gravity-rush/critic-reviews

Just look at this nonsense. I'm not surprised actually that this review is the lowest score.Even if you can't control the Game right you still need to write a fair review. On Metacritic this is by far the lowest score for the Game.

What reviews should people take serious now? All great reviews or the

two bad reviews from Destructoid and Giant bomb? Sorry but this Score is like a "Huge"Deviation from others sites

What's your point, exactly? Should the Giantbomb reviewers look at Metacritic or other sites before they assign a score?

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dietmango

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Edited By dietmango

@Undiddley said:

@asian_pride:@asian_pride said:

@dafegamer said:

What review should I trust now. Other review sites like gamesradar,eurogamer,joystiq,machinima and egm are saying quite the opposite about the combat and giving it a 9+ score

Maybe you just dont have the hang about the controls

Oh oh oh! I got a better idea! Why don't you go to those sites because they agree with you and give them all a great, big hug! And uh, leave Giantbomb and don't come back? Doesn't that sound great? You don't have to see such a painful score from somebody who has such a hurtful opinion. Spare yourself the drama that's to come! Oh, Giantbomb, woe is me!

Yeah, I've been reading some of your comments and I would like to point out to you the possible fact that you are behaving neurotically. But maybe that's the tone you're aiming for. If that's the case, disregard and carry on. If not, take a breath and try something different than rudeness. I believe this site already has too many quickly irascible, gung-ho commentators on it.

Behaving neurotically? What, are you my psychiatrist now? Rudeness? So it's okay for most people to complain about one single review, disregarding Alex's honest opinion by not even reading the entire review and just basing it off the score he gave it? Yeah, I'm the one who's rude. Nice observation there.

If you ask me, this site has more whiners than the "quickly irascible, gung-ho commentators" as you so eloquently describe it. I honestly can't decide if I should feel flattered or creeped out when someone is focusing on my comments rather than others who've pretty much echoed what I've said already.

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Bourbon_Warrior

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Edited By Bourbon_Warrior

Grrrr! Im so angry he have this good score instead of a best game ever score!