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Gravity Rush Review

3
  • VITA

Though Gravity Rush's gravity shifting mechanic is genuinely awesome, the game itself doesn't offer enough interesting ways to use it.

Gravity Rush is an easy game to want to love. Technologically, it's easily one of the most impressive looking titles to hit the PlayStation Vita so far. Mechanically, it invents something truly original in its gravity-shifting gameplay. It's a wonderful idea executed with only a few dampening caveats, one that makes the game's world utterly thrilling to explore. However, as we've seen time and time again over the years, technology and mechanics aren't all you need to make an engaging game. You have to find interesting, or at the very least exciting things for the player to do with those mechanics and tech. I waited very patiently for Gravity Rush to finally kick into gear and start offering me some truly unique puzzles and challenges. And I waited. And waited. And waited some more.

Kat is a fascinating character, and her gravity-shifting ability is genuinely amazing.
Kat is a fascinating character, and her gravity-shifting ability is genuinely amazing.

It never happened.

Instead, Gravity Rush pushes its gravity-shifting mechanic so far to the forefront that you have to wonder if the developers even really knew what to do with their discovery. So much of it revolves around mindless busywork and mediocre combat that you can't help but feel a pang of sadness over the wasted opportunity that is this game.

Don't get me wrong, Gravity Rush is by no means terrible, but no aspect of its game design nor story ever matches up to the genius quality of the game's gravity shifting mechanic. You play as Kat, a sort of accidental superheroine whose abilities come from her best friend, a celestially-colored cat who grants her the ability to adjust gravity in any direction imaginable. Kat doesn't so much "fly" as she does "fall," though she can fall in any direction until she runs into a platform or solid object. Once she does, she can wander around as if she were safe on the ground, even though she might be sideways or upside-down.

Yes, that can be incredibly disorienting. Your only real visual cue as to which way you might be is Kat's hair, which flops in the direction of the normal ground. However, after a few missions and fights, the disorientation mostly gives way to a thrilling sense of freedom. There is a genuine feeling that you can go basically anywhere (within the somewhat restrictive confines of this game world). You can fly up thousands of feet, dash across the roofs of huge buildings to get from one side of the city to the other, and even just float in the air aimlessly, circling around and observing the world that lies before you.

As great as all of that is, it's not much of a game to just fly around with no purpose. So to give your gravity-adjusting antics some context, Gravity Rush tosses together a goofy amnesia storyline, some half-baked combat mechanics, and enough dull errand-running and lite puzzle-solving to more or less fill 10 hours worth of game.

Early on, this stuff is fine. We learn that Kat has arrived in the highly vertical city of Hekesville with no memory of her previous life, where she is, or why this cat is hanging around her giving her insane powers. It turns out that not all is well in Hekesville, as massive gravity storms simultaneously barf out nasty black creatures called the "nevi," and threaten to suck Hekesville whole into some unknown dimension. In fact, large chunks of the city have already disappeared. Shortly after meeting a mysterious man who calls himself a "creator," Kat finds herself all too happy to help out her new place of residence by tracking down the missing parts of the city.

Unfortunately, Gravity Rush's designers weren't able to craft an exciting game around that ability.
Unfortunately, Gravity Rush's designers weren't able to craft an exciting game around that ability.

In order to do this, Kat must fight a lot of Nevi, float to a number of different checkpoints, sometimes solve minor puzzles, and then repeat the process again and again until the game gets around to its meager conclusion. In theory that would be a fine enough progression, except that the combat dominates far too much of the game for how generally unremarkable it is. On the ground, Kat has a few kicks she can play around with, while in the air, she can deliver more powerful blows by gravity shifting directly into enemies' weak points. The first few times you do it, it's actually pretty cool. Unfortunately, despite earning new abilities over time, the combat never evolves past this initial point. The only wrinkle the game throws at you is increased agility from your enemies, meaning that they're more likely to dodge out of the way of your attacks, or at least blast you mid-kick.

There is a maddening lack of precision in the airborne combat that makes this increased agility an absolute chore. You're not likely to die too often (especially given the bountiful numbers of health power-ups scattered around), but you are likely to get frustrated as you find yourself trying to line up a highly precise attack, only to have the Nevi move out of the way at the last second or get knocked out of the air by an unseen attacker. By the time Gravity Rush gets around to introducing boss fights, you'll be dreading them not because of their difficulty, but because of the game's inability to make fighting them the least bit fun. A lock-on mechanic might have made Gravity Rush's combat too easy, but it also would have eradicated the irritation associated with it.

The sections of the game where you find yourself traversing around checkpoints and solving occasional gravity-based puzzles are at least a bit better, in that they rarely confound or frustrate. But there's also not much to them. You'll bounce around the world, talking to people in obtuse chunks of dialogue, collecting gems and other random items, fixing various broken pieces of the world, and sometimes fight evil things. That's about the whole of the experience. There are optional side missions that involve races through the city, or combat challenges against waves of Nevi, but they don't take good enough advantage of the act of gravity shifting to be worth your while.

Perhaps if the story were more engaging, these issues might be more tolerable. Sadly, Gravity Rush abandons nearly every opportunity to flesh out its interesting world practically from the get-go. You'll be introduced to a number of different characters throughout the story, and it's straight-up maddening how willing the script is to just toss them aside. People who seem like they should be able to offer you simple answers instead speak in obnoxiously cryptic terms just for the sake of keeping that carrot of "what the hell is going on here?" dangling in front of you just a bit longer. And by the time it actually gets around to dropping that carrot in front of you, you're left with an abrupt conclusion that's neither satisfying nor particularly coherent.

Gravity Rush never really gets around to fully exploring its own mysteries and characters.
Gravity Rush never really gets around to fully exploring its own mysteries and characters.

It's depressing, because Kat seems like a totally interesting character you'd want to know more about. Being that she is suffering from amnesia, you'd think her big thing would be pushing to find out who she is and where she came from. And yet, she often just abandons her search in favor of the most frivolous activities. It's one thing to take a break from your identity search to rescue children being sucked into a vortex of doom, but she's not even particularly inquisitive when she's just walking around talking to people. Instead of demanding to know what's going on from this creator fellow, she's more than happy to simply go along with whatever vagaries he spouts and enter the magical dimensional vortex that exists inside his trench coat (no, that's not a euphemism) to go fight some more Nevi. And despite the fact that she has no idea who she is, can shift gravity every which way for no identifiable reason, and the whole world is falling into a dark pit of despair from which only she can apparently rescue it, she still finds time to complain about not being able to find a boyfriend in this town. What?

Hekesville is a world you'll want to explore. Its architectural design and gravity-defying placement (it sits atop a huge, narrow column of rock that can barely be called a mountain) are amazing to look at. That Kat can explore it with such freedom of movement is awesome, especially given the game's gorgeous cartoon art style and generally solid frame rate. But without more things to do and more engagement with the player, Gravity Rush can't sustain itself for the long-haul. As it stands, the gravity-shifting gameplay offered might be complete enough for game-starved Vita owners on the hunt for something to do with their device. But do manage your expectations, lest you be disappointed by how hollow Gravity Rush is underneath its breathtaking shell. This is a game that does one thing very well. If you need more than that, then Gravity Rush isn't for you.

Alex Navarro on Google+

116 Comments

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Bourbon_Warrior

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Edited By Bourbon_Warrior

@Nakiro said:

Giant Bomb reviews are probably the worst place you could get a proper review at. I wish they would just drop their reviews altogether. They are all over the place and usually not even close to the metacritic.

Which kinda tells me they are out of touch.

People who care about their opinions will listen to the podcast anyways.

Considering alot of the reviews on Metacritic are little known sites and Playstation specific magazine and websites. It doesnt mean anything. What does is your opinion, what did you think of the game?

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probablytuna

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Edited By probablytuna

I was expecting very good things about this game when I first played the demo.... Now I'm slightly disappointed. Well I've already preordered the game and I have nothing else to play on the Vita, must as well check it out and judge it for myself.

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TheManiacsGnome

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Edited By TheManiacsGnome

@Aristides: What witchcraft is this!? Contextualizing opinions? Burning stake for you.

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Undiddley

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Edited By Undiddley

@asian_pride: @asian_pride said:

@Undiddley said:

@asian_pride:@asian_pride said:

@dafegamer said:

What review should I trust now. Other review sites like gamesradar,eurogamer,joystiq,machinima and egm are saying quite the opposite about the combat and giving it a 9+ score

Maybe you just dont have the hang about the controls

Oh oh oh! I got a better idea! Why don't you go to those sites because they agree with you and give them all a great, big hug! And uh, leave Giantbomb and don't come back? Doesn't that sound great? You don't have to see such a painful score from somebody who has such a hurtful opinion. Spare yourself the drama that's to come! Oh, Giantbomb, woe is me!

Yeah, I've been reading some of your comments and I would like to point out to you the possible fact that you are behaving neurotically. But maybe that's the tone you're aiming for. If that's the case, disregard and carry on. If not, take a breath and try something different than rudeness. I believe this site already has too many quickly irascible, gung-ho commentators on it.

Behaving neurotically? What, are you my psychiatrist now? Rudeness? So it's okay for most people to complain about one single review, disregarding Alex's honest opinion by not even reading the entire review and just basing it off the score he gave it? Yeah, I'm the one who's rude. Nice observation there.

If you ask me, this site has more whiners than the "quickly irascible, gung-ho commentators" as you so eloquently describe it. I honestly can't decide if I should feel flattered or creeped out when someone is focusing on my comments rather than others who've pretty much echoed what I've said already.

You still sound a tad too angry, for such a trifling matter. The term neurotic still comes to mind. Why, yes, I could be your psychiatrist. I don't work for free, mind you.

You should feel simultaneously flattered and creeped out. That's the effect I usually go for, be it message boards or night clubs.

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Addfwyn

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Edited By Addfwyn

Fair review, I really really enjoyed it when I played through it, but some of Alex's critiques are totally fair points to make.

I don't necessarily agree with all his points here, but I still really like Alex's reviews. Brad and Alex are probably my two favourite reviewers on the site. Not necessarily because they are somehow magically better than anyone else, but because they just most often mesh with my own opinions (which really is what you should look for with a reviewer).

I'd still say if you have a Vita, it's worth checking out Gravity Rush. There's a demo available too so there's that.

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dedi307

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Edited By dedi307

I've been playing this for the past 5 hours and I think it deserves a better review so far.

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JimmyPancakes

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Edited By JimmyPancakes

Another feel good "glad I didn't buy them vitas" story. That score is gonna make some Vita owners MAD. This game was meant to be what Lumines was to the PSP, a game that justified the purchase of the console just to play it.

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DostoyevskysShamblingCorpse

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@dedi307: I've been playing it for about 9, and you'd have to be some kind of asshole to give it 3 stars.

Of course, I feel the same about Dragon's Dogma, Silent Hill Downpour, American Nightmare and many others. Just a shame we won't ever get someone else on the GB crew to play it, at least then I could accept it.

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fuchikoma

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Edited By fuchikoma

I haven't played very long, but so far I think he nailed it. It's a neat premise and environment. The characters and motivations seem sort of nonsensical. The combat is just painful, and it's frustrating having to attack from a long range with fiddly controls only to be sidestepped and shoot past the target. In fact, it's the least graceful "flying" I've ever played in a game, crashing into lampposts and corners, or starting to fall, but landing on a platform - but mysteriously being shoved off it, but saving by landing on another platform, but mysteriously being shoved off it, then vanishing and waiting half a minute while the town loads again before you respawn... Hopefully it starts to feel more natural in time, but while I was really hyped for this game even after playing the demo, I'm sort of stuck looking for the fun now that I own it.

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soundlug

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Edited By soundlug

Fair review. I personally think that it was a solid but short game. I didn't think the mechanics and missions were that shallow (the motion controls need to get used, but is fun when you get the grip) and the unresolved plot points are kind of interesting and gives more intrigue to a already pretty crazy and awesome world.

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langdonx

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Edited By langdonx

I think I've put ~5 hours into at this point and while I don't think it deserves 3 stars, I also don't think it's quite good enough to warrant 4 stars.

Part of my frustration is w/ the controls, and at this point, I still can't tell if I just suck, or the controls just aren't good. I've been attempting to do some of the challenges, and can't imagine I'll ever be accurate enough w/ the controls to get the gold medals on them. I think Alex was right about a needed lock-on feature making it more enjoyable.

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Edited By Legend

I just finished the game and unlocked the platinum trophy, and I can honestly say that this game is amazing. If you're considering buying the game, you should definitely go ahead and buy it. It's absolutely fantastic.

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ThievingJacob

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Edited By ThievingJacob

@Binarynova: It does get an in-game explanation. The scarf not being affect by gravity shifting is a tool to keep the player orientated.

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Boopie

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Edited By Boopie

the video review for this game on another site really turned me off it that and the fact I hate Sony and don't own a Vita

reading this written review makes me realize the game is actually as bad and annoying as it looks

great job Giantbomb!

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Sidonic

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Edited By Sidonic

more and more interesting titles on the vita, great!

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Edited By Questionable

Just started playing this game with the free PSN+ trial sony mailed me and despite the gameplay being a bit counter-intuitive at first i am loving the story presentation and how lively the city feels