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Giant Bomb Review

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Halo 5: Guardians Review

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  • XONE

You'll spot some rough edges and notice some omissions, but Halo 5 looks great, plays well, and has enough options to keep you coming back.

Be well, John Spartan.
Be well, John Spartan.

Now that we're five games into the core Halo series, it's high time that we started learning a little bit more about the man inside the space marine armor and the computer lady who frequently lives in his head, don't you think? The Halo games have always been careful to mete out those parts of the story and the interplay between the Master Chief and Cortana in tight supply (unless you wanted to go deep and get into the out-of-game fiction, of course). Halo 4 got a little more direct with things, and Halo 5: Guardians continues that trend by largely focusing Cortana, who left the Master Chief's head during the previous game and is still potentially out there... somewhere. The game and the story surrounding it has its issues, but it's a great-looking Xbox One game that adds some neat new ideas to the multiplayer.

The marketing for Halo 5 has been decidedly deceptive in the way it focuses things on a conflict between the AWOL Master Chief and the Spartan tasked with hunting the Chief down, Locke. Each rolls with a crew of soldiers on to their respective missions and you might think that the story itself is about this conflict. But this ends up being more of a framing device. Much like Halo 2 has you swapping back and forth between Chief and the Covenant's Arbiter, Halo 5 has you swap between Master Chief's team and Locke's team. The problem there is that Locke's mission is to find the Master Chief, while Master Chief is chasing down things that actually matter. After a few early levels that make Locke's side of things seem more interesting than they are, the game quickly settles into a rhythm where I was following the Master Chief storyline pretty closely, but Locke's missions feel like busywork, like combat for the sake of combat. Like padding. Those missions are still engaging in the same way that Halo's action usually is, but I just wanted to skip over that to find out what the Master Chief is up to.

The campaign is structured a lot like previous Halo games, though the game has a couple of combat-free areas that show up between a few missions. This gives you the opportunity to walk around an area and listen in on conversations before walking up to the person who sends you on your next mission, but there isn't much to do in these areas other than, ya know, walk up to the person who sends you on your next mission. It feels like something that should have either been a larger, more meaningful inclusion or something that should've just been cut out and replaced with two lines of dialogue at the start of the next area. The game has its trademark vehicle sequences, but these areas don't feel as large and expansive as they have in the past. The Scorpion tank moment almost feels obligatory, like someone piped up and said "wait, we can't make a Halo game if we don't have a part where you drive that tank, right?" Beyond that you make your way from one objective to the next, shooting Covenant and Prometheans as you go. The meaningful campaign difference this time around comes from your comrades.

There aren't a ton of new enemies in Halo 5, but the encounters still feel fresh enough.
There aren't a ton of new enemies in Halo 5, but the encounters still feel fresh enough.

Previously, Cortana was present as a way to include dialogue in a game that would otherwise be about a man in power armor, silently gunning down hundreds of aliens. The back and forth between your friendly computer lady and the gruff super soldier let you know what you were doing and why. With Cortana's whereabouts being a bit murkier this time around, the game instead builds squads of four unique characters, who can play off of each other and tell each other things like "hey, those guys teleported through that ice wall up ahead" to let you, the player, know that it's time to shoulder charge through that ice wall in front of you to proceed. The characters themselves are largely faceless and lifeless, especially on the Master Chief side. They're there to make the game's co-op mode make sense (instead of crudely giving you four Master Chiefs), to provide some combat barks, and to get you back up when you fall. Halo 5 has a "down but not out" system, and you can press the X button when you fall to command one of your teammates to come revive you. That's something that makes the normal difficulty easier than it's ever been, because the enemy AI is frequently too low-minded to shoot down the Spartans who are attempting to revive you, making you damn near invincible. Harder difficulties prevent this from working as frequently, so charging ahead of your posse and getting gunned down is more or less a guaranteed reset to the previous checkpoint.

Having three additional shooters with you, even when you're playing alone, changes the dynamic a little bit. You can tap up on the D-pad to order your crew to focus fire on a target or move to a specific location. They'll even revive each other, if you can't be bothered. But they don't quite do the fighting for you, either. It feels like they'll soften up some targets, but the game definitely wants players to do the heavy lifting. Also, you'll probably catch them in some dumb situations. Occasionally, when you order your troops to focus on a target, one will reply that they're busy shooting something else. One time I ordered Buck to fire on a turret, he shouted back "gotta deal with this first," and then I turned around to see him firing his weapon into a wall. Cool moves, man. I never did like Buck.

The online co-op, as you might expect, makes the whole experience a bit more exciting, since you're working together with other living creatures. Players have to choose a character before the session begins, and only the player playing as the leader (Locke or the Master Chief) can give squad orders.

You'll visit interesting places and murder everything in sight.
You'll visit interesting places and murder everything in sight.

I ended up really enjoying the campaign, even if I feel like it has some occasionally severe pacing issues. The combat is satisfying, whether you're charging through on normal to feel like some kind of unkillable maniac or taking it more slowly on a higher setting. The Locke side of things could have been more satisfying, though, even if it gets where it needs to be by the end of the tale. Speaking of the end of Halo 5, there isn't much resolution there. It's like someone sat down, played the previous Halo trilogy, and forgot that the conclusion of Halo 2 was impossibly frustrating in its day. So they made that. We'll just have to wait a short three years for Halo 6, I guess. While we're talking about the campaign, I should note that there's no splitscreen option in Halo 5, which is almost surely a disappointment to people who liked playing Halo that way.

That carries over to the competitive side, which is broken down into something that more closely resembles traditional Halo multiplayer in the Arena mode. There's also a new Warzone mode, which adds a bunch of AI enemies and additional victory conditions to a larger, more sweeping experience.

Arena is primarily set up as a four-on-four mode, for the most part, but the rules here can change as the developer decides to mix up the various multiplayer playlists after release. But multiplayer is where your new movement abilities--also present in the campaign--really come into their own. The combatants are all equipped with a tiny jet boost, which can be used to quickly dash in any direction, even if you're in midair. You can perform a boosted slide, and you can run all you like. After running for a bit, you can perform an exciting shoulder charge that knocks enemies back with a satisfying impact. Halo 5 lets you aim down the sights of every weapon, and doing this in the air engages a brief hover mode, letting you line up shots or, more likely, serving you up to the enemy on a silver platter since you're just sort of hovering there, waiting to be gunned down. That hover can also lead to a ground pound, which is pretty cool.

There are tons of cosmetic unlocks.
There are tons of cosmetic unlocks.

The multitude of variants found throughout the multiplayer side of things has long been one of Halo's strengths. Halo 5 goes a different way, instead focusing on a handful of core modes. Standards like capture the flag and team deathmatch (OK, fine, "slayer") are present. You can play a zone capture mode called Strongholds, too. But things like King of the Hill or Oddball are missing. Big Team Battle isn't here, and neither is the Forge map editing feature, though the developers have confirmed plans to bring those back in a post-launch patch. The included multiplayer in the arena mode is fast-paced and fun, but it's surprising how inflexible it is compared to, say, Halo 3.

Perhaps most of the multiplayer efforts went into the new Warzone mode, which is a 12-on-12 battle across larger maps. The basic variant of Warzone has the teams capturing outposts and earning points for their team along the way. This mode has AI enemies to contend with, as well. These often-named enemies spawn on a countdown timer and give a good number of points to the team that takes them down. Later on, when legendary variants of these enemies start spawning, the points given for a kill can totally swing the final outcome in dramatic fashion. So the game becomes a mix of capturing points, defending points, and occasionally breaking off a few players to go handle the AI enemies for bonus points (or, at least, to deny the enemy that same bonus). It's a thrilling upgrade to the standard style of Halo multiplayer, but also one that comes with a caveat or two of its own.

The lead caveat here is the new REQ system, a card-and-pack-based set of features that figure into this mode heavily. For playing multiplayer, you'll earn REQ points. These points can be spent on card packs, which come in bronze, silver, and gold variants. The packs can include permanent unlocks, like cosmetic upgrades and basic weapons, or they can include Titanfall-style burn cards that, as a Warzone match continues, let you spawn in with more powerful gear. So if you want to spawn in with a Banshee so you can fly overhead and try to contain the enemy in a location with its powerful lasers, you'll essentially burn a card (as well as some in-game energy, which builds and levels up over the course of a Warzone match) to make that happen. Want a Spartan Laser? You'll need a card first. So this adds a consideration as to when is the right moment to use these cards and, ideally, help ensure a positive outcome for your team. This means that teams that are getting smashed out of the gate have zero reason to bring out the big guns, since they'll want to save their rarer cards for a closer match. Or teams that might normally try to push an advantage could slow down on card usage, to ensure they'll have some to use the next time they play. The additional out-of-match considerations that the single-use cards bring are an unwelcome addition. The ability to call in bigger guns and gear over the course of a match could have been handled differently. That said, you earn quite a few REQ points by simply playing the game, and additional card packs are granted to you when you level up, so it seems unlikely that you'll ever be completely out of things to deploy.

Many of these cards are single-use in the Warzone mode.
Many of these cards are single-use in the Warzone mode.

The higher-end card packs, of course, can also be purchased with real money. This stinks up the joint a little bit and makes you feel like the opposing team could have just bought a bunch of gold packs to call in the best stuff at the end of a match, rather than relying solely on their skill. Does the idea of paid consumables destroy Warzone? No, absolutely not. But even when I was playing pre-release, a day or two prior to paid cards being available, the whole thing felt a bit... icky. By assigning a real-world value to these cards, the decision to use them starts to have ramifications beyond simply activating an in-game item. That additional "layer of strategy," if you will, doesn't add to the experience. That, combined with there only being a few Warzone maps (and no custom games option for the Warzone maps) means that I'll probably spend more time in the Arena section of the multiplayer.

Across the board, Halo 5 presents itself quite well. The game runs at a great frame rate that smooths out the action and helps make it look great. There's some "adaptive resolution" trickery happening behind the scenes to make that frame rate stick up around 60 frames per second, but that only led to one or two spots where I felt like I noticed an aspect of the screen looking grungier than it should. It's a neat trick, one that other games might want to consider down the line. It's a great-looking game, and certainly among the platform's very best to date. The audio is also quite good, with explosions and gunfire that make you feel like you're in the middle of a battle. Very crisp sound effects, overall. The music is also nice, blending Halo's signature chants with more modern-sounding compositions.

That frame rate, specifically, goes a long way. Halo 5 looks great and plays very, very well. It even tells a pretty decent story along the way. It's just surprising that many of the weirder multiplayer modes that come to mind when you think of what Halo has done over the years are straight-up missing. And Warzone has some really great ideas about how to present Halo multiplayer on a new scale, but the sometimes-confusing REQ system subtracts more than it adds to that part of the game. There will certainly be some players who find that the specific omissions in Halo 5 are extremely disappointing, and you'll see a rough edge or two, but all in all there's a fantastic big-budget shooter in Halo 5 with lots to see and enough multiplayer options to keep you going for quite some time.

Jeff Gerstmann on Google+

156 Comments

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hi_im_rob

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I'm excited to play some Halo. This one looks really good!

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wardcleaver

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@eloj said:

But wouldn't half the frame rate be more cinematic and therefore better? People on the internets said so. 60fps looks so fake, not at all cinematic. Is there an option to play at 24hz at least for that true cinematic feel?

Besides, no one can tell 30 from 60 anyway.

/s

Actually, for the single player, I would like to have the option to lock the frames at 30, if that meant I could get a consistent resolution.

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VoshiNova

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The thing in this review that resonates the most with me is that Jeff was hungry for more of the Master Chief story. Even though it might have been a side effect of the more "busy work" Locke story, it still tells me the series is going in a good direction.

I honestly have not given a shit what Master Chief was actually doing since Halo 2. So hearing Jeff say he is chasing down things that actually matter makes me excited to play this campaign.

Thanks for the review Jeff!

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jedikv

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@captainthunderpants: or here's a wild idea: Don't go crazy on the project budget rather than compromise the game balance to nickel and dime the customer.

@benmo316: Pretty much a red flag for me too. These micro transactions throw off the balance of Warzone just by the fact that those that purchase the cards get a 3-4 game head start over those that have to grind the points to purchase that card. Therefore in a lot of cases I can see instances where the team with the least 'freelaoders' will have an armament advantage.

@the_spaz_rises: Shame about the lack of split-screen, I'm sure there are genuine technical limitations that are preventing it from being implemented, but also it gets me thinking how the Timesplitters series managed 4 player split screen, with bots while still running at mostly 60fps 15 years ago.

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spraynardtatum

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Would someone who buys $100 worth of gold packs have better cards than someone who played 20 hours?

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coreymw

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@mrsmiley I think I may buy an Xbox One for this game. Also, it's really strange for me to scroll through the comments really fast and instantly recognize your icon. You've had that thing for almost a decade.

In closing. I love Halo.

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spctre

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Edited By spctre

@doncabesa: I wasn't being dismissive of the review, if I came across like that - the review was actually super helpful in terms of purchasing guidance.

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doncabesa

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@spctre: ah ok, and yeah Jeff is a reel gud writr.

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Mattsniper360

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@neozeon: you'll be happy to know that halo 5 multiplayer works flawlessly, ive just played 8 matches in a row without the game kicking me back to the main menu like MCC did after every match. Just thought you would like to know from someone who owned MCC and lived through the horror that was matchmaking in that game

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csl316

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Sounds solid, and that was a good, comprehensive breakdown.

As a big Halo fan, I'm really looking forward to my after-work day tomorrow.

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Zevvion

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@kimozabi: I'd argue games are getting better and better to be honest. I wouldn't make the argument microtransactions are the reason of course, but they must not be sucky enough to stop games from getting more awesome.

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hippie_genocide

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@mrsmiley said:
@chaoticarsonist said:

Very disappointed to hear that they dropped the ball on characterizing Blue Team. That was the ONE thing that made me consider getting this game. Ever since I read my first Halo novel over a decade ago, I've wanted to see the other Spartan-IIs (who are all, quite frankly, more interesting than Master Chief) brought to life in the games.

Disappointment after disappoint, 343.

Keep in mind that Jeff (like most people) doesn't have a clue about any of the lore outside of the games. For instance, I have many friends that hated Halo 4's story because they had no idea what was going on. Having read the forerunner books, I knew exactly what was going on, and it was amazing - probably my favorite halo campaign to date! If you read the books, and have an understanding of characters outside of the game, I have a feeling you'll probably enjoy their side a lot more.

If you want to dig deeper and get more meaning out of the story by reading the expanded universe fiction, that's cool, but it shouldn't be required to understand what's going on in the game. It makes me think the game devs aren't very good at telling a story if they use the books as a crutch for delivering context.

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NissanSkyline

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Lowest rated halo on metacritic? disappointing

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The_Spaz_Rises

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@jedikv: Okay lets give an example. Take Uncharted 3 for example. This SP is as usual is stunning but the combat and reaction time seems to be a little sluggish. The game also has a separate couch co-op mode that are a stripped down levels. This mdoe also does not make use of the entire screen and instead we get two adjacent windows with a bunch of negative space. Consequently, the game runs a little smoother and faster because of the extravagance being heavily limited. But this also leads to the resolution to be halved meaning using the negative space on your TV screen will cause the game to look even blurrier and cause severe screen tears or aliasing. I remember Halo 3 and 2 also being very similar. The only exception to this has been Gears of war that used the whole horizontal space during splitscreen.

Now Future perfect was cool looking game but not really too demanding even by those generations standards. If go and look at it today the tricks used to optimize the gameplay for co-op are quite apparent. The cinematics were largely pre compressed video files and the textures were pretty low. Basically the game itself was focused towards co-op play and hence the Solo gameplay never saw any graphical benefits beyond using the whole screen. There are lots of intermittent detail we didn't care about back then that we tend to heavily look at today.

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exogen

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too little too late IMO. Halo 4.

the only thing that can save Halo in my eyes is a PC port. until Microsoft wises up, this franchise is dead to me.

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spraynardtatum

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In theory I liked it when they announced that they're offering up all of their DLC map packs for free since they added microtransactions in the game. Now, I think I got a little selfish and I really don't know if I agree anymore. I just don't know if it's really as simple as that. Also when I hear about the cards I feel like it's a bad idea. It's an extra excuse for losing teams for one. And to me, it reinforces that poisonous real world thought process that throwing money at something will solve your problems.

It's hard to explain and always seems to comes off as preachy.

I don't know at what point it will be okay with me honestly. How many free dlc maps would make up for micro transactions? 12? 15? 100? 3? I have no idea. I don't think it's that easy. I just can't quite swallow the talking point that "microtransactions bolster other content" when I still think they're exploiting those that are paying them.

They call their target demographic whales and not in the context of respect for the beautiful and magnificent sea creatures that are worth preserving and saving. They call them whales because this practice is reminiscent of poaching whales. There aren't a lot of whales but, boy oh boy, you sure can get a lot out of the ones you do capture and gut. But it's easy to forget that when you're not the one on the hook. Especially when you're getting shiny new free things.

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Klynn

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Never thought this pay-to-win horse shit would ever infect Halo. Shameful.

It's not in the arena mode, which is the mode that's actually supposed to be competitive.

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KirkyX

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@hippie_genocide: That's undeniably true, but for people who are invested in the external lore - like, say, the guy who's disappointed to hear that Blue Team were underdeveloped - it really isn't much of an issue. I think the point that's being made is that there's a good chance that for someone who, unlike Jeff, had actually read the books and such featuring Blue Team, their characterisation in the game might not feel nearly so hollow.

It's a little like how I consider Geralt of Rivia to be one of the most layered and interesting video game protagonists ever conceived. If I hadn't read the original books, and gained some insight into how he thinks, I'd probably see him as little more than an old school Master Chief-esque cipher for the player. Knowing who he is, and what he likely thinks about the things he's saying and doing in the games, makes him come across as a far, far deeper character, even when he's saying and doing those exact same things.

Again, I agree entirely that it shouldn't be necessary, certainly in the case of Halo, to have to be so engaged with the external lore just to understand and appreciate the story of the games--but, if you are, your experience is going to be very different from that of someone who isn't similarly invested.

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xXHesekielXx

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Edited By xXHesekielXx

Great review Jeff!

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spraynardtatum

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@klynn said:
@aneternalenigma said:

Never thought this pay-to-win horse shit would ever infect Halo. Shameful.

It's not in the arena mode, which is the mode that's actually supposed to be competitive.

Aren't all multiplayer modes inherently competitive?

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AngriGhandi

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Cortana? Really?

Well, as disappointed as I am that they apparently chose the hackiest lazy-ass comic book approach possible for their story, the gameplay is what's important, and it seems pretty great. Single-use multiplayer burn cards sound troublingly like another Forza 5 situation waiting to happen, though... so I dunno, man.

"How long until the "rebalancing" patch and big apology press release this time?" (He asked, referring to every big budget game.)

Good review!

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JDP83

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So no dual wielding, no forge , no split-screen (and consequently, no hybrid local split-screen + online co-op / multiplayer), no big team battle, added micro-transactions...

Awesome... :[

Also, I don't see anyone mentioning it, but did they actually get theater mode in like they said they would? And if so, does it work for campaign mode like it did in Halo 3? Just asking because it was there for multiplayer competitive but missing in campaign and Spartan Ops mode for Halo 4...

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soundlug

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@kirkyx: Of course, the experience could also be the reverse and some people would find blue team characterization to be shallow compared with the books, regardless of the references. The big problem is that 343i seems still unable to escape their "read external stuff to understand basic plot developments" approach that undermines some of their genuine efforts to make the story better.

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Heelo

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#HYPE

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Clockwork_saint

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Thanks, Jeff

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Bollard

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No Oddball and KOTH sounds absolutely insane to me. I hope they add more modes to the Arena, I want my 2v2 objective based fix.

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Klynn

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Edited By Klynn

@klynn said:
@aneternalenigma said:

Never thought this pay-to-win horse shit would ever infect Halo. Shameful.

It's not in the arena mode, which is the mode that's actually supposed to be competitive.

Aren't all multiplayer modes inherently competitive?

Yes, in that they're adversarial and not cooperative, sure, but I meant "competitive" as opposed to "casual" a la CS:GO's distinction. Arena is going to be the ranked play-to-win mode, Warzone is more of a "get on with your friends and shoot some dudes with tanks" mode. Which is fine, but I think think's important to distinguish that REQ packs are cosmetic ONLY in Arena, which is "traditional" Halo multiplayer.

Also it's worth pointing out that they mean free map packs, which is worth it to me.

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Thombo

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Edited By Thombo

Chief or bust.

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spraynardtatum

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@klynn said:
@spraynardtatum said:
@klynn said:
@aneternalenigma said:

Never thought this pay-to-win horse shit would ever infect Halo. Shameful.

It's not in the arena mode, which is the mode that's actually supposed to be competitive.

Aren't all multiplayer modes inherently competitive?

Yes, in that they're adversarial and not cooperative, sure, but I meant "competitive" as opposed to "casual" a la CS:GO's distinction. Arena is going to be the ranked play-to-win mode, Warzone is more of a "get on with your friends and shoot some dudes with tanks" mode. Which is fine, but I think think's important to distinguish that REQ packs are cosmetic ONLY in Arena, which is "traditional" Halo multiplayer.

Also it's worth pointing out that they mean free map packs, which is worth it to me.

I see what you mean. I still find it to be an excuse more than a reason.

I don't know if micro transactions truly lead to the free map packs though. That's what they say but they probably say that because they're smart and know that people don't like micro transactions and need an excuse. I'd like to point out that Killzone: Shadow Fall had free map packs. They didn't have any micro transactions and they barely had a player base so it's possible to make free things for the fans without packing it will bullshit.

I think free map packs could certainly be in the realm of possibilities even without micro transactions for a series as big as Halo. This is one of the biggest franchises in history and these games are the equivalent to printing money. The funds for free map packs for their fans are almost certainly there from pre-orders alone.

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Klynn

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@klynn said:
@spraynardtatum said:
@klynn said:
@aneternalenigma said:

Never thought this pay-to-win horse shit would ever infect Halo. Shameful.

It's not in the arena mode, which is the mode that's actually supposed to be competitive.

Aren't all multiplayer modes inherently competitive?

Yes, in that they're adversarial and not cooperative, sure, but I meant "competitive" as opposed to "casual" a la CS:GO's distinction. Arena is going to be the ranked play-to-win mode, Warzone is more of a "get on with your friends and shoot some dudes with tanks" mode. Which is fine, but I think think's important to distinguish that REQ packs are cosmetic ONLY in Arena, which is "traditional" Halo multiplayer.

Also it's worth pointing out that they mean free map packs, which is worth it to me.

I see what you mean. I still find it to be an excuse more than a reason.

I don't know if micro transactions truly lead to the free map packs though. That's what they say but they probably say that because they're smart and know that people don't like micro transactions and need an excuse. I'd like to point out that Killzone: Shadow Fall had free map packs. They didn't have any micro transactions and they barely had a player base so it's possible to make free things for the fans without packing it will bullshit.

I think free map packs could certainly be in the realm of possibilities even without micro transactions for a series as big as Halo. This is one of the biggest franchises in history and these games are the equivalent to printing money. The funds for free map packs for their fans are almost certainly there from pre-orders alone.

Well, we could argue all day whether or not microtransactions are the only way free map packs could be made, but what it comes down to is this: Every Halo before this one has charged for map packs. This one is not going to, but has microtransactions. Whether they could have made those packs free without them, the answer is probably yes. Whether they would have made them free without them, the answer is probably no.

Either way, whether the microtransactions allowed the packs to be free or not, if I had to choose a Halo that has them with free maps or a Halo like all of the others that had paid map packs but no microtransactions, I'd choose the new way of doing things. Paid map packs kill games.

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GreenBomb

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Buck don't take no orders, bitch

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Ry_Ry

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i bought an xbox one for this game and i can't wait to play it, but man no local co-op is still a bummer.

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Wargarbler

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Too bad it's not on PS4. I def. would have picked it up.

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IshimuraD

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That line about Buck had got me so good. It's interesting how adding a proper ADS system to Halo has worked as well as it has.

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richardnixon

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Edited By richardnixon

@benmo316: How much do you want to bet that they kept Big Team out to make people play Warzone?

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mems1224

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@benmo316: How much do you want to bet that they kept Big Team out to make people play Warzone?

I mean, I think they flat out said thats one of the reasons its not playable at launch.

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Tblockkiller

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I am still undecided if I should pick up a X1 for this game. I know buying a system for one game is a bad idea but it's been a while since I played a halo game..

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Benmo316

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@mems1224: That's a sad reason to leave out a game mode. They gotta sell them $1.99 REQ packs somehow! :(

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mems1224

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@benmo316 said:

@mems1224: That's a sad reason to leave out a game mode. They gotta sell them $1.99 REQ packs somehow! :(

Not really. Halo has always had a constant multiplayer playlist rotation. Its not really bad for them to introduce their new modes to people. Especially when they're really good and so far Warzone is BTB on steroids

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BoundfortheFloor

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Edited By BoundfortheFloor

Still no mention of the 30FPS enemies? Come on Jeff.

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sammo21

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3-4 hours in and I think the multiplayer is actually worse than in the beta. Warzone is really hit and miss...hoping its just things with the netcode.

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mems1224

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@sammo21 said:

3-4 hours in and I think the multiplayer is actually worse than in the beta. Warzone is really hit and miss...hoping its just things with the netcode.

i disagree. i think the multiplayer is way better. loads super fast and its a lot less instant kill like cod is.

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Lind_L_Taylor

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@kimozabi: I agree. It's getting ridiculous. Pay for a game & then keep putting add-ons into it & they're not very cheap. They add up instead.

Hell, I've been balking at $60 for a game these days & then they'll throw on another $45 in DLC. I can only find time to play the main game so it can be a long time before I get to DLC.

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Camurai

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Cards. Hooray.

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glanesb

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Excellent review Jeff

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dewar

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@mrsmiley said:
@chaoticarsonist said:

Very disappointed to hear that they dropped the ball on characterizing Blue Team. That was the ONE thing that made me consider getting this game. Ever since I read my first Halo novel over a decade ago, I've wanted to see the other Spartan-IIs (who are all, quite frankly, more interesting than Master Chief) brought to life in the games.

Disappointment after disappoint, 343.

Keep in mind that Jeff (like most people) doesn't have a clue about any of the lore outside of the games. For instance, I have many friends that hated Halo 4's story because they had no idea what was going on. Having read the forerunner books, I knew exactly what was going on, and it was amazing - probably my favorite halo campaign to date! If you read the books, and have an understanding of characters outside of the game, I have a feeling you'll probably enjoy their side a lot more.

I was one of those people who was pretty angry at Halo 4's story. I'm fine if there are books with additional details and cool added content, but I should be able to understand what's going on in a game without having to go to external sources. That's partially the reason I won't be picking this up (split screen co-op and less friends to play with on the XB1 are the others.)

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NeoZeon

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@mattsniper360: A little breaking street date eh? :P

Actually got it as a gift so I really can't bad mouth it anymore...well, I could, but that would be a shallow thing. You're right though: It hasn't dropped me or anything even remotely along those lines. There was a brief point today (about an hour or so) where the REQ system didn't work at all, meaning you couldn't open anything you earned, but it appears to be fixed already.I'm guessing that, like the crew mentioned in a recent bombcast, they have all hands on a deck to make sure there isn't a repeat of the MCC.

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Apathetic_One

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Edited By Apathetic_One

Nice write up, man. Looking forward to popping this in once I pick it up!