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Giant Bomb Review

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Inside Review

5
  • XONE
  • PC
  • PS4

Playdead's followup to Limbo expands on and improves all of that game's ideas so thoroughly, there's no question why it took six years to get here.

Evil stealth robots are just the start of your troubles.
Evil stealth robots are just the start of your troubles.

At first glance, Playdead's second game Inside seems like a better-looking retread of its breakout indie hit Limbo, in that you're another faceless child who wordlessly starts off in a forest, running to the right while occasionally pushing, pulling, and jumping over things. But you can't spend more than a few minutes with this game before realizing how much Playdead's ambitions, and its ability to fulfill those ambitions, have grown in the six years since Limbo. Inside expands on the concepts and scope of its predecessor in wildly creative ways, and it's so immaculately designed and constructed from top to bottom that it almost feels suitable for display in an art museum. This is one hell of a followup.

It's important to note up front that the tone and presentation of Inside are just like that of Limbo, which is to say it's preeminently focused on having you puzzle-platform your way through beautifully rendered, increasingly grim scenarios at the expense of everything else. You will pick your way through a wide array of different environments, stitched together seemingly at random and oozing with unsettling imagery. You will solve satisfying puzzles in macabre scenarios; you won't be told a coherent story. You may be scratching your head a little when it's all over. If you roll your eyes at games that can even be loosely described as artsy, you should at least know what you're getting into here. Inside takes itself seriously, but it's way too good at everything it does to ever become bogged down in pretension.

I don't know why there are trees in this room.
I don't know why there are trees in this room.

Inside's building blocks--from its core mechanics and controls to minutiae like the achievement design and chapter select--are right out of the Limbo playbook, though Inside diverges from its predecessor in some important ways. Limbo was mostly built around two concepts: relatively simple, physics-based puzzles and challenges, and killing you over and over (and over). The one thing I remember Limbo doing better than any similar puzzle-platformer at the time was making your interactions with the game world grounded and tactile, giving you a feeling of direct control over whatever box, lever, rope, or giant spider leg you were yanking on at the time. Granted, a lot has changed since 2010, and these days there's no shortage of similar puzzle games with nice physics, so another game that simply recycled Limbo's bona fides obviously wouldn't make the same impact today.

Thankfully Inside more than recaptures that uncanny sense of control; it expands on and integrates it even more seamlessly into the way you run around in and touch the world around you, creating bigger and more elaborate puzzles and obstacles than Limbo ever did. You see loving attention to detail throughout this game, and one of my favorite places where that attention manifests is in the way you interact, or rather that you don't interact, with the many objects you can use in your puzzling. Manipulable (is that a word?) objects tend to melt just into the background and let you run right past them, rather than forcing you to tediously climb back and forth over them, but you can still grab and move them around when you need to, and the character animation that happens around all this is just sublime. It's such a minor point that you might not even notice if you aren't a huge nerd about the little ways game design and presentation are constantly evolving and being refined over time, but it's one of the many subtle, elegant touches that make Inside feel like the product of a lot of intense consideration. It makes the game world, fantastical as it is, feel a little more real.

Oh, the places you'll go.
Oh, the places you'll go.

While the mechanics of your control over the environment are familiar, Inside largely drops Limbo's trial-and-error obstacles and its sadistic urge to kill you constantly, and instead stretches its legs with more involved puzzles that in a lot of cases require you to think a little more abstractly about the environment and your ability to manipulate it. Inside isn't riddled with gotcha-style cheap deaths that require too much repetition; there's something more methodical and a bit more cerebral about making your way through most of this game. When you die, it's typically not because you were killed by a devilishly hidden trap, but more likely because you were poking at the options in front of you to see how you could ply them toward a solution, and just pushed things a bit too far. That makes the puzzles less rote and more satisfying to solve. If all this sounds frustratingly vague, it's only because describing specific scenarios would lessen the "oh wow" revelations of discovering them yourself, and those revelations are at the core of what makes this game so enjoyable. Things get weird, though, and then weirder again. So many elements of this game's scenarios and design feel marvelously, searingly creative.

In light of Limbo's sparse, expressionistic art style, the way Inside's look has evolved and expanded might be the most impressive thing about it. The game's art design and presentation are subtle and cohesive even as your travels take you through disparate areas like farmlands, industrial cityscapes, underwater wreckage, and research facilities, and each of these areas advances some of the sinister images and themes you might expect, and quite a few you won't. There's a repeated emphasis on scenes of cruelty and exploitation in an industrial context that give the game a heavy, oppressive tone, and while you aren't exactly fighting any enemies as such, there are some antagonists and adversarial situations that really made my skin crawl.

Things get weird, fast.
Things get weird, fast.

Moreover, the sheer scale of the world here makes Limbo seem like it might as well have been made from paper cutouts. Where that game took an effective less-is-more approach (which may well have owed to the budgetary constraints of a debut indie game), Playdead has gone the other direction here by lavishing an astonishing amount of depth and detail on every inch of the game. There's so much layered scenery in the fore- and background of any given area that you feel like you could reach all the way into it up to your elbow. It's an appropriately drab game, but there are spare uses of bright lighting that occasionally remind you that the boy is in fact wearing a red shirt. It's a side-scroller so of course you view it from the side, but occasional, slight camera moves and changes in perspective contribute to consistently interesting scene composition and framing. Much like Limbo, the whole thing has a soft focus that makes it easy to forget it's built out of polygons, frequently taking on the character of a piece of moving artwork. I have no compunction about calling Inside a visual masterpiece.

It feels strange to talk so little in specific about a game I'm so impressed by, and I could write a review three times as long citing examples like the first time you put on that... ah, forget it. This is less a nod to overly sensitive spoiler culture and more an acknowledgement of Inside as a work of singular creativity and meticulous design, one of those games where the more it surprises you, the more it'll impress you. I have a hard time coming up with much, other than a conclusion that left me wanting a little more, that this game could do better. It's that question of the gap between ambition and fulfillment, a gap which here is all but nonexistent. Looking at and playing Inside gives the feeling that every surface, every animation, every light and pixel were placed and replaced until they all fit together just right. You see where the six years went. I can't even picture what kind of game Playdead could make another six years from now.

Brad Shoemaker on Google+

105 Comments

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NTM

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Edited By NTM

@howiegaming: I played Inside when it came out, yeah. This is old, so you must have chosen my comment since it was the first one you saw. I think I've posted my thoughts elsewhere on this site a couple of times. Eh, from what I remember, I liked it fine; definitely more than Limbo. I didn't think it was all that special, but it was interesting nonetheless. I found it surprising how people looked at the game, like the mystery of the world of how things work and why, and honestly while I generally like that kind of mystery in games, I couldn't look past what the allegory of it all might have been since it kind of felt blatant.

To me, it was about corporate and perhaps government control, in more ways than one. It wasn't an original theme, but it was done in an interesting way. I thought it was a fine game, but I wouldn't be as praiseworthy as some others that gave it a nod as one of the best games of the year. It wasn't to me unless you boil it down to best of the smaller, more independent or independent-like games. So yeah, decent game, but one I wouldn't think of much after I played it and said my piece on it on the threads here.

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howiegaming

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@ntm: did you get to play it and/or what your thoughts? :)

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Charles_Burns

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@yummytreesap: I agree. I just finished Uncharted 4 and while it was a great game it feels like you're just pressing buttons to advance the story, without having to actually figure anything out yourself.

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Charles_Burns

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I wanted to play Inside from the first time I saw it, I love the whole look of the game. Another big plus was that it was simple enough to get my girlfriend to play and she loved it too. I also liked the fact that there is no dialogue and you can piece together the story by what you see in the same way you can figure out the puzzles by the subtle clues the game give you.

Looking forward to going back for the secret ending.

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Bholla71085

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Just finished Inside myself recently and wanted to revisit your review and have to say it is spot on Brad, great work.

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Solobbos

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Played it through on PS4 in one sitting, and I can whole-heartedly say this review is spot-on.

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Korosuzo

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@banicabolnica: It took me 5 hours and I intentionally looked for the yellow cords to find secrets on my first and only playthrough. Everyone needs to answer the money question for themselves.

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banicabolnica

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Let me ask you something guys, If you need to work 2 days in order to buy that game for 2h~ of gameplay? Is it worth it? I am really torn on what to do? I have Limbo and I liked it back in the day....

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OwlBoy

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Edited By OwlBoy
@cyberkn said:

"...you won't be told a coherent story. You may be scratching your head a little when it's all over."

Pass.

Why do so many indie games have esoteric and impenetrable narratives?

Having finished Inside, I don't think this is as esoteric and impenetrable as you might think. The vague details of some of it are beside the point of the experience.

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OwlBoy

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Edited By OwlBoy

Brad is correct! Beautiful game!

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NicksCorner

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I just finished it, and I really liked it.

Good on you Brad putting the warning in the review. This game wont be for every one.

It's short but beautiful.

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jelyk

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"Inside takes itself seriously, but it's way too good at everything it does to ever become bogged down in pretension."

This is a great line. Beat the game this morning and really enjoyed it.

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JDP83

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Started playing this evening. Awesome atmosphere and STYYYYYYYLE and I can't wait to beat it but I did have to NOPE out for the night after seeing the creepy "The Ring" water girl who kept killing me in my submarine. I realized that the light would keep her away, but not until freaking out for 5 minutes trying to get away from her after first realizing the Mini-Sub wouldn't keep me safe.

Didn't think the game would freak me out that much but it did.

And that's cool.

Will hopefully beat tomorrow or over the weekend.

Thanks for the great review and Quick Look, @brad!

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Klaimore

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I just beat the game and wow, I have no idea what the hell was going on but it sure kept me playing the game in one seating.

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mcwingstar

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Excited to play this! Too bad no PS4.

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deactivated-5f8907c9ada33

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@taintedkane:I'm out of luck, only have a Wii U, 3DS and a PS4 -- I don't think it's out for OS X either, so boo. In any case I'm just glad PlayDead made another fantastic game.

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AMyggen

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@nagafen said:

So glad I didn't buy it and believe the hype again, I went round my friends and played 10 mins.... SO BORING. All you do is hold right on the stick and die randomly to things you couldn't see until you died and learnt they're there. Like sticks on the ground you trip over that just look like part of the background.

Like Limbo and many other games Brad praises... I don't get it, I'm much more interested in Jeff's opinion on the Bombcast when he plays, usually he's right. Even Dan called Brad out this week saying he's a bit bored of it and it's just more of the same of Limbo.

Taste, what a subjective thing! And Dan didn`t call Brad out about anything, he just said that he didn`t enjoy it as much as Brad had so far but he was looking forward to playing the last half of the game. What a boring world if we all agreed on the quality of a piece of art and entertainment like this.

Also, Jeff isn`t really right about his opinions, it`s just that you agree with him! That`s the beauty of this site, the editors are so open about their opinions that you can find the people you agree with the most and know that when they like something you will probably like it too. I generally have the same taste as Brad and Dan on a lot of games and absolutely adored Inside, but that doesn`t really mean that Jeff is wrong when he likes a game I dislike. It`s just that his taste is different than mine.

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MovieFlask

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@brad Have you checked out this article?

http://www.craveonline.com/entertainment/1005759-insides-ending-explained-theory-limbo-sequels-brain-bending-conclusion

I'm not sure if you've seen the alternate ending, but it's very cool and the way this article interprets it (which seems to be the case) is pretty mind-blowing. Anyway, thanks for the review. After reading it, I purchased the game and thoroughly enjoyed it over the past 2 nights.

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dimmona

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The implications of the alternate ending are O_o

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PompousDawson

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Loved every minute of this game. Now I feel like I should play Overwatch and Oxenfree next.

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Nagafen

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Edited By Nagafen

So glad I didn't buy it and believe the hype again, I went round my friends and played 10 mins.... SO BORING. All you do is hold right on the stick and die randomly to things you couldn't see until you died and learnt they're there. Like sticks on the ground you trip over that just look like part of the background.

Like Limbo and many other games Brad praises... I don't get it, I'm much more interested in Jeff's opinion on the Bombcast when he plays, usually he's right. Even Dan called Brad out this week saying he's a bit bored of it and it's just more of the same of Limbo.

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TaintedKane

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Edited By TaintedKane

@haz: It's coming to PC too

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deactivated-5c295850623f7

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Logged onto my PS4 to see if it was out in the store yet and was disappointed. Then came on here and learned it's not a PS4 release and now I'm very sad D:

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Mitch0712

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pause422

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yeah, this game is really cool, not gonna deny that- but I easily do question how it took 6 years. It's still super short, and apart from a few cool ideas limbo didn't do, not sure how that's something anyone thinks.

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schindigg

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Edited By schindigg

@natureboy46: get it on steam?? Just have to wait a week or so (for some reason).

oh yeah...WW000000000!!!!!!!!!!!

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fram

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Played through it last night in a single sitting (about 4 hours) and it's easily one of my games of the year so far. Oh my god this game.

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dolsande

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Well I was going to buy it anyway, this just adds to my confirmation bias. Good review!

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triumvir

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I was one of the few people who really disliked Limbo. Glad people seem to like this.

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deactivated-5e60e701b849a

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So far this review and the quick look did nothing for me. Maybe I'll buy it one day but right now... Ehh.

2016's Brothers.

Oh god no. The latest game of the year podcasts were bad enough, I don't want to listen to another "name me 10 games better than [insert game here]" on top of that.

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natureboy46

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Pity it's not out on ps4 too. I get the feeling that it will be like Limbo in that by the time I get to play I'll have heard so much about it that it will disappoint.

I don't often wish I had an XBone but I do right now.

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WrathOfGod

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Thanks Brad! Can't wait to play this.

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Arrested_Developer

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I'm callin' it....

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bybeach

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I did not hang with Limbo. But I read the review here and became intrigued.

I'll finish this comment up in the QL thread. Not to be coy, will wait for the PC version.

Yessssssss, it needs to be more politically correct, Bua-hahaha!

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rockhopper78

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Edited By rockhopper78

In much the same way as when I heard about The Witness being the follow up game by Jonathan Blow to his critically acclaimed debut Braid, Witness was going to be a day one purchase for me regardless of what it was, I didn't care. I loved Braid and knew I had to play whatever Blow did next.

Playdead has that same respect from me. I thoroughly enjoyed Limbo back when it first released on Xbox 360. I liked the style of it and the puzzles and the ambiguity of what it was. Inside appears to be everything Limbo was, turned up past 11. The style, the puzzles, the traversal, the mystery of it all. So I'm super hyped for Inside. It just sucks that I don't play Xbox any more. I switched over to PS4. I hope it comes there eventually, but I want to play this game so bad, that I will perhaps finally buy a game on my laptop and this will be the first and only!

Oh yeah, forgot to say great review Brad! I can't wait for GOTY discussions. There will be some great discussions between this and Witness, and Uncharted, Overwatch, Doom. Good times ahead.

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Graveworm

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Def picking this up sometime soon.

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Gildermershina

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Edited By Gildermershina

I loved almost everything about Limbo. It's mechanically simple and not particularly interesting as a puzzle platformer, but I love everything about its aesthetics and presentation - the visuals, the animation (leaning on the boat), the music (I listened to that Martin Stig Andersen soundtrack compulsively for months), the feel of the movement, the storytelling. It's one of several games where the ending suddenly made me understand the structure of the game's narrative and world design, in a moment of perfect clarity (Braid is another good indie example, Bioshock Infinite is a clumsier AAA example) . I'm a massive sucker for that trick.

Also, way to make me fear, respect, and then feel genuine remorse for a giant spider.

I know some people don't care for the abstract narrative of a game like Limbo, and I don't blame people for calling it style over substance, but those are the games that stick with me the most. I'm happy to hear Inside falls along these lines.

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diehappygames

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Soooooo stoked! It's going to be a painful week, waiting for the Steam release...

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TheManWithNoPlan

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I'm so happy to see a new game from the limbo dev come out, and to see it reviewed well is even better. I hate I have to wait for the PC version.

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jsnyder82

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Hey, I finally have a reason to spend that $15 that mysteriously showed up in my Xbox account!

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abrasion

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Your review may not be giving a 'nod to overly sensitive spoiler' people but your ability to demonstrate it's possible to write a good review without doing so, pleases us none the less. It IS possible and all we ask. ♥

Game sounds pretty amazing, I wonder if they will ever port it to PS4 or if it's capable of running on even PS3 / 360. It looks like it actually does have some pretty great, subtle graphics but I'd love to know if it could be done.

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Onemanarmyy

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So what i wondered if it this game's theme revolves around how we deal with industrial farming? With a 1984 spin on it where big brother has stables of mindcontrolled humans? Like a 'what would the discussion look like if the animals were human instead?' Is that somewhat in the right ballpark?

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G3ese

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Man, can't wait until tomorrow!

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JuxJuxJux

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Great review, Brad. Thanks! Looking forward to playing this one next week when it's out on Steam.

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monkeyking1969

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@dunchad said:

I really wonder what kind of nefarious deal has @brad entered into, in which he only gets 4 and 5 star games to review. Did he sell his soul? Who did he sell it to? Jeff? Is Jeff the Devil?

No Caption Provided

I could be totally wrong, but I thought Brad was considered the Sr Reviews editor. Jeff in charge, Brad reviews editor, Jason and Drew video editors tech gurus. Rorie...in charge of pet and site manager. Vinny incharge of East and West Coasts, Alex in charge of reviews on East Coast, and Austin in charge of news/criticism on both Coasts.

So Brad calls his shots. I never really thought about it, and I could be TOTALLY wrong, but that was my impression.

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TheHT

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Wait, the fuck? This thing's out?!

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Shoeblazer

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I really liked this review, Brad. Elegantly written! Between this and the Quick Look, which was, as far as I can tell, the perfect slice of the game to show off, I'm damn near salivating over this game.

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Winternet

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@brad nice review young bradley

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Kallin

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Finally, a great factory-farming simulator!