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Giant Bomb Review

271 Comments

Stardew Valley Review

5
  • PC

Far more than just a farming game, this one-man labor of love is filled with seemingly endless content and heart.

When I first started hearing the positive buzz around Stardew Valley, it was almost always mentioned in the same breath as Harvest Moon. As a result, I didn’t expect it to be up my alley. In that series' heyday, I never played it because I stubbornly avoided anything that resembled a JRPG. With Stardew Valley, I’d surely put a few hours into it at the office, record our Quick Look, and move on to the next game.

You'll become very familiar with all of these locations.
You'll become very familiar with all of these locations.

That was weeks ago. Today, my in-game clock is nearing 70 hours and Stardew Valley is easily my favorite game of 2016 thus far. Even without tapping into any Harvest Moon nostalgia, it’s managed to pull me in and consume virtually all of my free time since I first installed it. Similarities to Animal Crossing initially stood out, but I soon realized how much more formidable of a time sink it could be thanks to its non-adherence to real-world time. I could only do so much in a single session of Animal Crossing before I’d need to put it down for a day, but Stardew Valley lets you burn through as many in-game days, weeks, and seasons as you can until you fall asleep.

I’ve been breathlessly trying to explain this game to anyone that will listen recently, and it’s always tricky to determine where to start. A big box retailer known as JojaMart is the primary antagonist (if you can call it that) of the game, and the intro sequence sees your character working at their dreary corporate office. After opening an old letter from your deceased grandfather, you learn that you’ve inherited a plot of land in Pelican Town that’s there whenever you feel the weight of modern life bearing down on you. You pack up your desk at JojaMart, and move out to the country for a slower pace of life.

That "slower pace of life" isn't relegated to rote farming chores, however. There is no one gameplay loop that you’ll settle into on a daily basis, as there are numerous deep systems within Stardew Valley’s Pelican Town. I’ll spend a whole day rearranging the fence and walking path layout of my farm, and the entirety of the next one battling monsters and harvesting minerals in the mines. While your options are varied and numerous on a day-to-day basis, there are a few big goals that hover over your long-term time on the farm.

The first of these long-term goals involves unlocking major upgrades to the town, and this can be accomplished in one of two ways. One involves collecting a large assortment of crops, fish, and other items in an effort to renovate Pelican Town’s dilapidated community center. The other involves purchasing a membership at the town’s JojaMart location, which results in the community center getting demolished to make way for a Joja warehouse. Choosing this route allows you to purchase the town upgrades with cold hard cash instead of the item bundles at the community center. The “small town heart vs. corporate greed” message isn’t subtle, but it still feels far more rewarding to assemble rare items and witness the gradual restoration of the community center than it does if you opt to buy the upgrades outright. Assembling the various community center bundles is a lengthy ordeal, and I’m still working towards finishing several of them even with the substantial amount of time I’ve spent with the game.

I have the random name generator to thank for my horse, Nutsoever.
I have the random name generator to thank for my horse, Nutsoever.

Another long-term goal comes in the form of marriage, and the pursuit of tying the knot showcases the great writing and personality that creator Eric Barone has brought to the denizens of Pelican Town. My first few weeks in town led to me thinking I’d pursue Penny, and I lavished her with gifts and talked to her constantly in an effort to get closer with her. It wasn’t until I was dozens of hours into the game that I realized I enjoyed my interactions with Abigail more (specifically that time that she invited me into her room to play a co-op console game with her).

I’m still working on the larger-scale objectives of finishing the community center and wedding Abigail, but my time with Stardew Valley has been constantly filled with the joy of completing smaller objectives. A constantly changing note on my desktop reminds me of the myriad goals I have at any particular point in time. My character will wake up tomorrow morning, and I can choose if I want to spend the day going after a fish I need for a community center bundle, collecting hardwood so that I can make more cheese presses, rearranging the layout of my sprinklers and scarecrows, cooking and delivering a meal to Abigail, taking the bus to the desert to fight my way through a dangerous cavern, or any number of other activities. It may sound overwhelming, but it never feels that way. Each day my character wakes up, I’m excited to get out there and plug away at something new that I’ve been working on.

Sprinklers are a godsend after a few seasons of manual watering.
Sprinklers are a godsend after a few seasons of manual watering.

It doesn’t even feel like a slow grind. Stardew Valley makes you feel like you’re constantly on the cusp of another breakthrough that will change the way you farm or spend your time. It’s exciting every time you get a new animal, upgrade a tool, equip a new weapon, unlock the ability to make a new kind of artisan food, assemble a community center bundle, or construct a more efficient way to manage your crops. Oh right, crops. If you’re someone that looks at Stardew Valley and dismisses it as just a nostalgia-grab farming game, notice that I’ve spent seven paragraphs talking about this game without even discussing that element. The conceit of the game revolves around starting a farm, but crop management and making money is simply a system for unlocking more and more of the charm surrounding Pelican Town.

While Harvest Moon is a clear inspiration for much of Stardew Valley, the Animal Crossing influence is noticeable as well. Like in the Nintendo series, you’ll spend time delivering gifts to villagers on their birthdays, attending holiday festivals, donating items to a museum’s collection, catching fish, and upgrading your house. Those pursuits are still satisfying, but Stardew Valley makes them feel like just a small handful of the activities that you can choose to do. With full systems for farming, combat, cooking, crafting, relationships, and more, it feels like a far more substantial experience. On top of that, a seemingly endless amount of little joys can be found everywhere. I even love activities as simple as clearing farmland at night before I go to bed, watching a cooking show in the morning to learn new recipes, and riding my horse around town to deliver meals that I cooked for my neighbors.

Weird stuff is gonna happen sometimes. Just go with it.
Weird stuff is gonna happen sometimes. Just go with it.

Even when you settle into a rhythm and feel like you know what to expect, the game tends to throw curveballs at you. Little cutscenes will appear seemingly at random, and some of them hint at town mysteries that I still can’t explain. I went to bed one night expecting to wake up and go about my normal day, but a witch visited my farm while I slept and sprinkled something on my chicken coop. I beelined there the next morning to figure out what the hell happened, and found a black-and-red egg sitting amongst my standard chicken and duck eggs. After incubating this egg for a few days, a demonic chicken hatched from it. So now, I have a demon chicken running around laying demon chicken eggs and I have no idea what’s going on. Other unexplainable things have happened, such as a fairy that appeared in the rain one day. Talking to friends about this game yields other mysteries, such as a secretive man that appears on the beach that I haven’t encountered yet. Extensive wikis and websites would likely spell these events out for me, but I love encountering the unexpected in Stardew Valley and wondering where it goes. Even if these instances are left unexplained, their inclusion adds a great air of mystery to Pelican Town.

Creator Eric Barone has stated that he plans on continuing to add dialogue and events to the game in the future, so I hope to have a reason to spend dozens more hours in Pelican Town. It’s staggering that one man developed this game, and it’s not a simple quantity over quality affair. There’s so much to do in this game, but that wouldn’t matter if it all felt like soulless busywork. Barone has injected heart and personality into every element of Stardew Valley, from conversations with the villagers to the stellar soundtrack. Somehow, this one-man effort is almost entirely free of bugs. I’ve seen two minor bugs in my 70 hours with the game, and he completely fixed one of them hours after being notified about it on Twitter. His work is a resounding success, leading to the formation of one of the most positive and enthusiastic gaming communities I’ve ever seen (fans buying copies of the game for pirates being one of the more well-known examples).

I went from never hearing about this game to absolutely falling in love with it almost instantly. Even after all the time I’ve already put into the game, I can’t help but get excited when I think about what my character will be doing in the next in-game year, or the one after that. Huge elements of Stardew Valley are still ahead of me, from getting married to finishing my work on the community center. I’ve heard people refer to this as a “podcast game,” and while I agree that it could fit that bill nicely, I’ve never felt the need to distract myself from what’s happening in Pelican Town. Some might look at this and say it’s just a farming game, or that it borrows liberally from Harvest Moon, Animal Crossing, Terraria, and Rune Factory. While there are obvious elements present from these influences, they come together to form something that’s wholly its own experience. Stardew Valley would be a fantastic accomplishment for a team of any size, but the fact that it’s a labor of love from one man is staggering. My time with this game has only become more and more rewarding as I go on, and there’s still no end in sight. Like with any game, I’ll eventually set it down and move on, but I have no doubt that I will have strong, happy memories of Stardew Valley for years to come.

271 Comments

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nomtank

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I want this on Vita so damn bad.

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caseman

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Knocked that review out really quick!

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ChristmasUnicorn

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I gotta tell you that the first Flower Festival was one of the most embarrassing moments of my life.

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Esposito426

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Great review Dan. Agreed, easily my favorite game of 2016 so far.

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Irish_Giant_Bomber

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Great review, Dan! The past week this has been my whole life. I am just about burned out thanks to my endless bundle checklists and notes on what everyone likes and on just about where i caught certain fish and everything else. It is great to see that the developer is going to be adding more. I might delve into the modding community although at the minute it seems to be mostly portrait and sprite replacements.

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finstern

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The game has this insane draw on me, but once I get there I cant stay with it for more than an hour or two.

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venfayth

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I hope you'll remember this come GOTY time!

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hassun

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Edited By hassun

I'm not sure it's something I'll ever play but I've seen the amount of joy it has brought Dan and I can't be anything but impressed by its scope. Crazy how much content it has and happy the creator is continuing to work on it.

Beautiful little gem of a game.

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patemotter

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This game has me hooked hard, what a fantastic effort by a single person.

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awesomeclaw

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Edited By awesomeclaw

I played a lot of Harvest Moon back in the day and I'm really looking forward to finding some time to play this.

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Noku

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This better be on the game of the year list.

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neamatoad

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THIS GAME DESERVES ALL THE STARS

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Seif

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Edited By Seif

I'm so glad people are finding and loving this game and it seems to have spread like wildfire out of nowhere.

One day my fiance said to me, "Oh, did you hear there's some new game on Steam that's like a Harvest Moon game? You like Harvest Moon, right? People say it's good" And so he bought it for me.

It was 15 of the best dollars he ever spent. Rolling up on 70 hours myself.

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Relenus

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Seeing that this game is still on the top selling games on Steam makes me so happy.

@nomtank said:

I want this on Vita so damn bad.

I thought that at first, but after the stupid amount of time it's sucked away from me, I'm eternally thankfully that the only thing I can play it on is my desktop rig. This on a portable sounds scary.

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ArtisanBreads

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Good review. I feel pretty similar although I am feeling the repetition a bit, with end goals not being so exciting that I'm still having the same drive. Nonetheless, little things keep happening and there's always more to do and now in year two I have really enjoyed my time with it. Impressive game.

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awesomeclaw

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One criticism I do have with the game is that I think the controls are kind of bad. I really feel that this should be a game which you can play with just a keyboard (which would make it really good as a laptop game).

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cltuch

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+1

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Y2Ken

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I'm only about 15 days into this but after a fairly slow-paced start (which I think is good, as it lets you explore the town and get a grasp of the basic mechanics) I'm already reaching that point where there are so many things I have available to do that I can't see myself ever having a dull day. Yet I very much appreciate that they keep time pressures fairly light, so all those things to do just feel like potential options rather than overwhelming obligations.

Already I'm finding myself playing casually only to realise an hour has flown by. Can't wait to get deeper in, there's a ton of intriguing teases both in terms of world exploration and character development that I am fascinated to follow through and watch play out. Incredible effort, especially considering one person put this together.

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ClairvoyantVibrations

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Can't say I agree with you Dan, but great review! The game obviously spoke to you in a way it just doesn't for me.

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benjo_t

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Edited By benjo_t

Yeah, this game is fun. A rare game both me and my partner sit playing together on our respective machines.

(Though I think some of the controls are clunky, fishing seems outlandishly hard, and I wish you could "un-till" soil without having to wait for it to naturally restore itself!)

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Efesell

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What if we give it... more stars?

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Darth_Navster

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I am so glad that this game clicked with you Dan. I myself am over 70 hours into the game and wrapping up my second year, and I can also attest that this is my favorite game of 2016 so far. Stellar review and I am in total agreement that this is a five star game.

@nomtank said:

I want this on Vita so damn bad.

Ditto.

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gaggle64

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Hardly needed a review after making his opinion so obvious but glad to read it anyway!

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CommodoreGroovy

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@benjo_t: Hit the tilled ground with a pickax and it will return to normal.

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Grimluck343

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@benjo_t Can't you use the pick ax to un-till soil?

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shawndc

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I don't know...reads like a 4-Star review to me.

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Onemanarmyy

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Edited By Onemanarmyy

I never played Harvest Moon, but i had the same reaction to the game as Dan has. This is just a really good charming game.

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baka_shinji17

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Game is great. Leah is best.

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drew327

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I think if I wasn't lost in Factorio I would be lost in this instead. But I'll get around to this I'm sure.

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section09

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It's a really special game that in 10 years will probably leave me as nostalgic for 2016 as Harvest Moon left me for ~2003.

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BrainScratch

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Poor Penny, Dan cheated on her with Abigail...

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fossas

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Edited By fossas

Whooooo reviews for everyone!

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JJP12

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@nomtank said:

I want this on Vita so damn bad.

This is exactly what I'm thinking. Keeping my fingers crossed!

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mrblobby64

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Loading Video...

Also Team Sebastian all the way. I love my emo boyfriend

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Olivaw

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Edited By Olivaw

I gotta tell you that the first Flower Festival was one of the most embarrassing moments of my life.

Yeah, man. Shit was harsh.

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Angelus604

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"I went to bed one night expecting to wake up and go about my normal day, but a witch visited my farm while I slept and sprinkled something on my chicken coop. I beelined there the next morning to figure out what the hell happened, and found a black-and-red egg sitting amongst my standard chicken and duck eggs. After incubating this egg for a few days, a demonic chicken hatched from it. So now, I have a demon chicken running around laying demon chicken eggs and I have no idea what’s going on."

Haha, totally. If you avoid wiki's for this game the amount of pleasant surprise is staggering when, even after 30 hours, you're seeing new things.

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nightriff

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Edited By nightriff

God damn I want to play this game, can't there be some form of sale soon so I have an excuse to buy it and enjoy?

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bill_mcneal

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@christmasunicorn:

"Wanna dance?"

"...ew, no"

*quietly sobs while eating a pie I found in the trash*

@johnymyko: That's because Abigail is better.

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rjaylee

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Edited By rjaylee

Is it just me or is this the longest review that Dan has ever written?

It's actually super endearing that he really took to this game - I hope he goes back to play Harvest Moon or something.

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bill_mcneal

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Edited By bill_mcneal

@christmasunicorn:

"Wanna dance?"

"...ew, no"

*quietly sobs while eating a pie I found in the trash*

@johnymyko: That's because Abigail is better.

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someramguy

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Dan, thank you so much for beating the drum repeatedly on this one. Unlike yourself, I've played so many Harvest Moon (and now Story of Seasons) games that I felt exhausted by the formula, and I was pretty skeptical about Stardew Valley actually living up to the hype. Hearing you talk it up on the Bombcast tipped me over into buying it, and, well, this glowing review is 100% deserved. Absolutely fantastic game.

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VirgilLeadsYou

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I read this game being made by one man is staggering!

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Hadoken

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I bought this and started playing it all thanks to Dan. I regret nothing

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TSteele

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@benjo_t: Try un-tilling the soil with a pickaxe.

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Relkin

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I would love to get into this, but the days go by too quickly in game. In all the videos I've seen, it seems like you can lose an hour just getting from A to B, let alone whatever you planned to do once you reached B.

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larmer

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I don't know why the developer size has any place in a review.

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Ravelle

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Great Review Dan!

I still have some unfinished games in my backlog but instead I find myself playing Stardew for hours.

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KaDoom

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Mannn, as much as I really like this game and think it's a good/solid Harvest Moon style game... I can't help but feel like it's a weird "shadow" of a Rune Factory game. It's got a more relaxed overall vibe and a few Animal Crossing mechanics, but way more basic and rudimentary story, crafting, combat and upgrading systems.

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Dave_Tacitus

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My GOTY so far, and if it's not still in the top three by year's end it'll have either been one of the most stellar 12 months the industry's had or Stardew Valley has shot my dog.

Even money it'll be my #1

And I thought I'd hate it...

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gunflame88

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Gah, everyone just loves this game, don't they! Man, I'd cave right now and get it, but I'm still going through my backlog and this feels like it will be a good time sink for the void between DS3 and the next big release.