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Giant Bomb Review

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Syndicate Review

5
  • X360
  • PS3

Syndicate gives you a great set of tools that make shooting at the world around you a lot of fun whether you're playing alone or with a team.

There are plenty of office spaces and apartment buildings to shoot apart in the future.
There are plenty of office spaces and apartment buildings to shoot apart in the future.

The original Syndicate is a beautiful, brutal strategy game that gave you a team of futuristic super agents, the drugs you'd need to keep them under control, and a cyberpunk setting that was just enough to let your imagination run wild. In 1993, back when we weren't busy trying to cram network connectivity into every single device we interact with, from cars to refrigerators, that was enough. The gameplay was stellar and the Gibson-style setting fit with our increasingly "cyber" times. Some of those basic ideas translate well into Starbreeze's new Syndicate, which takes on the same "megacorporations as the new government" as the original Syndicate and so many other pieces of cyberspace fiction have in the past. The world view and ideas put forth in this Syndicate reboot are decidedly well-worn territory, but it's still a world worth exploring, mostly thanks to Starbreeze's continued gift for crafting first-person action games that don't feel like just another Shooter of the Day experience.

It's 2069 and you're an "agent" for Eurocorp, one of the aforementioned megacorporations. Your name is Miles Kilo, which is either the greatest or worst name for a video game character of all time. But his name hardly matters because you'll spend much of the game as a largely faceless guy that has a prototype version of a chip in your head that lets you access the "datascape," which is Syndicate's fancy term for "the future Internet." This chip is what gives you your abilities, like a tactical overlay that lets you track any enemy you've spotted even when they're behind a wall by using an alternate vision mode. And testing out the capabilities of this new version of the chip is how the story gets started. From there, you delve into acts of industrial espionage, which in the future means preventing Eurocorp employees from defecting to other corporations and protecting company secrets by any means necessary while the unchipped proletariat sit in their slums, attempting to find a way to make all the corporations come crashing down.

With the overlay from your DART chip enabled, you'll also slow down time and take less damage, making it absolutely necessary if you want to stay alive. You'll also have three abilities to use. Backfire overrides the chips found in most weapons and causes them to, well, backfire. This knocks down up to three enemies at once, opening them up for extra damage while they scramble to recover. The suicide ability causes your target to pull out a grenade (in the future, all enemies have grenades!) and detonate it, which is potentially useful for taking out large groups of tightly-clustered enemies, but I didn't run into too many of those outside of the training simulation where you're first learning how to use the ability. The final power is persuade, which is a clear nod to the Persuadertron found in the original game. Persuading a target in Syndicate flips his alignment for a period of time, causing him to target his allies and open fire. If he runs out of targets or time, he turns the gun on himself and blasts his own face off, which is a terrific and brutal touch. All three abilities recharge as you take down enemies with your firearms, which are your primary tools for interacting with the world of Syndicate.

There are a lot of people to shoot in the Syndicate campaign, and more than enough guns to do it with. Most are fairly traditional takes on sub-machine guns, assault rifles, sniper rifles, and shotguns, but you'll run into a few other interesting tools, as well. The gauss gun--which was actually a rocket launcher in the original game--is an automatic rifle with a lock-on targeting system that lets you bend bullets around cover. You'll see that sort of lock-on a little later on in the game when you encounter a rocket launcher that can fire at multiple locked-on targets, too. But the game isn't really about flashy weaponry. It's more about making every weapon at your disposal feel great. Even the default pistol is fun to fire in Syndicate, largely because when you start to run, your agent holds the pistol out at a slight angle and, unlike the other weapons in the game, you can fire that pistol while you're still running, giving it that Hong Kong action cinema style that, even after all these years, still makes you feel like you're a bad dude.

The DART chip in your skull lets you see through walls and highlight enemies.
The DART chip in your skull lets you see through walls and highlight enemies.

The way the game handles its weapons is more than just a running animation, though. It has a fairly dynamic cover system that automatically reacts when you're ducked behind an object. Pushing up against cover causes you to raise the gun up and over cover for a believable-looking blind fire animation, and you can easily pop up for shots by hitting the aiming trigger. When you approach doors, walls, and other surfaces, the agent automatically moves the gun appropriately--lowering it when you're pressed up against a door, angling it around corners, and so on. Again, this isn't something that directly translates into gameplay, but all that weapon handling gives the game a great look and helps establish a more realistic tone... right up until you saw a cowering scientist in half with shots from an assault rifle, of course.

Between the gunplay and the abilities, you're given a good number of options when it comes to dealing with a combat situation. Sometimes you'll encounter UAVs or armored enemies that must be "breached" with your hacking ability in order to make them vulnerable to weapon fire. So part of the game deals with closing the gap on those enemies to get within hacking range while finding a way to not get ripped into pieces by a heavy enemy's minigun or flamethrower. Dealing with high numbers of enemies, some of whom require special tactics, keeps you on your toes and forces you to use every ability at your disposal. The agents in Syndicate certainly aren't invincible--you'll go down quickly under sustained fire--but when you're comfortable with the mechanics and using everything properly, it all clicks in an extremely satisfying way. That feeling carries over to the multiplayer, which replaces your default campaign abilities with some more configurable options.

The multiplayer is a series of cooperative missions for up to four players. You can opt to play with fewer, but even a properly upgraded agent will have an extremely hard time taking on four enemy agents at once, and the difficulty doesn't appear to scale to fit the number of players. Prior to going into one of the game's nine scenarios, you can set up your loadout of weapons and choose two abilities to bring with you. As I seemed to be matched up with a lot of gung-ho lunatics that clearly didn't understand how to stay alive, I found the shielding ability, which gives your team a bit of armor when you pop it, to be pretty useful. Any teammate can heal and revive other players if they go down by breaching them the same way you'd breach a grenade to prevent it from going off or breach an enemy to drop his armor. But I also found the squad heal ability to be useful, since you need to have line-of-sight on a teammate in order to use the standard heal. Other abilities speed up your breaching, infect enemies with a health-lowering virus, and so on. If you're playing with a crew of people who know what they're doing, this means you can easily specialize in certain tasks and designate a healer, a breacher, and so on. But on the game's normal and hard difficulties, that doesn't seem to be required. More tactics and deadly accuracy seem like they'll be the things that allow players to complete the missions on the hardest difficulty setting, though.

There are also plenty of uncharacteristically bright outdoor areas.
There are also plenty of uncharacteristically bright outdoor areas.

As you play online, you'll gain levels and earn upgrade points for your agent, your weapons, and your applications. The agent upgrades are similar to the single-player upgrades and they let you spend more time using your vision overlay, carry more ammo, regenerate health more quickly, and so on. Weapons and applications must be researched, so you'll spend tokens to, for example, allow the virus ability to spread from one enemy to another, and then you'll have to earn a set number of experience points with research on that item active before the upgrade is enabled. Red dot sights, secondary weapon abilities, improved damage, rate of fire, and so on all work the same way, but use weapon upgrade tokens, which come when you "chip rip" a heavy enemy after downing him during a mission. In a weekend of intense co-op play, I was able to unlock the vast majority of agent upgrades and most of the weapon and app upgrades that fit my play style.

The cooperative mode attempts to follow a loose story about your up-and-coming corporation fending off challenges from other, more-established units, but it's really only told during the mission briefings. The single-player campaign doesn't really go too deep, either, but voice work from Rosario Dawson and Brian Cox, who's clearly doing what he does best by playing yet another slimy government/corporate dirtbag, keeps things moving just the same. Michael Wincott does a nice job with the role of your early-game partner, Jules Merit, who provides the requisite amount of gravelly voice that is now required by law in any game dealing with a dystopian cyberfuture. If you're interested in the backstory behind the world, you'll find plenty of additional items in the world that fill in a codex-like list of entries about various characters, locations, and syndicates. I found myself somewhat interested in reading things as I found them, but you won't miss anything vital if you skip it. All told, the campaign lasts around six hours and doesn't linger long enough to overstay its welcome, though a few of the boss fights provide difficulty spikes that some may find annoying. The cooperative campaign will probably take longer to complete, depending, of course, on the quality of your teammates.

Syndicate looks and sounds great, for the most part. You'll find a crummy texture here and there on both PlayStation 3 and Xbox 360, but it makes up for that with some terrific lighting and a good sense of style. The nice "upzone" areas where the sheep live have the pristine, futuristic look that you'd expect from a world run by corporations that want to keep the populace in line. Alternately, your trips downzone, where the unchipped live and are regularly identified by your HUD as simply "hobo," look every bit like the forgotten slums they're built up to be. Also, despite what the pre-release promotion may have led you to believe, this game is not accompanied by an all-dubstep soundtrack. That Skrillex remix of the original game's theme song makes it in during a boss fight, but the rest is standard, moody video game music that fits the tone of the action just fine. Whether that's a good or a bad thing is, obviously, up to you.

The DART overlay gives you a nice, slowed-down look at moments like this.
The DART overlay gives you a nice, slowed-down look at moments like this.

I had an outstanding time with Syndicate and really took to the game's cooperative mode in a way that I really didn't expect. The teamwork required there is just enough to get you angry when someone's letting the side down, but not so much that you'll have to organize and coordinate every little move. Rushing into a room full of enemy corporate scum and mowing them all down as they scramble for cover makes you feel invincible due to your own skill at playing the game, rather than some sort of overpowering ability or story reason that puts you above all. The smart players will rise to the challenge and feel like they've been appropriately rewarded for their prowess. The campaign gives you a great look at an interesting world, though its abrupt, too-clean ending feels out of place. It's a somewhat disappointing reward for an otherwise exciting adventure that puts a terrific and fun spin on first-person shooting.

Jeff Gerstmann on Google+

310 Comments

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KaneRobot

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Edited By KaneRobot

@Olivaw said:

@jasondesante said:

@gladspooky said:

"Between the gunplay and the abilities, you're given a good number of options when it comes to dealing with a combat situation. Sometimes you'll encounter UAVs or armored enemies that must be "breached" with your hacking ability in order to make them vulnerable to weapon fire."

Having enemies I "must" use a special power on doesn't really sound like I've got "a good number of options" when dealing with combat situations. It just sounds like I need to hit a specific button before shooting some guys. Not that I'm disagreeing with the review. This paragraph just struck me as odd.

lol contradiction and rationalization. No place for those in a review I totally agree. They should be renamed editorials, and drop the misleading "Review" title.

Bro

A review is an editorial

Easy there, I think you just blew that guy's mind.

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SockLobster

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Edited By SockLobster

it's mk vs dc all over again

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jasondesante

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Edited By jasondesante

@KaneRobot said:

@Olivaw said:

@jasondesante said:

@gladspooky said:

"Between the gunplay and the abilities, you're given a good number of options when it comes to dealing with a combat situation. Sometimes you'll encounter UAVs or armored enemies that must be "breached" with your hacking ability in order to make them vulnerable to weapon fire."

Having enemies I "must" use a special power on doesn't really sound like I've got "a good number of options" when dealing with combat situations. It just sounds like I need to hit a specific button before shooting some guys. Not that I'm disagreeing with the review. This paragraph just struck me as odd.

lol contradiction and rationalization. No place for those in a review I totally agree. They should be renamed editorials, and drop the misleading "Review" title.

Bro

A review is an editorial

Easy there, I think you just blew that guy's mind.

Thank you for undermining me right away and deciding to comment back telling me how dumb you think I am. They are currently called Editorial Reviews. My previous words were "They should be renamed editorials, and drop the misleading "Review" title." Those words, explained differently mean, "Editorial Review" turns into "Editorial".

This is because I believe reviews should have no contradictions and also explain the whole game not just part of it.

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napalm

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Edited By napalm

@jasondesante said:

Thank you for undermining me right away and deciding to comment back telling me how dumb you think I am. They are currently called Editorial Reviews. My previous words were "They should be renamed editorials, and drop the misleading "Review" title." Those words, explained differently mean, "Editorial Review" turns into "Editorial".

This is because I believe reviews should have no contradictions and also explain the whole game not just part of it.

Or you can argue semantics by trying to make everybody else think you were already a step ahead of them, when you were actually two steps behind everybody else. A review is an editorialized opinion piece. It's not a back-of-box fact sheet like it sounds like you want it to be.

I can't believe some four years after the website launch and we're still talking about this bullshit.

@gladspooky: It sounds like he meant "options" as in giving you something different in terms of combat scenarios rather than, "shoot that guy in the face until he's dead". I hate yet to play it, though I do have my copy, so I can't speak to the validity of this.

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jasondesante

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Edited By jasondesante

@Napalm: why are you rationalizing someone contradicting themselves?

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Dreamfall31

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Edited By Dreamfall31

@LiquidSwords said:

Don't play game. Give opinion.
Don't play game. Give opinion.

THIS

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DoctorLazy

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Edited By DoctorLazy

Reviewers need to stop giving 6 hour games a pass.

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alazoral

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Edited By alazoral

Holy hell, could we get some mods up in this piece to start banning fools who want to debate this shit? I just want to know if the PC version or the Xbox version is best. Why are you telling Jeff his goddamn job? He doesn't tell you how to live in a basement.

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Peanut

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Edited By Peanut

Surprised by this. Played the demo with my friends and thought it was absolute shit. Might give it a whirl at some point.

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ThreePi

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Edited By ThreePi

Watch the QL, I don't know how you can look at this game as anything other than generic. Graphics are average, gameplay looks average, level design looks average. Even the content of this review seems to describe an "average" game.

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honkyjesus

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Edited By honkyjesus

Anyone stop and think maybe he really liked the game and maybe was going to give it four or so stars, then just decided to give it a basic "perfect" to kind of mess with the reviews that have been on average subpar? Not sure how he reviews games to what I think, much less what Metacritic thinks.

My opinion is that it is a pretty good game, sometimes when game reviewers all seem to be copying each other's reviews and scores to be safe it is a nice to have someone with decent cred to stir things up a bit on what a lot of people think is a well done and different FPS. Weirdest thing in the comments was someone saying how it is just like MW2. Games like this are sorely needed, I like to give money to developers who do something new. Not genre bending new, but new.

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lordofultima

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Edited By lordofultima

@ThreePi: Weird, graphics are incredible, gameplay is super fun...different strokes.

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BitterAlmond

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Edited By BitterAlmond

I had never heard of this game until now, and it sounds great! Definitely on my radar, especially if a friend or two picks it up first.

Also, if you're upset with idiots for teammates, I'd suggest playing on the PC. It tends to have a lower number of numbskulls and 12-year-olds.

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whitespider

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Edited By whitespider

Personally, I visit giant bomb because I have been a fan of 'the old' gamespot crew - they are real-. And I still constantly wish greg kasavin was writing alongside jeff. (Maybe in an alternate reality). However my actual taste lines up almost perfectly with....

Angry joe.

Yeah seriously, and it's not just his taste. It's his enthusiasm. He feels genuinely excited about games, and games that we share a love for. Like skyrim (warts and all). He scores games harshly, however his 7 feels FAR more optimistic than a giant bomb jeff reviewed 5/5.

In terms of personality, jeff is dynamic and likeable and I could not listen to a bombcast without him. So it's not like his lack of enthusiasim is 'bad' or 'wrong'. It's just his personality type. And perhaps he's a little jaded. Which is understandable. I am jaded myself (as a film writer/maker) as I have seen a vast number of films so my taste has automatically set a high bar. I understand jeff's position.

Before angry joe, the first person my tastes lined up with was greg kasavin. He had a more passive love for games, however he had just as much enthusiasm for games.

In the end what I look for in a games journalist is A: A matching taste. and B: someone who has that contagious enthusiasm for great games.

Find that combination, and you are set.

Jim Sterling on the other hand, is almost the polar opposite of angry joe. He is by a long divide my least favorite gaming journalist. And even when I agree with him, his writing style makes me angry. It's so mean spirited.

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cookiemonster

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Edited By cookiemonster

lol @ GB Community

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peritus

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Edited By peritus

@Alazoral said:

Why are you telling Jeff his goddamn job? He doesn't tell you how to live in a basement.

Nice ;)

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OMGmyFACE

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Edited By OMGmyFACE

Love this game, love the people who love this game. But a perfect score? Huh. I've been on the Syndicate FB and articles about the game to fend off trolls because I just wanna support as much as I can but I can't, with a straight face, say it's perfect. It's the only game I've ever said "yeah, give me more multiplayer DLC" about and I'm having a blast with it but it's still freezing and the SP campaign should've either been better and longer or just taken out altogether. Either way, a 100 will offset the impending 50s from mags that weren't bought so kudos. Hope to see you guys online.

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Tennmuerti

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Edited By Tennmuerti

I respectfully disagree with Jeff's opinion/review on this game (as per usual I suppose) even tho I probably like Cyberpunk more then he does.

Regardless of the quality/polish it's still a basic linear shooter that only sprinkles some extra abilities on top. Considering how super short the SP is, how the story is uninspired it's just not my type of game. I value depth in story, world, sharcter progression, breadth of options both gameplay and decision story wise; basically I value content much much higher then a lack of a few bugs and running down a corridor shooting dudes for a single evening. I like a quality swiming pool, but I much rather swim in an ocean with all it's caveats.

So for me this new Syndicate is a perfect 4/5 game. And something like Deus Ex Human Revolution is a 5/5 (just like I loved Alpha Protocol being an rpg player first) but over the years on this site I have come to understand Jeffs tastes and how they differ from mine, so in that respect I can totally see how gave this a 5/5. It's a game that pretty much caters perfectly to his tastes just like other games do to mine.

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light_grenade

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Edited By light_grenade

Didn't expect that. Makes my pre-order completely worth it. Cannot wait!

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whitespider

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Edited By whitespider

Jeff giving it 5 stars only makes your preorder worth if it you uniformly agree with every score jeff gives for a game then. Even the people who I agree most with (out of hundreds) don't uniformly match up with my taste. I thought the same was true for everyone?

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Gerhabio

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Edited By Gerhabio

@TheKing said:

Wow, wasn't expecting this at all.

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Cynical_Gamer

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EA money hats? Giant Bomb hurting on getting games early to review?

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Scotto

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Edited By Scotto

@gladspooky said:

"Between the gunplay and the abilities, you're given a good number of options when it comes to dealing with a combat situation. Sometimes you'll encounter UAVs or armored enemies that must be "breached" with your hacking ability in order to make them vulnerable to weapon fire."

Having enemies I "must" use a special power on doesn't really sound like I've got "a good number of options" when dealing with combat situations. It just sounds like I need to hit a specific button before shooting some guys. Not that I'm disagreeing with the review. This paragraph just struck me as odd.

You do have a good number of options in combat. You can play it like a straight shooter, or use your abilities to create walking time bombs and distractions, and as he showed in the QL - you can even breach things in the environment to, for example, create or take away cover points.

The combat isn't going to blow your mind with sheer variability, but it offers you more choices in approach than most modern linear shooters - including critical darlings like Call of Duty. And Jeff is right when he says that a lot of fights really compel you to use everything in your arsenal, instead of just getting in a rut of using one weapon, or one power for the entire game.

At this point (I'm about three hours into the campaign), my only major gripe is the boss fights, for most of the same reasons I hate the boss fights in Deus Ex: HR. They are typically immune to your chip abilities, and soak up stupid amounts of damage. Nothing pulls you out of a world, and reminds you you're playing a video game faster than fighting a guy wearing nothing but a trench coat who can for some reason soak up hundreds of bullets.

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Trevahhh

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Edited By Trevahhh

Jeff gives an FPS a 5 out of 5.

Real surprise there.

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SomeJerk

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Edited By SomeJerk

Wassup people who only buy games for the single player campaign.

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Edited By djenson

Can't wait to get off work and download this demo.

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Nakiro

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Edited By Nakiro

With every single review Jeff writes, it makes it all that much more evident to me how different our tastes are.

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Sooty

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Edited By Sooty

Once I read "It's full of frustrating bosses and generic shooter conventions" in another review I lost interest.

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fred2265

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Edited By fred2265

Demo is great :)

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samcotts

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Edited By samcotts

Giant Bomb community <<<<

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samcotts

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Edited By samcotts

@Bourbon_Warrior said:

Jeff REALLY loved this game. So he gave it 5 Stars, problem?

Shame so few people seem to understand this.

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steveurkel

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Edited By steveurkel

I want this but they are dirt bags to not have released a PC demo. Hmmm, play on my $1500 state of the art computer butt naked in my leather chair and my giant monitor and mouse/keyboard I have honed competitive quake gaming for the past 15 years, or play on the cold couch butt naked with a TV 15 feet away and laughable control scheme?

Consoles are terrible (I have ps3, and xbox 360 and about 45 games for both so fuck you if you disagree

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Sooty

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Edited By Sooty

@steveurkel said:

I want this but they are dirt bags to not have released a PC demo. Hmmm, play on my $1500 state of the art computer butt naked in my leather chair and my giant monitor and mouse/keyboard I have honed competitive quake gaming for the past 15 years, or play on the cold couch butt naked with a TV 15 feet away and laughable control scheme?Consoles are terrible (I have ps3, and xbox 360 and about 45 games for both so fuck you if you disagree

If they're so terrible you must be a fucking masochist to bother owning them and partake in buying so many games for them then, right?

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mnzy

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Edited By mnzy
@Cynical_Gamer said:

EA money hats? Giant Bomb hurting on getting games early to review?

You idiot?
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deactivated-631f5ebbad058

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Is it just me, or have most of the early reviews of Syndicate failed to mention even a passing resemblance to Deus Ex: Human Revolution, right up to the extremely similar trailers, visual design, themes, and so on? Not that I'm implying there's any sort of conspiracy going on, but after Deus Ex it's hard to look at Syndicate as being especially... original with many of its ideas or its aesthetic.

Frankly, it's also strange that reviewers haven't really mentioned the disconnect between the cold, authoritative, passionless 1984-inspired presentation of the original game, and this brand-new Daft Punk's TRON world. Thematically, mechanically or visually, there's almost nothing connecting this Syndicate with its predecessor.

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Xander

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Edited By Xander

"The proletarians will never revolt, not in a thousand years or a million . . . The Rule of the Party is for ever." (Orwell, 274)

;)

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Ares42

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Edited By Ares42

So, after having played this a bit, coming straight off Darkness 2 this game is quite a disappointment. They are both very similar games in that they are the traditional linear FPS with abilities,but Syndicate just comes off as half-assed compared to Darkness 2. Additionally, the narrative is miles better in Darkness 2. To Syndicates defense though it is a better shooter, and I could've definitely seen this game actually being a good online shooter. Just too bad there's no competitive mode. But I'm inclined to believe a lot of Jeffs praise for this game comes from an actually well done cooperative online portion, which is rare to find these days. It reminds me of the Battlefield 3 situation with campaign vs multiplayer, and I believe that this time Jeff came out on the other side of the argument.

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G0rd0nFr33m4n

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Edited By G0rd0nFr33m4n

@Ares42 said:

So, after having played this a bit, coming straight off Darkness 2 this game is quite a disappointment. They are both very similar games in that they are the traditional linear FPS with abilities,but Syndicate just comes off as half-assed compared to Darkness 2. Additionally, the narrative is miles better in Darkness 2. To Syndicates defense though it is a better shooter, and I could've definitely seen this game actually being a good online shooter. Just too bad there's no competitive mode. But I'm inclined to believe a lot of Jeffs praise for this game comes from an actually well done cooperative online portion, which is rare to find these days. It reminds me of the Battlefield 3 situation with campaign vs multiplayer, and I believe that this time Jeff came out on the other side of the argument.

This is the first argument against/commenting on Jeff's review that made sense and was worded well, congrats sir, I can honestly say I see your point of view.

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Sgykah

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Edited By Sgykah

@Buzzkill:

you're funny cause your name is what you are. you must be the death of any party. since life is so dull and drab... or are you gonna wait for the noose to become available on steam?

i say the above with nothing but <3. <3 and nothing but the utmost respect for human life... and the greater internet f***wad theory.

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RuneseekerMireille

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Wow, this is surprising. May have to check it out now, even though I'm terrible at shooters.

It sounds quite a bit like playing an Engineer or Adept in Mass Effect, which is what I love! Would I be correct in assuming this?

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VisariLoyalist

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Edited By VisariLoyalist

@Sgykah: really? I should try kicking people more cause I ran into a couple asses

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xiaolinstyle

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Edited By xiaolinstyle

Jeff you are a tool. This is a mediocre shooter at best. Really nothing special here, and thats without the absolutely unforgiveable condition that EA/Starbreeze has released this game in. The game WILL hard lock your system(360ver), even just doing nothing in a menu, and this is even after they released a demo that had the EXACT same issues. So they KNEW and did it anyway. So yeah if that 5 stars is for corporate greed/bullshit then sure, for a good game? No.

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MonsterHunter

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Edited By MonsterHunter

I don't understand why this 'gamer' blog still posts reviews. After 4 hours of video showing endless failure for a 1 minute segment of Modern Warfare, after 'The Klingon' nerd humor that was so stereotypically unfunny I'd swear it was a parody if you weren't demanding a subscription in order to hear it, and after hours upon hours of boring 'Endurance Runs' you must realize that your creepy fanboys will watch you do anything. So why not just drop the pretense of being informative, why keep fucking up MetaCritic even more?

Giant Bomb has rewarded a perfect score to this done-to-death console FPS with a dearth of content and some mindless gimmicks, something unprecedented even for the other ridiculous game blogs. Having the ability to press a button that'll eliminate an enemy without shooting them, or make them defenseless, or make them do the shooting for you accomplishes nothing except further dumbing down this simplistic game's design. Besides, Bioshock did all of that more impressively years ago. Syndicate doesn't even look very good, with the excessive post-processing and bloom lighting making parts of it a blurry mess, and of course it has the same (lack of) technical prowess as any other game developed primarily for consoles. On the other hand, judging by your Mile High attempts, Syndicate might actually be easier to understand than the Modern Warfare series, allowing it to be fully appreciated by 'gamers' whose IQs are well into the double digits, so at least they can show their co-op buddies that they aren't shit at every game.

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notthisshitagain

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Edited By notthisshitagain

"Single-player is good. I don't wanna discount it too much.. uuhhh. It is a good time. But it is.. uuhhh.. I think the co-op is probably where the real action is." - Jeff

5 stars!

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CaLe

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Edited By CaLe

The feeling of just shooting guns in this game is beyond every other FPS out there. It really deserves some credit for that.

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Edited By Ghostiet

It's amazing how much insults and butthurt this review has garnered.

For fuck's sake, people, why the fuck do you even care? You know better already, why crusade? He liked it. If he misleads someone with this review, he's not a tool - the guy who bought it on the fly with half an opinion is.

This is pathetic. Shits like MonsterHunter, who register only to spout insults and claim their opinion as truth should be kept out of here.

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smellylettuce

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Edited By smellylettuce

After muddling through for a few hours, I can say without a doubt that this game was definitely competently made, though for me it starts to wear thin after dying and going back to a previous checkpoint a couple of times. Not a bad game just slightly unenjoyable for a gamer like myself. Had the combat had a bit more style and finesse and the story a little more interactivity, I probably would have loved it as well.

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Edited By blurienh

Just finished the campaign and had a couple of goes of random co-op. This, like previous Starbreeze games, has a great sense of place and for me thats what raises it above just good, the co-op seemed well thought out and allowed for lots of variation in styles and tactics without anything feeling too much like the right or wrong way. I wouldn't give it 5 stars myself but I think there's enough quality and good ideas that a 5 out of 5 from someone doesnt seem out of place.

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AlKusanagi

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Edited By AlKusanagi

Finished it earlier today and I didn't get nearly as much enjoyment out of it. Several of the "kill everything until a door opens" battles went on a couple of waves too long, and the boss fights were pure, frustrating garbage.

However, I just started up the co-op and have done about half a dozen missions and I'm absolutely loving that aspect of the game.

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Edited By smek2

Jeff Gerstmann gives Syndicate a perfect score. My irony-meter just exploded.