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Giant Bomb Review

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The Walking Dead Review

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The Walking Dead's first season is nothing short of a masterpiece of modern horror gaming.

Robert Kirkman's The Walking Dead comic series has proved a remarkably pliant property in recent years. The comic is still going strong over 100 issues in, and the TV series loosely based upon it, despite some serious second-season hiccups, is finding new life in its third season. All this, despite an overwhelming sense of malaise related to all things zombie in pop culture these days. Granted, zombies are pretty much everywhere, and while they make for serviceable villains in just about any context, there are only so many ways you can stab, shoot, bludgeon, beat, kick, squash, crunch, or set alight the undead. They're always going to be screeching, gurgling ghouls who want to eat you, and the thrill of killing them can really only take you so far.

Lee Everett is as completely realized a playable protagonist as I can ever remember playing...
Lee Everett is as completely realized a playable protagonist as I can ever remember playing...

This is what makes Telltale's The Walking Dead such a marvel. Seemingly aware that the mere act of killing zombies is hardly enough to capture anyone's attention nowadays, lead writer/directors Sean Vanaman and Jake Rodkin have smartly focused the game on the human story of the zombie apocalypse. This is certainly in the tradition of Kirkman's writing of the comic books, but this Walking Dead tale is arguably even more gripping than Kirkman's own works. This Walking Dead puts you right in the middle of the fray as society buckles under the weight of the dead rising, and forces you to make tough decision after tough decision not only to survive, but to help others survive as well.

Split up over five episodes, the first season of The Walking Dead puts you in the shoes of Lee, a convicted murderer who may or may not actually be all that bad of a guy. You don't know, because the game is purposefully vague about your back story, perhaps so as to allow some malleability in how players see themselves. Lee is you, but Lee is still a character who speaks, emotes, and has his own distinct personality. That his dialogue choices in nearly every scenario allow for a range of responses means you can mold Lee to your play style. He's essentially a silent protagonist with a voice, if that makes any sense at all. That his voice can be so easily adjusted to your own style is a compliment to the writing, which is as mature and thoughtful as anything I've played in recent memory.

Over the course of the five episodes, Lee is joined by a variety of other survivors of the zombie apocalypse, some of which stick around for the duration of your journey, and some who simply appear for an episode or two and then are dispatched, either of their own volition, or by way of some grisly demise. One character who is a constant is Clementine, an eight-year-old girl who Lee stumbles upon in her otherwise abandoned suburban home early in the first episode. When you meet her, Clem is just a particularly vulnerable survivor, completely alone and terrified. Her parents were out of town when the outbreak hit, and until you come upon her, she'd barely had any human contact. No matter how you play Lee, it becomes apparent that this child is going to become your responsibility.

And what a wonderful, heart-wrenching responsibility she turns out to be. It is with no amount of exaggeration that I say that Clementine is one of the most fully-realized, brilliantly written child characters ever put into any kind of entertainment medium. Children are often impossible to write, given their innocence, capriciousness, and general inability to understand the world around them. Make them too dumb, and they become a shrill annoyance. Make them too clever, and they become cartoon characters. Clem is neither of these things. She is a kid who is at once capable, but deeply unsure of herself. She, like Carl from the Walking Dead comics, is forced into a situation where she must grow up entirely too quickly. That her upbringing into this ludicrously dangerous world is your responsibility is a gamble by the game's writers that brilliantly pays off. Not only do you want to protect this girl, you want to help her every way you possibly can. When that safety is threatened, it's not just Lee's on-screen anger that resonates. You feel it too.

What you have to do to keep her safe becomes increasingly grotesque and horrifying as the season wears on. Much as the comic rarely shied away from making characters do terrible things to survive, the game forces you to make constant life or death choices that can easily result in characters you like dying terrible deaths.

...but the real gem of this story is Clementine, a character I cared far more about than I ever thought possible in a game.
...but the real gem of this story is Clementine, a character I cared far more about than I ever thought possible in a game.

Choice. It's an interesting buzzword in gaming that too often boils down to a meaningless, binary path selection. If I choose A, I get this ending, and B, this other ending. The Walking Dead has these moments, but more often choice comes in the form of smaller decisions that nonetheless can have grave impact on your ability to move forward. Even your choice of tone in dialogue with other characters can have an effect on how other characters react to you in subsequent episodes. You can be the selfless hero, the selfish dick, or some amalgamation of the two. Regardless, those choices will add up over time.

Of course, the main story is always going to play out the way it's going to play out. While you can affect endings, who lives or dies, and how people interact with you, the truth is that the larger scope of the story is very much out of your hands. After all, this is a work of fiction, and as a result your choices still have to work within the machinations of the game's (apparently huge) script. In a sense, The Walking Dead is almost like an examination of fatalism. You can choose whatever path you like, but in the end, the larger world around you is going to do what it's going to do. All you can truly hope to affect is how you get to that end, and how you spend your time with others who may or may not be fated to survive.

Those choices prove a remarkable source of tension in a game that already has plenty of walking, slobbering, biting sources of tension. Ultimately, The Walking Dead treats its zombie antagonists the way the comic and TV series has--a deadly nuisance. Zombies are sentient weeds to be plucked, or simply walked around. That makes them no less dangerous, mind you, and the game certainly has plenty of breath-holding moments featuring Lee and other characters struggling against hordes of the undead. But more often, the tension comes from interactions with other people, be they fellow friendly survivors, or unfriendlies who regrettably cross your path. The choices you're forced to make in how you deal with these people is The Walking Dead's greatest fount of dread and terror. Even simple dialogue choices often left me pondering far longer than I ever expected.

To dig too deeply into the individual choices you will make is to dig up too many potential spoilers. Suffice it to say, each episode requires some tough thinking, and no matter what you choose, not everyone will survive. In this regard, Telltale's traditional episodic structuring is something of a blessing. Trying to play the entirety of season one in a single sitting is an incredibly draining experience. Emotions run high throughout each episode, which individually clock in between 90 minutes to three hours apiece. Each story is like its own individual tale, spun as part of a larger anthology. The second episode, for instance, is practically a self-contained story featuring multiple characters who never reappear, but nonetheless have a great deal of effect on what happens afterward. The writing and voice acting remains sharp throughout. Though some episodes are certainly better than others, there isn't a bad one in the bunch.

What's interesting is that very little about what makes The Walking Dead so special comes from the act of actually playing it. There's no secret sauce here that differs from Telltale's other point-and-click adventure games, save for the copious amounts of blood everywhere. You're still exploring environments, solving light puzzles, and occasionally engaging zombies that get a bit too close. But those mechanics are simple, generally uninvolving, and only occasionally frustrating. If anything, the choices and dialogue trees are the core of The Walking Dead's gameplay. Everything else is just necessary machinery to make it go.

Zombies are always a looming threat, but it's the living people you've really got to watch out for.
Zombies are always a looming threat, but it's the living people you've really got to watch out for.

Sometimes that machinery does falter, though only rarely. Though the game's cel-shaded art style looks terrific on every platform, the console versions of the game are definitely prone to frame hitch-ups and occasional crashes, at least in my experience. I did most of my playing on the PC, which generally seems to be the best version, though some players have reported issues with saves wiping between episodes on that platform. I never experienced this myself, but it's been reported pervasively enough that I feel it warrants a mention. This is one of those cases where I feel the quality of content is worth the risk of potential technical hurdles, no matter which platform you choose to play on.

Yes, The Walking Dead really is that incredible. Relying so heavily on the writing, atmosphere, and emotional content of a game to carry you through a five-episode season is a risk that has paid tremendous dividends for Telltale. The Walking Dead is no mere interactive story. It is an immaculately paced, painfully affecting story featuring some of the most lovingly crafted characters ever to appear in a video game. From the very beginning, The Walking Dead sinks its teeth in and never lets you go. It's a journey in the truest sense of the word, replete with tragedy, heartache, tension, fear, and even brief moments of catharsis. Calling The Walking Dead a work of entertainment almost seems like a misnomer, considering the heavy tone and general lack of sentimentality in the writing. This is a sad game that will weigh heavy on you long after you've completed it--it even wrung some honest tears out of me on a couple of occasions. But you'll suffer through the emotional swings because they're ultimately worth it. No matter how depressing, gut-wrenching, or flat-out horrifying The Walking Dead gets, you will want--nay, need--to finish it. It's just that good.

Alex Navarro on Google+

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JSwan13

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Edited By JSwan13

I really need to catch up on this

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dark1x

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If it weren't for the game ruining save game bug, I would agree.

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Bourbon_Warrior

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@Mystyr_E said:

don't know if it's my #1 for GOTY but it's definitely going to make top 10, maybe even top 5

It will be in the top 3 for me, but I felt the last episode was a bit of a let down, there wasn't really meaningful choices to make, great story but felt like I was just pressing the play button unlike the other episodes.

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Gordo789

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I haven't played the last two episodes yet, but after playing just the first three this is the most overrated game of the year in my opinion. Maybe that will change, but so far it seems like all your choices affect only the most meaningless parts of the game, while all the big things you wish you could choose are totally out of your hands. Like great, now this idiot character I hate likes me more/less - super. That's as much as you can really affect in this game. It's fun to be along for the ride, but it's just not much of a game.

I

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SoothsayerGB

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Not a game.

Predictable story. If you've ever watching a shitty low quality horror film, you know how Walking Dead ends the second Clem is introduced. Simple stereo-typed characters. Nothing about any one is memorable. Just obvious filler for a zombie like audience, that's easily pleased. Cheap shot quick-time events, coupled with even cheaper jump scares.

Disappointing all round and if this makes GOTY. This is the worst year for video games in a long, long time. Which makes it a shoe-in considering how this year started.

Worst thing about it was how every damn character was loaded with person excess baggage, while the writers were trying in instill threads of realism through out the plot.

Best way to sum up The Walking Dead? Its like watching the hot sexy female always trip and fall over while the big bad monster is chasing. As lazy as...

Just another internet fade based on imposed morality. Let's Play anyone?

Actually I loved it but never actually played it. Just watched a trailer and a couple Let's Play. :D

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Law313

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Edited By Law313

@BL1TZKRI3G said:

@leejunfan83 said:

it's not a game it's a QTE

Regardless of the degree of involvement this game requires, it's still the best way to experience the Walking Dead fiction.

I agree, but why wasn't the same reaction to this as it was to Heavy Rain. That in and of itself speaks VOLUMES for the industry.

EDIT: Oh, and why isn't anyone giving love to "The Witcher 2: EE as GOTY?" Thats probably my favorite RPG of all time.

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Skytylz

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Edited By Skytylz

Easily my game of the year, hopefully this game can be a pivotal moment in story telling in games.

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Undeadpool

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ALWAYS a delight to see trolls trying to be as effective as possible while CLEARLY only working off what they've picked up through trailers, articles and podcasts.

I don't even know WHAT the GOTY podcast is going to look like this year since this game has so much goodwill from both staff and users (and deservedly so).

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Xeirus

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@Gordo789 said:

I haven't played the last two episodes yet, but after playing just the first three this is the most overrated game of the year in my opinion. Maybe that will change, but so far it seems like all your choices affect only the most meaningless parts of the game, while all the big things you wish you could choose are totally out of your hands. Like great, now this idiot character I hate likes me more/less - super. That's as much as you can really affect in this game. It's fun to be along for the ride, but it's just not much of a game.

I

Maybe don't try to judge a game based on playing half of it? Especially an adventure game...

Thanks

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Alorithin

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@Xeirus said:

Maybe don't try to judge a game based on playing less than half of it? Especially an adventure game...

Thanks

The first three are par for the golf sized analogy. He's fit to decide on that selective bias.

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GalacticPunt

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Edited By GalacticPunt

This game was a hell of an experience. The most emotionally powerful game I've ever played through. The interactivity lets it get under your skin like few movies ever could. This is Game of the Year.

like dis if u cry everytim

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trolipo

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Edited By trolipo

I haven't played any of the episodes yet, but this is the most overrated game of the year in my opinion.

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Peanut

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I said this in the thread about this as GOTY, but as much as I loved the characters and story, I simply can't forgive how poor of a game it is. It's not fun and I was done with the act of playing each episode about 10-15 minutes into each one, saying nothing of the lock-ups, bugs and 4/5 wiped save files.

However, I thought the story was fantastic. Some of the turns it took could be seen a mile away and some of the illusions of choice couldn't fool a 1st grader, but the way they somehow made you give a shit about the characters and the overall story, despite how much of it was cliche zombie bullshit, is still the thing that floors me.

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VarkhanMB

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@Law313 said:

@BL1TZKRI3G said:

@leejunfan83 said:

it's not a game it's a QTE

Regardless of the degree of involvement this game requires, it's still the best way to experience the Walking Dead fiction.

I agree, but why wasn't the same reaction to this as it was to Heavy Rain. That in and of itself speaks VOLUMES for the industry.

EDIT: Oh, and why isn't anyone giving love to "The Witcher 2: EE as GOTY?" Thats probably my favorite RPG of all time.

I'm sorry, I fail to see what that says about the industry. Do you mean that the reason why people shat on Heavy Rain was because it was an original IP?

As for The Witcher 2, I personally wouldn't consider it for the list on the basis that the original game came out last year, but we all have different ways of seeing it.

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FilipHolm

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Edited By FilipHolm

Goddamnit I still need to play the last episode! Someone give me 5 dollars, now!

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turboman

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Edited By turboman

GOTY

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whitespider

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Unlike some people here, I don't think the walking dead was my personal game of the year. It was a faulty game, with clumsy mechanics, and stiff character models that made it hard to initially sell it's honest story.

However it was one of the most affecting experiences of the year. It was completely honest. And it's choices, however meaningless in the mechanical outcomes of the game, did 'feel' like they had impact.

Is it "the best game ever made bro" . No. It's an extremely solid interactive movie, with some adventure game elements.

Some people get hung up on something having to BE what they expect. If it's a game it needs "this" "this" "this" and "this.

No, you are missing the point. On this planet we experience things. Experiencing something is not about fitting a format. It's about an experience And the walking dead, was a rather good experience. Overall.

We are going to die sooner than you think, let's take with us whatever we can.

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re4ctor

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Edited By re4ctor

It's a fantastic game, but I can't call it GOTY because the moment to moment gameplay is a pretty standard adventure game. It's not a game you play because it's fun, or challenging, or has innovative/interesting mechanics, you play it for the story and the characters. And it's totally worth playing just for that, but it can't be GOTY.

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@Xeirus said:

@Gordo789 said:

I haven't played the last two episodes yet, but after playing just the first three this is the most overrated game of the year in my opinion. Maybe that will change, but so far it seems like all your choices affect only the most meaningless parts of the game, while all the big things you wish you could choose are totally out of your hands. Like great, now this idiot character I hate likes me more/less - super. That's as much as you can really affect in this game. It's fun to be along for the ride, but it's just not much of a game.

I

Maybe don't try to judge a game based on playing half of it? Especially an adventure game...

Thanks

You can play about half of a game and be able to say it's crap or not. If the game is about the journey, as walking dead is, and the person playing this game is not having a great time for the first half of it then well that makes it not a great game for them.

Thanks.

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Milkman

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@Law313 said:

@BL1TZKRI3G said:

@leejunfan83 said:

it's not a game it's a QTE

Regardless of the degree of involvement this game requires, it's still the best way to experience the Walking Dead fiction.

I agree, but why wasn't the same reaction to this as it was to Heavy Rain. That in and of itself speaks VOLUMES for the industry.

EDIT: Oh, and why isn't anyone giving love to "The Witcher 2: EE as GOTY?" Thats probably my favorite RPG of all time.

Because Heavy Rain's story was mostly horrible and The Walking Dead's story was almost universally amazing.

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tourgen

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Edited By tourgen

@Jiggaboojeeves said:

This is a bad review and really goes to show how game reviewers don't bother to dig into games beyond a surface level. If Alex had taken a look and tried, say, replaying the first two episodes and making different decisions, he'd learn how little if any meaningful interaction the player has with the world. The game relies on deception and putting up an illusion of interactivity to throttle you through linear, non-interactive moments that would be better suited to a film, than a game, because to make this a game, they've had to remove the player's ability to interact with any consequence.

For example, the scene in episode 2 where you hand out food? Nobody cares except the player. The game doesn't care what you do. The characters don't actually care. There's zero consequence for thinking about that segment in any meaningful way. Hell, the choice where you hand out the axe to one of two people plays out exactly the same way, down to the same animation of the fire axe getting stuck so that the player can be forced into a quick time event, regardless of how long or hard they thought about who to give the axe to.

The fact that The Walking Dead is getting such rave reviews is nothing but an indicator to publishers that players don't care about meaningful interaction, good gameplay, or anything beyond a linear, extremely non-interactive story with non-consequential gameplay. This review is a shame and a symptom of a larger problem - that reviewers and games press have become totally acceptable throwing actual interaction, what games are about, to the wayside for linear content told best in other mediums - film and literature.

thank you. I couldn't have said it as well so I'm glad someone took the time.

I want my interaction with the game to be meaningful. I want the interactive pieces to be well designed, fairly detailed, and I want as wide a spectrum of outcomes as possible.

The Walking Dead is a marvel of animated storytelling. But it's a below average game.

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xbob42

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@tourgen said:

@Jiggaboojeeves said:

This is a bad review and really goes to show how game reviewers don't bother to dig into games beyond a surface level. If Alex had taken a look and tried, say, replaying the first two episodes and making different decisions, he'd learn how little if any meaningful interaction the player has with the world. The game relies on deception and putting up an illusion of interactivity to throttle you through linear, non-interactive moments that would be better suited to a film, than a game, because to make this a game, they've had to remove the player's ability to interact with any consequence.

For example, the scene in episode 2 where you hand out food? Nobody cares except the player. The game doesn't care what you do. The characters don't actually care. There's zero consequence for thinking about that segment in any meaningful way. Hell, the choice where you hand out the axe to one of two people plays out exactly the same way, down to the same animation of the fire axe getting stuck so that the player can be forced into a quick time event, regardless of how long or hard they thought about who to give the axe to.

The fact that The Walking Dead is getting such rave reviews is nothing but an indicator to publishers that players don't care about meaningful interaction, good gameplay, or anything beyond a linear, extremely non-interactive story with non-consequential gameplay. This review is a shame and a symptom of a larger problem - that reviewers and games press have become totally acceptable throwing actual interaction, what games are about, to the wayside for linear content told best in other mediums - film and literature.

thank you. I couldn't have said it as well so I'm glad someone took the time.

I want my interaction with the game to be meaningful. I want the interactive pieces to be well designed, fairly detailed, and I want as wide a spectrum of outcomes as possible.

The Walking Dead is a marvel of animated storytelling. But it's a below average game.

It doesn't matter how good of a "game," it is in this context. It's purely an entertainment piece. It is there to keep you engaged. Not every great video game has to play great. And Alex absolutely did mention how the choices don't really matter. None of that really matters to him, or to me, though.

It's a shame video games are called "games," because there are far too many people who think every single one needs to play like the first time you played Super Mario Bros. It's like saying that because a movie is a visual medium, every single one has to rely on incredible cinematography to be good. It's silly, and does a disservice to gaming as a whole in my opinion.

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Shaanyboi

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easily my GOTY.

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@trolipo said:

I haven't played any of the episodes yet, but this is the most overrated game of the year in my opinion.

I haven't seen a James Bond film before, but Skyfall is the most overrated film of the year in my opinion.

See how that doesn't work?

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MysteriousBob

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@Law313 said:

@BL1TZKRI3G said:

@leejunfan83 said:

it's not a game it's a QTE

Regardless of the degree of involvement this game requires, it's still the best way to experience the Walking Dead fiction.

I agree, but why wasn't the same reaction to this as it was to Heavy Rain. That in and of itself speaks VOLUMES for the industry.

Because Heavy Rain had terrible voice acting, a laughably bad story and awful pacing. Two things that are kind of important in 'interactive drama'.

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EnduranceFun

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Edited By EnduranceFun

Who says Alex only gets to review bad games? He reviewed two frontrunners for GotY (Journey and now The Walking Dead)!

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2HeadedNinja

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Edited By 2HeadedNinja

I'm so torn about this game ... There is no doubt I loved it. It made me cry, it made me angry and it made me laugh. None of that happens often with me in games. Even though deep down I realized quickly that the overall story wont change that much no matter what I do I still was sucked in by every single decision. Who gets the food? Doesnt mean a thing in the grand picture but I still was pondering for a while about that. Same with almost every other decision. Add to that the brilliant parts of the game where even QTE dont mean anything. There is no way you can succeed in certain QTEs (especially in EP5) but still, I was hammering the Q key and getting more and more desperate in the process. The ending of EP4 was a brilliant moment to ... the game lets you pick an answer to the guy that took Clem but never play it and it doesnt give you a "next on the walking dead" ... brilliant brilliant brilliant.

On the other hand the gamer in me sees that in parts Walking Dead is hardly a game. You walk around a bit and pick up stuff but thats it. Its not challenging, you dont have to think you just get from one story piece to the next as quick as possible.

GOTY? I cant really go that far ... I even think 5 Stars is a bit too much ... but there is no question that Walking Dead is a remarkable piece of software and I hope they can maybe build up the "game"-part of season two while keeping the level of storytelling ... and please please please ... dont bring Clem back. You made something special with her Telltale ... dont spoil it by using here as a cheap way to sell season two.

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LP3

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Edited By LP3

Can Alex get some goddamn new avatar art already? Jesus fuck.

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giant_frying_pan

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@Shtinky said:

@Sooty said:

@giant_frying_pan said:

Now make Jeff play it so he can't deny it GOTY like Red Dead.

Red Dead shouldn't get GOTY anyway for being dreadfully repetitive with too many "Ride shotgun with this guy!" moments.

That was not as bad as Brad denying Saints Row of GOTY in favour of Skyrim.

I don't disagree 2011's deliberation process was odd, but it was a different situation. At least last year the whole crew had played both games to some extent. That never happened in 2010 and because of that, RDR never got a look-in.

For the record, my own GOTY pick would have been Mario Galaxy 2 in 2010. Both it and Red Dead were better than Mass Effect 2 in my view.

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Gordo789

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@Xeirus said:

@Gordo789 said:

I haven't played the last two episodes yet, but after playing just the first three this is the most overrated game of the year in my opinion. Maybe that will change, but so far it seems like all your choices affect only the most meaningless parts of the game, while all the big things you wish you could choose are totally out of your hands. Like great, now this idiot character I hate likes me more/less - super. That's as much as you can really affect in this game. It's fun to be along for the ride, but it's just not much of a game.

I

Maybe don't try to judge a game based on playing half of it? Especially an adventure game...

Thanks

I think it's fair to judge a game based on half of it, and don't know why this would be especially unfair for an adventure game. After 3 episodes, I don't think this game is all that great. A lot of people seem to think it's GOTY material and FOR ME it is not that at all; not even close. It's a fine game, probably even one of the better games of the year, but my experience with it so far is not in line with all the praise it has received. Like I said, very clearly, this might change in the last two episodes, but as it stands I'm not that impressed.

Cheers.

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Your choices don't really matter as much as people seem to think.

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@MysteriousBob said:

@Law313 said:

@BL1TZKRI3G said:

@leejunfan83 said:

it's not a game it's a QTE

Regardless of the degree of involvement this game requires, it's still the best way to experience the Walking Dead fiction.

I agree, but why wasn't the same reaction to this as it was to Heavy Rain. That in and of itself speaks VOLUMES for the industry.

Because Heavy Rain had terrible voice acting, a laughably bad story and awful pacing. Two things that are kind of important in 'interactive drama'.

this,

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@Jiggaboojeeves said:

This is a bad review and really goes to show how game reviewers don't bother to dig into games beyond a surface level. If Alex had taken a look and tried, say, replaying the first two episodes and making different decisions, he'd learn how little if any meaningful interaction the player has with the world. The game relies on deception and putting up an illusion of interactivity to throttle you through linear, non-interactive moments that would be better suited to a film, than a game, because to make this a game, they've had to remove the player's ability to interact with any consequence.

For example, the scene in episode 2 where you hand out food? Nobody cares except the player. The game doesn't care what you do. The characters don't actually care. There's zero consequence for thinking about that segment in any meaningful way. Hell, the choice where you hand out the axe to one of two people plays out exactly the same way, down to the same animation of the fire axe getting stuck so that the player can be forced into a quick time event, regardless of how long or hard they thought about who to give the axe to.

The fact that The Walking Dead is getting such rave reviews is nothing but an indicator to publishers that players don't care about meaningful interaction, good gameplay, or anything beyond a linear, extremely non-interactive story with non-consequential gameplay. This review is a shame and a symptom of a larger problem - that reviewers and games press have become totally acceptable throwing actual interaction, what games are about, to the wayside for linear content told best in other mediums - film and literature.

This part right here, the player cares, is the important part.  
If the game can get the player to care about what choice he/she is going to make, then that is something that other mediums really can't replicate in the same way.  Take for example the part with the food that you mention.  It really couldn't have had the same impact if it was in a movie. The main character could have been tasked with handing out the food, and there could have been some touching scenes involved, but it still wouldn't have that personal impact.  
That moment where you start to go over your possible actions, and thinking about the possible consequences, is something that couldn't happen in a film. That moment right there, and the emotions it brings up, is the important part.
 
Now, I realize the importance of actually having consequences for the actions the player chooses, and I agree that it is one of the places where TWD and other games can still improve. Because if the player makes a choice and then feels like it didn't really have an impact, the next time a choice comes up it won't carry the same weight and the player won't care as much.  
 
This doesn't really matter when you are playing through it for the first time, though. When you aren't aware of how big or small the consequences will be, you feel like your choices really do matter a lot. Which leads to something a film really can't accomplish. Making a really free-form, non-linear story would of course make it even more impactful, but the fact that TWD manages to make as big of an impact as it does means that it by all means deserves to be praised, even if it is just a really well done illusion of choice.
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R.I.P. Lee Everett

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bkbroiler

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@Rothbart said:

@Jiggaboojeeves said:

For example, the scene in episode 2 where you hand out food? Nobody cares except the player.

This choice quote invalidates your argument of it being a bad game. The fact that the player DOES, in fact, care about who gets the food is a tremendous accomplishment to characterization. Many times the illusion of choice is much more powerful than true choice; to wit, it doesn't really matter if the outcome of my choices are the same as the outcome of somebody else's choices, because the feelings we had while playing the game are entirely personal. When you're immersed in a game you don't need to peel back the layers of systems and such since you know that you did this or that, and it doesn't matter what you could have done because you didn't do that.

Long story short, even though my choices *technically* might not have had much impact, the feeling I had while making them certainly did.

Also it totally does come up again who you give the food to. Alex is is completely right in his review that your choices don't change the world, but they change how people think of you.

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I don't think Walking Dead is a masterpiece, but it was good fun. Now, if only there were some more gameplay elements and real, moral choices that do affect the storyline.

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umdesch4

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I would like to see this win GOTY, not because it had the best gameplay of anything I played this year, but to send a message to the industry that STORY MATTERS, and choice (or at least a compelling illusion of choice) can be done in a satisfying way. If more games that have excellent gameplay, graphics, and production values would strive for this level of storytelling, we'd all be better off...

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@bkbroiler: In that episode. Twice if you saved food for yourself.

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I don't know what I can say here that I haven't already said in the forum, buy I'll just say that the way the game made you care about your choices and characters was unprecedented. GOTY all the way.

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Definite GOTY canidate

Also Lee should be up for best character too

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@Law313 said:

@BL1TZKRI3G said:

@leejunfan83 said:

it's not a game it's a QTE

Regardless of the degree of involvement this game requires, it's still the best way to experience the Walking Dead fiction.

I agree, but why wasn't the same reaction to this as it was to Heavy Rain. That in and of itself speaks VOLUMES for the industry.

EDIT: Oh, and why isn't anyone giving love to "The Witcher 2: EE as GOTY?" Thats probably my favorite RPG of all time.

Because it's a 2011 game.

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Fuuuuuuuuuuuuuuuuuuuck even the banner image on the homepage for this review is mega bumming me out with emotions.

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There's a moment I'll never forget in episode 2 where you're given the option to kill Danny, and this after we had just heard they planned to kill Clem because she didn't have enough meat on her to sell. I was angry as all hell and when Danny started taunting me I executed him even though I'd been trying to play Lee as an altruist. The tiny scream and look of horror and fear on Clem's face when she saw what I did gave me a genuine "Oh my God, what have I become?" moment. Unlike in any other story, I wasn't watching a character make that decision, it was ME who succumbed to rage and vengeance and that one scene of Clem's reaction, without any dialogue, causes me to feel ashamed and horrified at my own actions. No other form of media has ever made me feel that strongly.

In games like ME you're pretty much a protagonist without a character arc whose choices heavily influence the narrative. This is a game where you have little influence over the overall narrative but I'd argue that it's more immersive since they instead give you full control of your character development based on your personal ethics and morals. It's a Role-Playing Game in the purest sense of the word.

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Seems I take greater exception to smoke and mirrors than others. This is barely a video-game at all, to the point where I kind of can't stand the amount of hyperbolic praise its receiving from gaming press. It's fine, but it robbed me, the player, of real, actual factual choices that should be genuine in the medium of video-games. Like Aeris dying via cutscene in FF7, I felt nothing during most of this games darker moments as I had no real hand in what happened. Maybe I'm only aware of this as I was forced to play through the first couple episodes multiple times due to switching platforms and saw behind the machinery, but the magic so many claim to be within this title did not work on me. Jake and Sean are smart, thoughtful guys but they need to figure out gameplay and making me feel like part of the experience rather than a passive observer going forward or these will be looked upon in the long-term as mildly interesting experiements but not the watershed moment in gaming history some think they will be.

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@Kraznor: Baboo!

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Oh God... those screenshots are making me feel again! CLEMENTINE!!!

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@Hydralysk said:

There's a moment I'll never forget in episode 2 where you're given the option to kill Danny, and this after we had just heard they planned to kill Clem because she didn't have enough meat on her to sell. I was angry as all hell and when Danny started taunting me I executed him even though I'd been trying to play Lee as an altruist. The tiny scream and look of horror and fear on Clem's face when she saw what I did gave me a genuine "Oh my God, what have I become?" moment. Unlike in any other story, I wasn't watching a character make that decision, it was ME who succumbed to rage and vengeance and that one scene of Clem's reaction, without any dialogue, causes me to feel ashamed and horrified at my own actions. No other form of media has ever made me feel that strongly.

In games like ME you're pretty much a protagonist without a character arc whose choices heavily influence the narrative. This is a game where you have little influence over the overall narrative but I'd argue that it's more immersive since they instead give you full control of your character development based on your personal ethics and morals. It's a Role-Playing Game in the purest sense of the word.

That was my favourite episode and moment of the whole game, it reinforced the idea of don't trust anyone outside the group. That moment killing Danny, I knew the group didn't want me too but I loved it was a chance to show who the alpha male was and what would happen to anyone that crossed the group and was the moment I was fully on board for the rest of the season. Man Episode 2 was great had the best choices and time to get to know the group apart from that awful QTE that led up to that section with the electric fence, had to quit out of the game and figure out what the hell was going on.

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AV_Gamer

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Great Review. Possibly your best.

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@xbob42: Explain how it does a disservice to gaming as a whole, in your opinion. Keep in mind, I too love this game a lot, but even I realize that the "game" part is a little limited.
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@Encephalon said:

Oh God... those screenshots are making me feel again! CLEMENTINE!!!

It's ok man. Our nightmares and panicked screams at night will eventually fade.

...right?