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Wolfenstein: The New Order

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Giant Bomb Review

100 Comments

Wolfenstein: The New Order Review

4
  • XONE
  • PS4

Wolfenstein: The New Order is smarter than a game called Wolfenstein probably has any right to be, yet it still manages to capture the hyperviolent spirit of its predecessors.

Wolfenstein: The New Order is a lot of things. First and foremost, it is yet another update of id Software's enduring Wolfenstein franchise, a series mostly defined by its core concept of you shooting Nazis in the face. That's certainly one piece of The New Order, but developer MachineGames builds upon that core idea in several different ways. All the copious blood splatter and limb-exploding tech is joined by greater focuses on characterization, on pulpy sci-fi stylization, and, most importantly, on memorable storytelling. Which isn't to suggest that The New Order is successful in all of these areas. The New Order never quite settles on a consistent tone, nor does it often seem willing to afford its much-better-than-average characters enough time to really establish themselves to the player. It's a game that often feels like it's in a gigantic hurry to get the player to the next bout of Nazi killing, often at the expense of the character and world building the developers were clearly striving for. Yet The New Order mostly succeeds by virtue of how good the moments of character and world building you do get are, and by how rock solid the gameplay tends to be.

Nazis need killin'? Time to call BJ Blazkowicz.
Nazis need killin'? Time to call BJ Blazkowicz.

The New Order once again puts you in the blood-soaked boots of William "BJ" Blazkowicz, the lump of gun-holding meat that has starred in pretty much every version of Wolfenstein ever made. At the start, Blazkowicz finds himself in the middle of a D-Day-flavored raid on a massive Nazi compound...in 1946. In this game's timeline, World War II is still raging, and the Nazis have suddenly started surging across Europe thanks to a wealth of terrifying new technology. Blazkowicz and his band of brothers are sent to destroy the base occupied by the Nazi war machine's current leader, General Deathshead. That mission goes terribly awry, and in the fallout, Blazkowicz is gravely injured by a piece of shrapnel that lodges itself in his skull. His living, but mostly comatose body is found and dropped off at a Polish insane asylum, where he spends the next 14 years in a vegetative state.

Flash forward to 1960, and Blazkowicz suddenly finds himself called into action after the Nazis decide to close the asylum by killing all the patients (and the kindly family that runs the place, for good measure). Alive, but still at least partially broken, Blazkowicz quickly disposes of the assault team sent to the asylum, only to realize just how far down the world has fallen. The Nazis won the war, and their tendrils extend to nearly every corner of the globe. Every major city has been nuked and replaced with grotesque concrete monuments to the Nazis' many successes, and what little resistance still exists has mostly been cornered or captured. This places Blazkowicz, a character primarily defined by his ability to kill anything with a swastika emblazoned upon it with swift aplomb, into an unfamiliar, deeply uncomfortable situation. As written in The New Order, Blazkowicz is essentially an antiquated weapon that's been left out to rust for too long, suddenly thrust into a theater of war that initially appears beyond his capabilities.

It's an interesting idea that, like too many ideas in The New Order, never feels fully explored. Blazkowicz comes with no shortage of gruff, brooding narration, in which he espouses half-formed ideas about this new world around him, how he fits into it, and what a life outside of war would even look like for someone like him. Most of this dialogue is actually kind of terrible, but the ideas they're built around are interesting, if rarely allowed much room to breathe. When Blazkowicz first awakes from his 14 years on the shelf, he's wobbly, out of sorts, and occasionally passes out for random bursts of time. Then, suddenly, he's mostly fine. What few instances we do get of him showing these sorts of symptoms are merely used as stylized segues for cutscenes. When it comes time for Nazi killin', Blazkowicz only ever falters when the player does. Instead of portraying him as the broken down war machine he's initially presented as, he mostly just operates as yet another all-too-capable first-person shooter protagonist. That's fine, I guess. It just feels like it betrays the more interesting concept of what the game apparently sees Blazkowicz as, versus what he actually is in practice.

Blazkowicz's fellow freedom fighters are a far more interesting lot, which is why it's a bit of a shame that you don't get a great deal of time with those personalities during the main game. Standouts include the crippled Caroline Becker (who players of 2009's Wolfenstein will most likely remember), the reformed Nazi Klaus, his ultra-strong, Hodor-like companion, Max, as well as one of two soldiers you fight with in the game's opening battle. You'll actually have to make a choice as to which of the two die during the end of that first level, a choice that has ramifications on how the timeline plays out. Those ramifications essentially boil down to some different allies appearing during the course of the game, as well as a few minor mechanical changes, but just in concept, it's interesting notion that I wish MachineGames had gone a little further with.

There are a number of memorable characters in The New Order, but few of them are given ample time to shine.
There are a number of memorable characters in The New Order, but few of them are given ample time to shine.

All of these characters have key roles to play in the main storyline, and some of those roles are pretty great. Unfortunately, the build-up to some of the best character moments is often lacking. Instead, most of your interactions during missions boil down to people telling you where to go and how to get there. The more interesting character stuff tends to fall into hurried cutscenes, quick bits of conversation while you walk around the rebel base between missions, and biographical information buried in the game's menus. At times, the script finds unexpected ways to make these characters seem like actual, genuine people, and at others, it seems to forget about them in favor of pushing you back into the action as quickly as possible. The actors who voice them do terrific work with the sometimes clumsy, overly expository dialogue they've been handed. In the few moments you are allowed to engage with these characters, you can see shades of The Chronicles of Riddick: Escape from Butcher Bay, and The Darkness, two games that the former Starbreeze developers that founded MachineGames previously worked on. Those are games revered as much for their strong character work as they are for their richly detailed worlds and tight, brutal gameplay. The New Order feels like an earnest attempt to fashion Wolfenstein into something much like them.

You especially get those Riddick/Darkness vibes when exploring The New Order's world. Though levels are generally more claustrophobic than in the Wolfensteins of old, there's ample reason to poke around where you can. Every environment is chock full of historical newspaper clippings, propaganda posters, hidden records (which feature Nazi Germany's take on pop hits of the era), and the like. Even just standing around and listening to conversations between other characters reveals more than you'd typically expect. The stuff you'll discover while exploring makes up for a lot of the details you'll miss if you only pay attention to the main story, and even if you don't feel like collecting, it's worth looking around just to take in the scenery. Granted, a lot of that scenery leans on the monochromatic and/or deeply depressing side. This is a harsh, fascist world built almost entirely out of concrete, after all, which doesn't leave a lot of room for variance in color schemes, nor visual splendor. Still, there are some memorable setpieces in The New Order and the overall look of the game is pretty great. It's not a visual powerhouse, but every environment feels distinctive, every character is nicely expressive, and the action runs at a mostly smooth clip on both the Xbox One and PlayStation 4.

As good as its characters and levels are, there's a nagging issue that pops up all throughout The New Order, and it's one of tone. No, nothing about the game is especially offensive, unless you just don't like copious amounts of gore, harsh war imagery, or looking at anything related to Nazis in general. The issue is consistency, or a total lack thereof. The New Order is a game that simultaneously wants to be a dark, introspective look at the depths of human cruelty, and a crazy, over-the-top alternate historical sci-fi caper. In one mission, you will find yourself working undercover in a concentration camp, watching people get tortured, hiding under a pile of emaciated bodies headed for the incinerator, and witnessing other similarly disturbing things. Not long after, you're chuckling as you find yourself rocketing off to a Nazi base on the goddamn moon. When the game does decide to go dark, it usually handles the subject matter with decent enough care, and it's not as if the crazier sci-fi elements negatively impact the game. If anything, The New Order is at its best when it decides to get really ridiculous, as in the aforementioned moon base level, which is one of the best missions in the game. It's just that The New Order never quite finds a good balance between its sillier side and its darker aspirations, which leads to some jarring tonal shifts when it lurches from one side to the other. You're never quite sure if you're supposed to be affected by the direness of the situation or just grinning at the insanity of it all.

It's forgivable if you opt for the latter. As much as The New Order strives toward emotional connection with the player, it's often at its best when it just decides to be a frenetic shooter. The New Order offers up no shortage of opportunities to kill lots and lots of bad guys, though how you choose to do so is surprisingly open-ended. If you're of an old school mentality, simply double-fisting two giant guns and blowing everything in your path into a cloud of blood and viscera is a completely sensible and satisfying way to go about things. Sometimes that's also a very difficult way of going about things, as alerting every nearby enemy to your presence often leads to a quick, brutal death. In combat mode, enemy AI is pretty sharp, meaning enemies will actually work together to try and flush you out if you're hiding behind cover. Sometimes, it's better to take a stealthy route. I know, I know, what is stealth even doing in a game like Wolfenstein? You'll be forgiven for assuming stealth mechanics in a game like this would be terrible, but they actually aren't. Whether you're using a silenced pistol or just a trusty knife, there's ample opportunity to sneak around and kill enemies without ever being spotted, and the game is surprisingly well designed for this kind of tactic. This is especially useful when dealing with commanders, who have the ability to summon reinforcements as soon as you're spotted. Enemy AI is a bit more, shall we say, generous, when they're not aware you're around, so it's completely viable to sneak your way through multiple sections of The New Order, and it's surprisingly fun to do so.

The action in The New Order is often exciting, even if the weapon variety isn't.
The action in The New Order is often exciting, even if the weapon variety isn't.

And if you don't, again, you can just shoot everything to death all the time. Sometimes I very much did, especially in The New Order's bigger, crazier levels. When you're in an intense firefight with a dozen or so enemies all bearing down on you, the chaos that results is both harrowing and highly entertaining. The only real letdown of the gunplay pertains to the weapons you're given. I never really fell in love with any of the guns in the game. Some, like the automatic shotgun, or the multipurpose laser cutter, can lead to some pretty spectacular deaths, and the shooting in general has a good, solid feel to it. I just kind of wish the weapons had been a little more out-there, I suppose. Considering how insane this retro-futuristic world is, with its speculative technologies and horrible death robots and whatnot, it's surprising to me that the guns you're given feel so utterly familiar. It's another case where the game tries to strike a balance between the realistic and the insane, and as a result, most of the guns just seem like slightly more futuristic versions of the same sorts of guns you'd find in any first-person shooter. The destruction that results from their use is certainly fun to watch unfold, though.

Giving credit where credit's due, Wolfenstein: The New Order is a great deal more ambitious than you would ever expect yet another Wolfenstein reboot to be. This is a game that could have easily just slapped another quick-and-dirty Nazi invasion plot together and leaned entirely on the shooting of things to get by. Instead, MachineGames has obviously gone to great lengths to turn The New Order into something more than that. It tries to create stakes that go beyond the basic scope of "kill those bad guys because they're bad," and even when it fails to completely take advantage of those stakes, there's still enough excitement, enough intrigue, enough humanity in its story to keep you interested. Even if its ideas only scratch the surface of something deeper, Wolfenstein: The New Order still delivers an experience well worth your time.

Alex Navarro on Google+

100 Comments

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SpiderJerusalem

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I'm extremely surprised by this. Might have to pick this up.

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StingingVelvet

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@clush said:

Not sure what you mean with linear and cinematic, but this game is nothing like call of duty. It's not some heavily scripted critical path railway kind of deal, it's way more oldschool than that. NOLF comes to mind as something to compare it to, gameplay wise.

Just going by what I saw in the quick look and read in reviews. The quick look was excruciatingly railroaded with constant breaks for cinematics or scripted moments. If it turns into NOLF later on then call me interested.

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tourgen

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can't wait to play this. getting the PC version Friday. anyone know how many DVDs are in the case?

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clush

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@clush said:

Not sure what you mean with linear and cinematic, but this game is nothing like call of duty. It's not some heavily scripted critical path railway kind of deal, it's way more oldschool than that. NOLF comes to mind as something to compare it to, gameplay wise.

Just going by what I saw in the quick look and read in reviews. The quick look was excruciatingly railroaded with constant breaks for cinematics or scripted moments. If it turns into NOLF later on then call me interested.

Yeah, the level they played in the quicklook is pretty linear, and there is some of that, but it's more the exception than the rule.

What they did, mechanically, is pretty cool. Typically, most levels have one or two enemy officers walking around, whose entire deal is they start radioing in reinforcements once they get spooked. This encourages playing stealthily at least until you manage to take them out, after which it's up to you to either keep ninja-ing it up or go guns blazing. The level design is generally open enough to allow for some wildly different approaches. NOLF might be a bit of a stretch (been a while since I played that, though) but it's definitely closer to the mark than CoD.

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Shaka999

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Wasn't planning on touching this, but if the story isn't a complete throwaway then maybe I'll check it out.

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mrbubbles

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Edited By mrbubbles

I haven't finished it yet but I have enjoyed all of my time with it. Which is great because I've been wanting a new shooter to play. Plus getting access to the Doom beta is a very nice bonus :D (the original Doom is my favorite game of all time).

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FMinus

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Edited By FMinus

Who in todays times pays full price for games, you have 50 sites that offer discounts and you get a Steam code. I gave 30EUR for Wolf from a local site, which is 20EUR less of what they want on Steam.

@seiru said:

Too bad you have to support Zenimax to play this.

Don't worry Oculus will have such penetration as Track I.R. is, meaning it will be in some homes, but the vast majority will be without one. VR is fun and dandy, it's cumbersome and another add-on to an already expensive setup, which limits your other functions largely, like drinking whilst playing games to give you a small example.

I love what Track I.R. does, it comes handy in most simulation or FPS games, but I still don't own it, and it's a fraction of what they will want for the Rift, granted the Rift is a whole other experience, but I do believe firmly it's going to be a niche product at best.

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clapmaster

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Alex got to review a good game? Every time this happens I imagine he feels like it's his birthday.

Nah he's been playing Mario Kart 8 for like 3 weeks.

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TreeTrunk

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mr_creeper

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Perhaps I should reconsider my stance on this game...that Quick Look really turned me off to it.

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csl316

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Yay. Just got done installing and downloading. Now I get to wait another 20 hours before playing it, hurrah!

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yukoasho

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Sounds like a developer getting into its own, trying to make a game that's both smart and true to Wolfenstein, and creating something that's worthwhile even with its rough edges.

Here's hoping MachineGames gets a chance to iron out the issues in a sequel.

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Nyhus

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Im glad this isnt a clusterfuck game. Really liked the previous one, but was still sceptical.

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dr_mantas

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I'm not surprised at all, since the previous game was also pretty good, and this showed pretty well in trailers.

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John1912

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Im prob like half way through? This isnt quit scratching the itch for me. Levels are kinda bland, as are the enemy types. Still, good production values, solid game all around.

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Vod_Crack

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@valeo said:

There is no way this game is worth $80 AUD.

$20, max. Quick look made the game look horrible, in my opinion. A bit like a game from 10 years ago that has been updated in HD. (and the sound downgraded)

There is no way this game is worth "X" amount of money because... I haven't played it.

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butano

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Edited By butano

Just beat the game on Hard. Took around 12 hours to do so on PC. Definitely going back to do the other timeline. It's a fantastic game that I think will be lost in the flood when GOTY comes around. So far my favorite game of 2014.

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peritus

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Perhaps I should reconsider my stance on this game...that Quick Look really turned me off to it.

It did the opposite for me.

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mr_creeper

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@peritus said:

@mr_creeper said:

Perhaps I should reconsider my stance on this game...that Quick Look really turned me off to it.

It did the opposite for me.

Hope you enjoy it. It just made the gameplay seem dull to me.

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Garviell

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I think this game is much better on PC than it is on consoles.. After watching the quick look i thought the gameplay looked kinda stiff and bad.. But then i got it on PC and the moment i first did a slide while dual wielding assault rifles while gunning down nazis.. Well i started grinning and i havn't really stopped.

This is the best shooter i've played this year.. Its not perfect but damn it to hell its good.

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Corvak

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QL made me interested. Currently in the middle of a move, but will have to play this when i'm settled.

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Don't know why so many people thought this game was going to be any sort of bad. I knew from the start this would be something special, and as it turns out, I was right, only it actually managed to surpass my expectations. I never really expected for the story to be as involved as it is. I'm absolutely loving the hell out of this game and it's certainly the best thing I've played this year, and one of the best FPS to come along in a long time.

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StingingVelvet

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@clush said:

Yeah, the level they played in the quicklook is pretty linear, and there is some of that, but it's more the exception than the rule.

What they did, mechanically, is pretty cool. Typically, most levels have one or two enemy officers walking around, whose entire deal is they start radioing in reinforcements once they get spooked. This encourages playing stealthily at least until you manage to take them out, after which it's up to you to either keep ninja-ing it up or go guns blazing. The level design is generally open enough to allow for some wildly different approaches. NOLF might be a bit of a stretch (been a while since I played that, though) but it's definitely closer to the mark than CoD.

Interesting. Well I'll watch 20 minutes or so of some random later level on youtube and if it looks better maybe I'll get this next week or so. Thanks.

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This game is my biggest surprise of the year so far. I think it is worth every penny of the full retail asking price at release. Yes, it's single player. No, you will likely not want to pour hundreds of hours into it like you would if you got hooked by a multiplayer shooter. YES, you will have more fun in the time you do spend with this game. It's a blast.

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Klager

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This game is my biggest surprise of the year so far. I think it is worth every penny of the full retail asking price at release. Yes, it's single player. No, you will likely not want to pour hundreds of hours into it like you would if you got hooked by a multiplayer shooter. YES, you will have more fun in the time you do spend with this game. It's a blast.

Agreed. I had way more fun with this than any game in recent memory. Gameplay feels superbly tuned and has great feedback. It's kinda like watching Fast & Furious 5 or 6 in the cinema, sure it's not Oscar worthy storytelling, but you won't see another movie that year that gives you so much entertainment back, penny for penny.

It's also good for two solid playthroughs to explore both timelines, and try different playstyles.

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Edited By Tordah
@civid said:

I've played and loved all of the Wolfenstein-games and while they're most certainly silly and had a pulpy sensability to them, I never saw them as 'stupid'. The 2009 Wolfenstein is flawed, but fairly ambitious, Wolfenstein 3D was pretty much revolutionary and Return to Castle Wolfenstein is still to this day my favorite FPS game of all time. I don't really see why one should be surprised that a game in this series is ambitious and well made since all of them have been.

I hear you, and I must say I agree. There hasn't been a single bad Wolfenstein game yet. Even Jeff gave the previous Wolfenstein 4 stars.

However, I think the constant doubt that the next game will turn out terrible is fairly logical since they've been so far apart and always with a new developer behind the wheels. I've been guilty of this skepticism myself since Wolfenstein 2009 was first announced.

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Edited By Frumpa

@bybeach: Oh dear - well heres the scoop pal. Here in australia we pay 80 for AAA games on steam and we're generally happy to do so. A few years ago you would be charged 120 at EB for a new game unless you were savvy enough to go next door and quote that price to thier competitor.

Thing is, a new game IS probably worth upwords of $80. A lot of effort went into this shit and people need to get paid. I mean a coffee these days costs you over 5 bucks - surely a 12 hour game is worth 12 coffees?

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realkman

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I really wasn't sure about this game, but I think I might get it after all.

I'll probably wait a bit though, considering it's $70 in Canada right now.

Good review Alex.

I just saw that too. It's like the 90s all over again.

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@bybeach said:
@realkman said:

@seiru said:

Too bad you have to support Zenimax to play this.

Indeed, sixty dollars on PC too.

I bought it. So far I am enjoying it.

While I do not know the bottom line about the Oculus suit, I am never happy about spending 60.00 on a Pc video game. Jeff seems to think otherwise I get the impression. It's one of the few things, like his review of Wolfenstein 2009, that I disagree with.

Spending $60.00 makes me butt-hurt. But I did it, and I have spent 60.00 on a Pc game before.

It's 70 bucks in Canada. No hella way.

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gutterkisser

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@frumpa said:

@bybeach: Oh dear - well heres the scoop pal. Here in australia we pay 80 for AAA games on steam and we're generally happy to do so. A few years ago you would be charged 120 at EB for a new game unless you were savvy enough to go next door and quote that price to thier competitor.

Thing is, a new game IS probably worth upwords of $80. A lot of effort went into this shit and people need to get paid. I mean a coffee these days costs you over 5 bucks - surely a 12 hour game is worth 12 coffees?

And for what it's worth, I got it for $69 at EB today (PS4) after they price matched DSE. As much as we can get gouged down here, current gen has had some respectable pricing.

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blacklab

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Played for about an hour so far...it's pretty great.

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No Caption Provided

I got my copy. Have you?

Is that a physical copy of a PC game? I haven't seen one of those for like 10 years.

Sorry, not trying to be a dick, just thought that pretty much everyone playing PC games used steam. :)

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DLeo

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Would be awesome if the Alex/Vinny combo lead to more video reviews.

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fisk0  Moderator

@obikwiet said:

@treetrunk said:
No Caption Provided

I got my copy. Have you?

Is that a physical copy of a PC game? I haven't seen one of those for like 10 years.

Sorry, not trying to be a dick, just thought that pretty much everyone playing PC games used steam. :)

Well, you do get the benefit of a Steam key, so you'll still play it on Steam, while you still get the physical box with at least in this case pretty good artwork (sadly, that isn't often the case these days though).

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GaspoweR

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Gotta admit that box art is pretty good.

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MasterpinE

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Edited By MasterpinE

I'm unnaturally creeped out by that physical PC copy.

Anyway, I'm really enjoying my time with New Order. id Tech 5 may not be the prettiest engine around, but it does do smooth and crisp shooting. There's no need to pay any attention to the cover system even on higher difficulties. If you're good enough running and gunning is rewarding and a perfectly fine way of playing the game. It's got a railgun/laser. I love railguns.

Buying games in Aus isn't that bad. Just don't buy through Steam. Grab you're CD keys from greenmangaming or even sites like Simply CD Keys. I've bought 10+ games for steam/origin through simply and you're always paying the lowest price. Wolfenstein: New Order was $37 AUD, even came with the Doom 4 Beta key. They'll generally send through your key a couple of days before launch so preloading is available.

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Plixen

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I really enjoyed reading your review Alex. I had not really considered picking this up but before but I think that is just what I am going to do. Thanks again for your work.

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MetalBaofu

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I stared this today and only played about 5-10 minutes before my PS4 just turned itself off(it's been doing that a lot lately). I was liking what I was seeing, even though it wasn't much at all yet.

I'm going to call Sony tomorrow. I don't want to play the game anymore on this PS4 because I'm scared that it might eventually stop turning back on and I'll have the disc(Gamefly rental) stuck in the PS4.

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deactivated-64cd222f5c6ac

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I went into this game expecting it to be crap, but I'm pleasantly surprised by it. Great review Alex.

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monkeyking1969

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@seiru said:

Too bad you have to support Zenimax to play this.

Or thank god Zenimax made it so you don't even have to bother supporting anyone... if you're on the fence.

The only interesting thing I find about the game is that is has some interesting ideas that it executes upon beyond what you would expect form a Wolfenstein game. But, it does not go very far with it "what ifs" and thus cannot be a social commentary of much power. That is a shame.

People might say why does it have to be a social commentary ?

To which I say all good stories MEAN something, because all good stories have a point of view for you to grasp. The Iliad and Odyssey are social commentaries. Huckleberry Finn, Pride and Prejudice, Frankenstein and Starship Troopers are social commentaries. And, yes, Ico, Uncharted, and and Halo are in their own ways social commentaries; just as Call of Duty is a social commentary...as bombastic jingoism is points of view too.

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NeoZeon

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I haven't beaten the game yet (Think I have about four chapters left), but it is certainly a blast to play. The stealth actually works and the skills unlock not from leveling up but from doing different things: Goes a long way towards making experimentation fun. Was a great surprise to see this game come out so well.

For those curious: On most levels, taking out at least one commander, without being seen of course, reveals most of the collectibles on the map for you so you don't have to hunt around as much. It's a great idea in my eyes.

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extintor

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@metalbaofu said:

I stared this today and only played about 5-10 minutes before my PS4 just turned itself off(it's been doing that a lot lately). I was liking what I was seeing, even though it wasn't much at all yet.

I'm going to call Sony tomorrow. I don't want to play the game anymore on this PS4 because I'm scared that it might eventually stop turning back on and I'll have the disc(Gamefly rental) stuck in the PS4.

hopefully isn't a widespread RROD kind of problem but I know of two people who've had their PS4 'turn itself off' with increasing frequency.

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MetalBaofu

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@metalbaofu said:

I stared this today and only played about 5-10 minutes before my PS4 just turned itself off(it's been doing that a lot lately). I was liking what I was seeing, even though it wasn't much at all yet.

I'm going to call Sony tomorrow. I don't want to play the game anymore on this PS4 because I'm scared that it might eventually stop turning back on and I'll have the disc(Gamefly rental) stuck in the PS4.

hopefully isn't a widespread RROD kind of problem but I know of two people who've had their PS4 'turn itself off' with increasing frequency.

Yeah. From what I've seen online it is a fairly common problem, but no where near the scale of the Xbox 360 stuff.

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gaminghooligan

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I'm really enjoying this game. It's really the most fun I've had since Bioshock Infinite came out. A lot of what I love about both this and infinite is that they build very consistent world's full of secrets to uncover.

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Pretty damn fun game. Wish there was some more weapon variety. Also, I think there are some awesome potential options for multiplayer considering its gameplay is so snappy and old-school themed...looks great, sounds great, and has a good story arch. Excited to see what comes next from this series.

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sweetz

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I just finished this and I truly think it's the best first person shooter I've played since the original Bioshock. Yes, better than Infinite, better than Far Cry 3. I would have easily given it 5 stars, but hey that's just like, my opinion, man.

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abrasion

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I'm surprised to say I disagree with Vinny giving this 4 stars. Having just finished it, this game is just amazing. It really is one of the best single player FPSs I've played in a long time. It's so so so much better than it has any right to be. The ONLY complaint I have is it's slightly too long, but 95% of the game, the content is amazing. It's seriously a 5***** game. Straight up.