I really liked the ending particularly. I thought the way the game was structured was pretty clever in the end, I hadn't picked up on it until I saw the chapter select screen.
I think they could have been a little bit more explicit towards the end, at least for me the symbolism got a bit lost in a few of the more abstract moments. The way they structured it, you get the reveal at the end which adds pathos and meaning to earlier sections which were without context at the time. like for instance a the big statue of the chair at the start of each level.
I like that as a storytelling conceit, but I think it lost a little something here because the first time you saw those things, it was just a little bemusement and intrigue, it had no real context. and then at the end, on reflection, it makes sense.
I think partly they don't really manage to give you a motivation other than "follow the fox", they could have done better with that. even if it was to give you a context and motivation which they later reversed, or added to.
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