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    Rock Band 3

    Game » consists of 14 releases. Released Oct 26, 2010

    Rock Band 3 spices up the brand with the addition of a keyboard peripheral as well as "Pro Mode," and offers eighty-three new songs to rock out to.

    Some thoughts on Rock Band 3

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    JJWeatherman

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    Edited By JJWeatherman
    Note: I'm sorry for any typos that may be present. I'm a bit tired and am choosing not to proof-read this super throughly.
     

    No Caption Provided

    This isn't a review (I do plan to write one), but more like a stream of consciousness type deal where I'm going to talk about how I feel about Rock Band 3. I have quite a few things to talk about, so this may get rambly. Fair warning. 
     
    Rock Band 3 is easily one of the most anticipated games of the year for me personally. I've been into rhythm games since playing Guitar Hero 2 at a friends house back in the day. Since then, I've been deep deep into a variety of rhythm games. No other games have grabbed me quite like the Rock Band franchise though. I liked the style of Rock Band over Guitar Hero. The fact that they evolved the genre by introducing vocals and drums didn't hurt either. I played countless hours of RB1 and 2. I beat the endless setlists for each, multiple times. When I say multiple times, I mean a minimum of three times each. Needless to say, I was primed and ready for the launch of Rock Band 3. I showed up to my local Gamestop on Monday night, about 11:30 for the midnight launch. I stood in line with a bunch of other people (mostly there for Fable), and I finally made it to the counter and paid an unreasonable amount of money for a single video game. After getting it home and playing for almost exactly a week now, that amount of money I spent still feels unreasonable, but I don't regret it one bit. With that, I'm just going to jump into a bunch of random thoughts. Starting with: 
     

    The Keyboard and Pro-Keys

     
    The new keyboard peripheral is what ended up costing me so much money, but I'm glad I got it. Pro-Keys are probably the biggest change from RB2 to Rock Band 3. (It could probably be argued that Pro-guitar is bigger, but I can't comment on that as of now as I don't own a pro-guitar.) The first thing I did when I popped the game in was jump strait into Pro-Keys. I didn't want the watered-down experience of regular keys, I wanted to jump head first into this new and magical world of Rock Band Pro-Keys. I think I made the right decision, as learning my way around the keyboard, and advancing from easy onto medium (and in some cases hard), has been the most rewarding Rock Band experience I've had since I first played the drums in RB1. Harmonix has effectively translated keyboard play to Rock Band, and it's actually fun. I can't say that I have any piano training or anything, but playing Pro-Keys honestly feels like I'm playing a real instrument (probably because I basically am). The songs Harmonix has chosen to fill out the on-disc setlist are, in general, fantastic choices for playing Pro-Keys. There are actually a handful of on-disc that aren't keyboard compatible, which is weird, but most are. Not to mention the three free Doors tracks that were up on the marketplace; Light My Fire is one of the best keyboard songs currently in my library. I guess what it comes down to, is that the keyboard is a great addition. It's challenging as hell, but as someone that's deep into Rock Band, that's exactly what I want. 
     
    A dude gettin' down on keys 
    A dude gettin' down on keys 
    I want to mention the hardware itself a bit. the keyboard is about two feet long counting the little handle that the overdrive button and touch strip rest on. Speaking of the touch strip, it's kinda crazy. I was never a fan of Guitar Hero's guitar touch strip, but this one is at least out of the way. It works as you'd expect; just drag your finger across and it will gain you bonus overdrive or whatever. It's really sensitive though, as I just rest my hand over it a bit and I can hear it accidentally altering my notes as I play. There are 25 keys which are marked off in sections with the standard red, blue, yellow, etc. I can't really talk a lot about octaves or notes or whatever as I have very little knowledge of keyboards in general. It all feels nice and sturdy though. For what it's worth, there's a full sized keyboard in my house that I was messing around with yesterday. I'll just say that the keys on my RB3 keyboard feel nicer than the keys on that full-sized, semi-expensive keyboard. 
     
    The keyboard's a great addition that adds tons of fun and breathes some much needed fresh air into the series. I recommend picking up the bundle, or if you have a PS3 or Wii, pick up the keyboard separately. 
     

    Pro-Drums

     
    This is what you'll see in Pro-Drums 
    This is what you'll see in Pro-Drums 
    If I had to pick one instrument and call it my favorite, it would definitely be the drums. I even wrote a damn blog about my insane ION drums at one point. It's OK though, I didn't pay full price, I bought them used off of a friend. :) I also recently carved a pumpkin in the design of the Rock Band drum logo. As you can see, I'm a fan of drums, and I was really excited to dive into pro-drums as well. So I started playing pro-drums and I quickly realized that, "wait a second, I was kind of already playing pro-drums before...". I've had three cymbals set up for quite some time now, and I've been using them. Sure, I wasn't 100% loyal to the song in terms of always using cymbals when there's cymbal sounds and drums when there's drum sounds, but I was pretty close a lot of the time. Maybe I should take a step back and mention that the big feature in pro-drums is that it charts cymbals and drum pads separately now. That means if you hear a hi-hat, you'd better get that lazy arm up to the hi-hat cymbal. No unauthentic play is allowed in pro-drums. So as I mentioned, I'd already been doing this a bit whenever I could distinguish which pad or cymbal I was supposed to hit (at times it can be hard). The biggest challenge has been breaking the mental block of always going for a pad or a cymbal on certain songs. Since in RB2, you could hit either, and either would count just the same, I'd become used to playing certain songs in certain (incorrect) ways just out of convenience. Pro-mode says "Fuck You" to convenience and has tripped me up a couple of times, as I have had to readjust on the fly. I know this isn't the most common situation for most people to be in. I'd imagine most people are starting their cymbal-using career right now, and are probably struggling at least a bit. The best tip I can give in that situation is to set up your cymbals to exactly how you like them, and then just play some simple beats. Getting used to the placement of the cymbals was the hardest thing for me to do. I was constantly swinging and hitting air the first time I tried. That's embarrassing, but true. :P 
     
    There's not a whole lot more I can say about pro-drums. They're a great minor step up from what already existed. The thing is, the abstraction of playing drums was already extremely minimal, especially compared to playing the guitar. With Pro-Drums, abstraction has been basically eliminated completely and you're now playing honest to god drum parts. Even hi-hat rolls have been recharted to the hi-hat cymbal instead of being unrealistically charted to what is otherwise the snare pad. Pro-Drums are great. Pro-Drums are realistic. Pro-Drums are fun as hell. Moving along. 
     

    UI and gameplay changes

     
    This is kind of a wide spanning topic. I'll start with the in-song UI and gameplay. This is basically what you know and (hopefully) love. You earn stars that build in the corner as you earn points. You have a meter on the left that shows everyone's instruments, and how close the players of said instruments are to being yelled at for failing. The note tracks still scroll, and you still get little colored rectangles flying towards your face (often much to fast). There are some little tweaks here and there though, that in my opinion, aren't necessarily for the best. Exhibit A: Solo indication. It's probably a case of me not being "used to it" yet, but I often have no idea that I've transitioned into a solo while on guitar for example. The percentage counter has been removed (yet is still there for keys for some reason) and the blue color that the makeshift fretboard turned is now reserved for when you're in 4x multiplier mode. Therefore a new light blue highlight is the new solo indicator and it's really too subtle. You might think it' no big deal to not know exactly when you go into a solo, but I use the solo buttons on my guitar, and it's a big problem when it's not obvious as to when I can or can't finger tap sections of songs. This isn't a huge giant deal, as most of the time I can easily tell when I'm heading into a solo, but it's annoying when it catches me off guard. 
     
     Full Band Craziness
     Full Band Craziness

    There's a new prompt while playing guitar and drums to look out for as well. For example, when there's a super fast drum roll, instead of being forced to be super accurate and hit every note perfectly (no more, no less), it gives you a darkened section and you just need to hit the roll as fast or faster than what is charted. It's an interesting change that also applies to guitar on those fast sections where you're hammering-on/pulling-off yellow and blue really fast, for example. Sorry that I don't know all the "proper" terms, but that's why I play Rock Band and not a real guitar. :P I like this system, although I'd really prefer if pro-mode forced you to play the exact part, RB2 style. Hitting rolls too fast is definitely easier than nailing it, but that's not what I want from the mode that's supposed to push me as far as possible. 
     
    Pro-Keys note track. Notice the arrows signaling a track shift. 
    Pro-Keys note track. Notice the arrows signaling a track shift. 
    I mentioned earlier that cymbals are charted on pro-drums now. This is simply indicated by circular "gems" coming down the lane for cymbals, and the standard rectangles coming down the lane for pads. The guitar's notes are unchanged. Smaller gems still indicate hammer-ons/pull-offs. The keyboard is what is interesting/frustrating in this department. On standard keys, you get the five lanes and it's basically just like playing guitar. Pro-Keys, though, charts every last key on the keyboard. This shows up as colored sections with multiple black and white keys within any given section. I used the word 'frustrating' earlier because learning where to put your hands with this UI is pretty tough. Don't get me wrong, it's fun, but it's really tough. I can't think of a better way for Harmonix to chart pro-keys though, so I guess it'll just be a long learning process.  
     
    I'll also just throw it out here that unison bonuses when playing alone are stupid. The point of a unison bonus is to reward the band when multiple players all nail a section. It's less exciting when you know that all your A.I. band mates will never mess up. Minor point.
     
    This is getting long, so I'll end this section with the general "out of song" UI. The song selection screen is something thats needed an overhaul for quite some time, and it got it. I was really excited for this, but it has issues. First of all, it lets you sort your likely enormous library by almost any method you see fit. Want to see every song in your collection that supports keys, was made in 1980, and that you've scored 5 stars on? That's doable. You can even save setlists locally now for replay later. A feature I really like is being able to take those saved setlists and share them with friends and create challenges out of them. Harmonix has already started created setlist challenges that auto-populate into the saved selist menu; pretty slick. The options are all there, and once you get the hang of quickly jumping through a couple menus, it's a nice and powerful sorting too. As for the issues though, I've ran into a couple while using keys specifically. The Music Library allows you to choose which instruments previous scores are displayed on the selection screen. I decided to use the keyboard to play a guitar part, but after I was dumped back to the selection screen, the game thought my keyboard was a guitar and wouldn't let me display keyboard scores anymore. I had to play another full song on pro-keys in order for it to recognize that i was using a keyboard again. Also, the selection screen will display which friends you're close to, score wise, but it takes forever to switch to that display after selecting the song. That should have been a toggle option. Again, more nit-picky stuff, but they just seem like easy mistakes that should have been fixed. 
     
    This is what the minimal menu screen looks like 
    This is what the minimal menu screen looks like 
    The main menu of the game is... interesting. It's not the strait-forward menu that you've come to expect out of Rock Band games. Instead it's a shell in which up to four players can jump in or out at will (including mid-song). Pressing start brings up the options for each player. That leaves things like "Get More Songs", "Play Now", and "Career" left on the menu. Career isn't actually where you go to play through what is the games makeshift story mode, though. To do that, you select Play Now and then select Road Challenges. At that point you're into something more recognizable as Rock Band career mode. This is all pretty confusing and I'm sure I'm explaining it poorly, but It's the early morning and I didn't sleep much. :P Suffice it to say, the menu  system works, but it takes a bit of poking around to learn where everything is located. I really like the "shell" system that allows jumping in and out. One of the best improvements of the game in my opinion. It's so useful when trying to get a band set up and rocking. 
     

    Rocker Customization

     My bro
     My bro
    Customizing your Rocker had been changed up a bit, and I'm not sure how I feel about it. You can still do basically the same things as RB2, and in some cases you can do a lot more. I've posted my own Rock Star to the forums. I encourage you to post yours, too! But anyways, the facial customization has been blown out, allowing full tweak-a-tude of your avatar's nose, mouth, eyes, eyebrows, etc. You can randomize and come up with some pretty ugly mugs. The part I'm not sure about, though, is the decision to get rid of the concept of money within Rock Band. It definitely streamlines things a bit, but you're now forced to earn specific items of clothes by completing challenges. Now if I want to buy a certain jacket and tie *cough* on my guy, I have to complete some crazy set of challenges instead of just clicking A and spending 500 Rock Band bucks. I like the idea that it gets you to play more challenges and whatnot, but it can be annoying. 
     
    I don't know if this really counts as customization, but assigning stand-ins for your band could have been done better. Instead of just selecting a few characters to stand in, they could have allowed you to pick which instruments they'd stand in for. I want the guy I created to be my lead singer, to always be my lead singer, but I haven't found a way to make sure that happens. 
     

    Training

     
    All the same training options are in there from RB2, but now with Pro instrument training as well. I'm just going to say it right now: Pro-Keys training is an absolute bitch. I've completed the easy and medium trainers so far, but the hard lessons are bat-shit bananas. That's not even getting into the expert trainers. It's pretty impressive the kind of depth that the trainers go into at times, but it's baffling other times when it seems like they just expect you to know certain things. The difficulty curve is not nice. Hand position on Pro-Keys is probably the biggest issue here. It's been brought up by lots of people and for good reason. It just seems counter-intuitive to be asking you to play these complex patterns without showing you how to properly attempt it. It will probably come with time, but including some diagrams, or better yet video, would have gone a long way in helping me learn the most efficient hand positions. In the case of Pro-Keys though, there are 17 different exercises that each have multiple parts. That's a ton of stuff to learn and once you can get it all down, you could probably take that right over to a real keyboard or piano. It's an awesome idea that I just wish was executed slightly better. I'm still looking forward to the day I can complete all of the Pro-Keys trainers. For now though, it seems insurmountable.
     
    Training mode will walk you through the steps if you'd like
    Training mode will walk you through the steps if you'd like

    Also new to the practice modes is the "Learn A Song" mode. This take you step by step through a real song (as opposed to the little training beats) until you can theoretically memorize the parts and go play them for real. This is a pro-mode only feature, and in fact I think it's just for keys and guitar. Pretty cool though to think that you're learning a real song by repetition through a mode in Rock Band. 
     
    All other training stuff is kinda as you'd expect. Freestyle drum mode is in there, as is regular practice mode. 
     

    Setlist

     
    A lot of people still put a lot of stock into the quality of the on-disc setlist. That's understandable, but the way I see it, Rock Band is more of a "platform" than ever before. I currently have 533 songs, completely independent of the ones that came on the Rock Band 3 disc. That's kind of insane, yes, but it almost makes the RB3 on-disc setlist irrelevant at this point. It's a good thing though regardless, that the Rock Band 3 setlist is probably the best of the series yet. A lot of it was built around the Keyboard, but that doesn't detract any from the fun you can have on other instruments. Songs, from the intro video jam, "Break On Through (To the Other Side)" by The Doors, to "Space Oddity" by David Bowie are featured. "Roundabout" by Yes, "Imagine" by John Lennon, "Free Bird" by Lynyrd Skynyrd, "Crosstown Traffic" by Jimmy Hendix, and "Bohemian Rhapsody" by Queen are some of my personal favorites. Really almost every single song on there is fun to play though. Sure there's a handful of songs that I would have left out (I'm lookin' at you, "Du Hast"), but everyone has different music preferences and I know someone at Harmonix had to fight hard for that one, as with the rest of the tracks selected. I honestly couldn't be much happier with the setlist. It's incredibly fun getting some people together and playing "The Power of Love" by Huey Lewis & the News. Good times. :) 
     
     TL;DR:   I (mostly)
     TL;DR:   I (mostly)
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    JJWeatherman

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    #1  Edited By JJWeatherman
    Note: I'm sorry for any typos that may be present. I'm a bit tired and am choosing not to proof-read this super throughly.
     

    No Caption Provided

    This isn't a review (I do plan to write one), but more like a stream of consciousness type deal where I'm going to talk about how I feel about Rock Band 3. I have quite a few things to talk about, so this may get rambly. Fair warning. 
     
    Rock Band 3 is easily one of the most anticipated games of the year for me personally. I've been into rhythm games since playing Guitar Hero 2 at a friends house back in the day. Since then, I've been deep deep into a variety of rhythm games. No other games have grabbed me quite like the Rock Band franchise though. I liked the style of Rock Band over Guitar Hero. The fact that they evolved the genre by introducing vocals and drums didn't hurt either. I played countless hours of RB1 and 2. I beat the endless setlists for each, multiple times. When I say multiple times, I mean a minimum of three times each. Needless to say, I was primed and ready for the launch of Rock Band 3. I showed up to my local Gamestop on Monday night, about 11:30 for the midnight launch. I stood in line with a bunch of other people (mostly there for Fable), and I finally made it to the counter and paid an unreasonable amount of money for a single video game. After getting it home and playing for almost exactly a week now, that amount of money I spent still feels unreasonable, but I don't regret it one bit. With that, I'm just going to jump into a bunch of random thoughts. Starting with: 
     

    The Keyboard and Pro-Keys

     
    The new keyboard peripheral is what ended up costing me so much money, but I'm glad I got it. Pro-Keys are probably the biggest change from RB2 to Rock Band 3. (It could probably be argued that Pro-guitar is bigger, but I can't comment on that as of now as I don't own a pro-guitar.) The first thing I did when I popped the game in was jump strait into Pro-Keys. I didn't want the watered-down experience of regular keys, I wanted to jump head first into this new and magical world of Rock Band Pro-Keys. I think I made the right decision, as learning my way around the keyboard, and advancing from easy onto medium (and in some cases hard), has been the most rewarding Rock Band experience I've had since I first played the drums in RB1. Harmonix has effectively translated keyboard play to Rock Band, and it's actually fun. I can't say that I have any piano training or anything, but playing Pro-Keys honestly feels like I'm playing a real instrument (probably because I basically am). The songs Harmonix has chosen to fill out the on-disc setlist are, in general, fantastic choices for playing Pro-Keys. There are actually a handful of on-disc that aren't keyboard compatible, which is weird, but most are. Not to mention the three free Doors tracks that were up on the marketplace; Light My Fire is one of the best keyboard songs currently in my library. I guess what it comes down to, is that the keyboard is a great addition. It's challenging as hell, but as someone that's deep into Rock Band, that's exactly what I want. 
     
    A dude gettin' down on keys 
    A dude gettin' down on keys 
    I want to mention the hardware itself a bit. the keyboard is about two feet long counting the little handle that the overdrive button and touch strip rest on. Speaking of the touch strip, it's kinda crazy. I was never a fan of Guitar Hero's guitar touch strip, but this one is at least out of the way. It works as you'd expect; just drag your finger across and it will gain you bonus overdrive or whatever. It's really sensitive though, as I just rest my hand over it a bit and I can hear it accidentally altering my notes as I play. There are 25 keys which are marked off in sections with the standard red, blue, yellow, etc. I can't really talk a lot about octaves or notes or whatever as I have very little knowledge of keyboards in general. It all feels nice and sturdy though. For what it's worth, there's a full sized keyboard in my house that I was messing around with yesterday. I'll just say that the keys on my RB3 keyboard feel nicer than the keys on that full-sized, semi-expensive keyboard. 
     
    The keyboard's a great addition that adds tons of fun and breathes some much needed fresh air into the series. I recommend picking up the bundle, or if you have a PS3 or Wii, pick up the keyboard separately. 
     

    Pro-Drums

     
    This is what you'll see in Pro-Drums 
    This is what you'll see in Pro-Drums 
    If I had to pick one instrument and call it my favorite, it would definitely be the drums. I even wrote a damn blog about my insane ION drums at one point. It's OK though, I didn't pay full price, I bought them used off of a friend. :) I also recently carved a pumpkin in the design of the Rock Band drum logo. As you can see, I'm a fan of drums, and I was really excited to dive into pro-drums as well. So I started playing pro-drums and I quickly realized that, "wait a second, I was kind of already playing pro-drums before...". I've had three cymbals set up for quite some time now, and I've been using them. Sure, I wasn't 100% loyal to the song in terms of always using cymbals when there's cymbal sounds and drums when there's drum sounds, but I was pretty close a lot of the time. Maybe I should take a step back and mention that the big feature in pro-drums is that it charts cymbals and drum pads separately now. That means if you hear a hi-hat, you'd better get that lazy arm up to the hi-hat cymbal. No unauthentic play is allowed in pro-drums. So as I mentioned, I'd already been doing this a bit whenever I could distinguish which pad or cymbal I was supposed to hit (at times it can be hard). The biggest challenge has been breaking the mental block of always going for a pad or a cymbal on certain songs. Since in RB2, you could hit either, and either would count just the same, I'd become used to playing certain songs in certain (incorrect) ways just out of convenience. Pro-mode says "Fuck You" to convenience and has tripped me up a couple of times, as I have had to readjust on the fly. I know this isn't the most common situation for most people to be in. I'd imagine most people are starting their cymbal-using career right now, and are probably struggling at least a bit. The best tip I can give in that situation is to set up your cymbals to exactly how you like them, and then just play some simple beats. Getting used to the placement of the cymbals was the hardest thing for me to do. I was constantly swinging and hitting air the first time I tried. That's embarrassing, but true. :P 
     
    There's not a whole lot more I can say about pro-drums. They're a great minor step up from what already existed. The thing is, the abstraction of playing drums was already extremely minimal, especially compared to playing the guitar. With Pro-Drums, abstraction has been basically eliminated completely and you're now playing honest to god drum parts. Even hi-hat rolls have been recharted to the hi-hat cymbal instead of being unrealistically charted to what is otherwise the snare pad. Pro-Drums are great. Pro-Drums are realistic. Pro-Drums are fun as hell. Moving along. 
     

    UI and gameplay changes

     
    This is kind of a wide spanning topic. I'll start with the in-song UI and gameplay. This is basically what you know and (hopefully) love. You earn stars that build in the corner as you earn points. You have a meter on the left that shows everyone's instruments, and how close the players of said instruments are to being yelled at for failing. The note tracks still scroll, and you still get little colored rectangles flying towards your face (often much to fast). There are some little tweaks here and there though, that in my opinion, aren't necessarily for the best. Exhibit A: Solo indication. It's probably a case of me not being "used to it" yet, but I often have no idea that I've transitioned into a solo while on guitar for example. The percentage counter has been removed (yet is still there for keys for some reason) and the blue color that the makeshift fretboard turned is now reserved for when you're in 4x multiplier mode. Therefore a new light blue highlight is the new solo indicator and it's really too subtle. You might think it' no big deal to not know exactly when you go into a solo, but I use the solo buttons on my guitar, and it's a big problem when it's not obvious as to when I can or can't finger tap sections of songs. This isn't a huge giant deal, as most of the time I can easily tell when I'm heading into a solo, but it's annoying when it catches me off guard. 
     
     Full Band Craziness
     Full Band Craziness

    There's a new prompt while playing guitar and drums to look out for as well. For example, when there's a super fast drum roll, instead of being forced to be super accurate and hit every note perfectly (no more, no less), it gives you a darkened section and you just need to hit the roll as fast or faster than what is charted. It's an interesting change that also applies to guitar on those fast sections where you're hammering-on/pulling-off yellow and blue really fast, for example. Sorry that I don't know all the "proper" terms, but that's why I play Rock Band and not a real guitar. :P I like this system, although I'd really prefer if pro-mode forced you to play the exact part, RB2 style. Hitting rolls too fast is definitely easier than nailing it, but that's not what I want from the mode that's supposed to push me as far as possible. 
     
    Pro-Keys note track. Notice the arrows signaling a track shift. 
    Pro-Keys note track. Notice the arrows signaling a track shift. 
    I mentioned earlier that cymbals are charted on pro-drums now. This is simply indicated by circular "gems" coming down the lane for cymbals, and the standard rectangles coming down the lane for pads. The guitar's notes are unchanged. Smaller gems still indicate hammer-ons/pull-offs. The keyboard is what is interesting/frustrating in this department. On standard keys, you get the five lanes and it's basically just like playing guitar. Pro-Keys, though, charts every last key on the keyboard. This shows up as colored sections with multiple black and white keys within any given section. I used the word 'frustrating' earlier because learning where to put your hands with this UI is pretty tough. Don't get me wrong, it's fun, but it's really tough. I can't think of a better way for Harmonix to chart pro-keys though, so I guess it'll just be a long learning process.  
     
    I'll also just throw it out here that unison bonuses when playing alone are stupid. The point of a unison bonus is to reward the band when multiple players all nail a section. It's less exciting when you know that all your A.I. band mates will never mess up. Minor point.
     
    This is getting long, so I'll end this section with the general "out of song" UI. The song selection screen is something thats needed an overhaul for quite some time, and it got it. I was really excited for this, but it has issues. First of all, it lets you sort your likely enormous library by almost any method you see fit. Want to see every song in your collection that supports keys, was made in 1980, and that you've scored 5 stars on? That's doable. You can even save setlists locally now for replay later. A feature I really like is being able to take those saved setlists and share them with friends and create challenges out of them. Harmonix has already started created setlist challenges that auto-populate into the saved selist menu; pretty slick. The options are all there, and once you get the hang of quickly jumping through a couple menus, it's a nice and powerful sorting too. As for the issues though, I've ran into a couple while using keys specifically. The Music Library allows you to choose which instruments previous scores are displayed on the selection screen. I decided to use the keyboard to play a guitar part, but after I was dumped back to the selection screen, the game thought my keyboard was a guitar and wouldn't let me display keyboard scores anymore. I had to play another full song on pro-keys in order for it to recognize that i was using a keyboard again. Also, the selection screen will display which friends you're close to, score wise, but it takes forever to switch to that display after selecting the song. That should have been a toggle option. Again, more nit-picky stuff, but they just seem like easy mistakes that should have been fixed. 
     
    This is what the minimal menu screen looks like 
    This is what the minimal menu screen looks like 
    The main menu of the game is... interesting. It's not the strait-forward menu that you've come to expect out of Rock Band games. Instead it's a shell in which up to four players can jump in or out at will (including mid-song). Pressing start brings up the options for each player. That leaves things like "Get More Songs", "Play Now", and "Career" left on the menu. Career isn't actually where you go to play through what is the games makeshift story mode, though. To do that, you select Play Now and then select Road Challenges. At that point you're into something more recognizable as Rock Band career mode. This is all pretty confusing and I'm sure I'm explaining it poorly, but It's the early morning and I didn't sleep much. :P Suffice it to say, the menu  system works, but it takes a bit of poking around to learn where everything is located. I really like the "shell" system that allows jumping in and out. One of the best improvements of the game in my opinion. It's so useful when trying to get a band set up and rocking. 
     

    Rocker Customization

     My bro
     My bro
    Customizing your Rocker had been changed up a bit, and I'm not sure how I feel about it. You can still do basically the same things as RB2, and in some cases you can do a lot more. I've posted my own Rock Star to the forums. I encourage you to post yours, too! But anyways, the facial customization has been blown out, allowing full tweak-a-tude of your avatar's nose, mouth, eyes, eyebrows, etc. You can randomize and come up with some pretty ugly mugs. The part I'm not sure about, though, is the decision to get rid of the concept of money within Rock Band. It definitely streamlines things a bit, but you're now forced to earn specific items of clothes by completing challenges. Now if I want to buy a certain jacket and tie *cough* on my guy, I have to complete some crazy set of challenges instead of just clicking A and spending 500 Rock Band bucks. I like the idea that it gets you to play more challenges and whatnot, but it can be annoying. 
     
    I don't know if this really counts as customization, but assigning stand-ins for your band could have been done better. Instead of just selecting a few characters to stand in, they could have allowed you to pick which instruments they'd stand in for. I want the guy I created to be my lead singer, to always be my lead singer, but I haven't found a way to make sure that happens. 
     

    Training

     
    All the same training options are in there from RB2, but now with Pro instrument training as well. I'm just going to say it right now: Pro-Keys training is an absolute bitch. I've completed the easy and medium trainers so far, but the hard lessons are bat-shit bananas. That's not even getting into the expert trainers. It's pretty impressive the kind of depth that the trainers go into at times, but it's baffling other times when it seems like they just expect you to know certain things. The difficulty curve is not nice. Hand position on Pro-Keys is probably the biggest issue here. It's been brought up by lots of people and for good reason. It just seems counter-intuitive to be asking you to play these complex patterns without showing you how to properly attempt it. It will probably come with time, but including some diagrams, or better yet video, would have gone a long way in helping me learn the most efficient hand positions. In the case of Pro-Keys though, there are 17 different exercises that each have multiple parts. That's a ton of stuff to learn and once you can get it all down, you could probably take that right over to a real keyboard or piano. It's an awesome idea that I just wish was executed slightly better. I'm still looking forward to the day I can complete all of the Pro-Keys trainers. For now though, it seems insurmountable.
     
    Training mode will walk you through the steps if you'd like
    Training mode will walk you through the steps if you'd like

    Also new to the practice modes is the "Learn A Song" mode. This take you step by step through a real song (as opposed to the little training beats) until you can theoretically memorize the parts and go play them for real. This is a pro-mode only feature, and in fact I think it's just for keys and guitar. Pretty cool though to think that you're learning a real song by repetition through a mode in Rock Band. 
     
    All other training stuff is kinda as you'd expect. Freestyle drum mode is in there, as is regular practice mode. 
     

    Setlist

     
    A lot of people still put a lot of stock into the quality of the on-disc setlist. That's understandable, but the way I see it, Rock Band is more of a "platform" than ever before. I currently have 533 songs, completely independent of the ones that came on the Rock Band 3 disc. That's kind of insane, yes, but it almost makes the RB3 on-disc setlist irrelevant at this point. It's a good thing though regardless, that the Rock Band 3 setlist is probably the best of the series yet. A lot of it was built around the Keyboard, but that doesn't detract any from the fun you can have on other instruments. Songs, from the intro video jam, "Break On Through (To the Other Side)" by The Doors, to "Space Oddity" by David Bowie are featured. "Roundabout" by Yes, "Imagine" by John Lennon, "Free Bird" by Lynyrd Skynyrd, "Crosstown Traffic" by Jimmy Hendix, and "Bohemian Rhapsody" by Queen are some of my personal favorites. Really almost every single song on there is fun to play though. Sure there's a handful of songs that I would have left out (I'm lookin' at you, "Du Hast"), but everyone has different music preferences and I know someone at Harmonix had to fight hard for that one, as with the rest of the tracks selected. I honestly couldn't be much happier with the setlist. It's incredibly fun getting some people together and playing "The Power of Love" by Huey Lewis & the News. Good times. :) 
     
     TL;DR:   I (mostly)
     TL;DR:   I (mostly)
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    MoistJohn

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    #2  Edited By MoistJohn

    dude... that's a big ass wall of text to be writing when tired. 
     
    great read though as far as i got. I vote JJ to replace Internet Steve when his internship is done.

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    falconer

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    #3  Edited By falconer

    Holy under payed working women Pimp Gallup. I might read that all later when I get home. Might
     
    Also, that's what you get for staying up to play Subdivisions. Even I'm not that crazy...

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    JJWeatherman

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    #4  Edited By JJWeatherman
    @Marshmellow_Peep said:
    " dude... that's a big ass wall of text to be writing when tired.  great read though as far as i got. I vote JJ to replace Internet Steve when his internship is done. "
    Aww, I could never replace the legendary Lemon. (AKA: Internet Steve)
     
    @ShaggyChu: Reeead it! And Subdivisions was worth it.  :P
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    falconer

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    #5  Edited By falconer
    @JJWeatherman: ... yeah, you're probably right. And I have class now (blegh), but I will when I get home.......... after I play Subdivisions a couple more times. :D
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    skinnyman

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    #6  Edited By skinnyman

    Only disagree on one point - I have to say, now that I have used it, I actually REALLY like the new clothing system (the removal of "earning money"). In RB2, any time you wanted to create a new character (I like to make recognizable real life musicians like Slash and Dave Grohl for my band) you had to play a bunch of career songs with that particular character in order to earn the money to buy them the clothes and accessories you wanted. This way, although it may be harder to earn specific articles of clothing, you can easily apply any of your available clothing items to any new character that you create - no more grinding for cash!
     
    Also, I do think it's kind of cool that special items actually represent special accomplishments, kind of like the titles in COD - when someone sees you wearing a certain coat, they know for a fact that you are a pretty awesome drummer/keyboardist/guitarist, rather than thinking you just played the Berlin stadium a bunch of times.

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    JJWeatherman

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    #7  Edited By JJWeatherman
    @skinnyman said:
    " Only disagree on one point - I have to say, now that I have used it, I actually REALLY like the new clothing system (the removal of "earning money"). In RB2, any time you wanted to create a new character (I like to make recognizable real life musicians like Slash and Dave Grohl for my band) you had to play a bunch of career songs with that particular character in order to earn the money to buy them the clothes and accessories you wanted. This way, although it may be harder to earn specific articles of clothing, you can easily apply any of your available clothing items to any new character that you create - no more grinding for cash!  Also, I do think it's kind of cool that special items actually represent special accomplishments, kind of like the titles in COD - when someone sees you wearing a certain coat, they know for a fact that you are a pretty awesome drummer/keyboardist/guitarist, rather than thinking you just played the Berlin stadium a bunch of times. "
    You're right. Good points.  :)
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    ht101

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    #8  Edited By ht101

    This sure looks like a review to me and I really want to buy this game with the keyboard peripheral but I don't have the money to do so right now.  Hopefully by Christmas I will be able to do it.
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    JJWeatherman

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    #9  Edited By JJWeatherman
    @HT101 said:
    " This sure looks like a review to me ... "
    Maybe a bit. I usually don't split my reviews into sections and ramble on for 3,000+ words though.  :P 
     
    Definitely get it for Christmas or something if you can. It's a lot of fun.
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    skrutop

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    #10  Edited By skrutop

    It's funny how you compare learning drums in RB1 to pro-keys in RB3.  I felt the same way.  I sucked so badly when I started on the drums that I never bothered with them for almost a year after the game came out.  Now they're my favorite instrument.  I suck terribly on the keys and am interested to see if I can get semi-competent at them. 
     
    I have some minor gripes here and there, but I really dig the changes that they've made.  I think they've done a great job handling something this complex.  I'm waiting for the pro guitars to hit the market; that will tell me how great RB3 is.

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    melcene

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    #11  Edited By melcene

    The second I saw you wrote a blog on this, I was interested.  The things I've seen from you always have thought to them, and I was looking forward to your take on this latest iteration of the game.   Although now that I think of it, I'm going to have to do mine in its own blog and just link it here....

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    234r2we232

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    #12  Edited By 234r2we232

    Interesting read. I love this game, but I do have complaints. The major one being that they have ruined the online mode. No longer is playing with randoms as fun as it was in RB2/Beatles - that has always been one Rock Band's most attractive features and I'm kinda shocked they went this way with it (maybe I just need to find more friends to play with :P). Also, no Score Duel! - My enthusiasm over Pro Guitar has dropped significantly.

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    JJWeatherman

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    #13  Edited By JJWeatherman
    @sofacitysweetheart said:
    " Interesting read. I love this game, but I do have complaints. The major one being that they have ruined the online mode. No longer is playing with randoms as fun as it was in RB2/Beatles - that has always been one Rock Band's most attractive features and I'm kinda shocked they went this way with it (maybe I just need to find more friends to play with :P). Also, no Score Duel! - My enthusiasm over Pro Guitar has dropped significantly. "
    Whaaaat? I think the online stuff is great. The lack of competitive stuff is kind of a bummer, I'll agree there, but I only did that stuff every so often; I can live without it. But the way you can jump into online matches and have everyone pick a song or two is great. You're not waiting for people to pick songs either, you all do it at the same time, which speeds things up. I dunno, I think it's pretty slick.
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    melcene

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    #14  Edited By melcene

    I haven't tried online at all yet, so this is good info.  I never did online competitive, but I've done online quickplay and met some awesome people that way.  I'll definitely have to try this out and see how it works for me.

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    falconer

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    #15  Edited By falconer

    Okay, I read it. And yes, FUNK pro-keys training.

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    Yanngc33

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    #16  Edited By Yanngc33

    You only make me more excited for this game :p

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    234r2we232

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    #17  Edited By 234r2we232
    @JJWeatherman: The UI thing as a whole is really good. It's not perfect, but it is a much smoother experience than the previous titles. I like. With that said, RB2 handled random online interaction much better. I feel now I have to supervise what everyone is doing (song spamming. etc. Did you know that any player in a game only needs to press the red button to delete everybody's songs? Not good). What it lacks is etiquette, which I suppose will come eventually. I do still kinda hope they change it back a lil bit.
     
    Also, I miss the title card introductions :(
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    JJWeatherman

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    #18  Edited By JJWeatherman
    @Yanngc33 said:
    " You only make me more excited for this game :p "
    Good! 
     
    @sofacitysweetheart: I guess I can see some of that stuff being annoying. I've only had good experiences thus far though. I hope it continues that way.
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    Blueprint12

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    #19  Edited By Blueprint12

    On the setlist, I know at first people were wondering why all the diversity but I found it to be a great thing because it not only introduces people to different bands and music styles, but it also has something for anyone that is a fan of rock music.
     
    You got artists from Amy Winehouse to The Doors to Bob Marley to Anthrax, it's all good, everyone can find something to be satisfied with.
     
    Man I wish I had the pro keys :(  Maybe for my birthday or something.

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    LordXavierBritish

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    @JJWeatherman: Good stuff in here. 
     
    Also, one what you said about not being able to assign instuments to stand-ins, there is kind of a way to do that. 
     
    Each of the slots on the stand-ins menu seems to represent a certain instrument, they just don't explain it. For instance, I believe the first slot is for the singer. That has been my experience at least.
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    JJWeatherman

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    #21  Edited By JJWeatherman
    @LordXavierBritish said:
    " @JJWeatherman: Good stuff in here.  Also, one what you said about not being able to assign instuments to stand-ins, there is kind of a way to do that.  Each of the slots on the stand-ins menu seems to represent a certain instrument, they just don't explain it. For instance, I believe the first slot is for the singer. That has been my experience at least. "
    Ah ha! I'll have to experiment with that. I know that it will sub in a female avatar for songs that have female singers, but maybe I can force it into what I want by filling all the slots. This stuff should be in the instruction manual or something.  :P
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    Sooperspy

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    #22  Edited By Sooperspy

    I love RB3!!!!! I also was looking for a way to assign a character to an instrument, but couldn't find how.
     
    And hey, Du Hast is actually a lot of fun, at least on pro Keys Expert.

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    A Likely Story

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    #23  Edited By A Likely Story

    Good post. I'm still scourin' around for posts like this to answer my questions till I'm able to get my hands on the game. 
     
    Anyway, the new character creation sounds awesome, and I'm glad it's something they decided to improve on. Iffy new way to unlock clothing, but I'm sure it won't bother me that much. Pro keys and drums sound so amazing....I'm so jealous! jklasjfdkjsadf

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    SSully

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    #24  Edited By SSully

    Great post, i dont even play rock band but i still enjoyed it. 
     
    Main reason i read it is because my girl friend brought over rock band a few weekends ago and i had some good fun with it. I never got into guitar hero or anything, but i am considering picking up rock band. We will see though.

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    wolf_blitzer85

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    #25  Edited By wolf_blitzer85

    Damn there not being a single keyboard within an 80 mile radius of my house. Those things are fucking commodities now.
      
    Rockband 3 is more Rockband but better and I'm cool with that.

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    TheGreatGuero

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    #26  Edited By TheGreatGuero

    This is a great and really in-depth look at the game. I wasn't planning on getting it since I've been kind of burnt out with music games, but I needed a 3rd game for Amazon's Buy 2 Get 1 Free sale. I was planning on getting Spider-Man: Shattered Dimensions (which is quite awesome, believe it or not), but... a few things made me get Rock Band 3 instead. First of all, Rock Band games take forever to drop in price, whereas Spider-Man will be in the bargain bin by February. Then of course, that soundtrack. I haven't even played it so I'm not familiar with every song, but it seems like it could very easily be the best RB soundtrack yet. I'm actually getting really excited about playing the game and transferring over all my old songs. Should be a blast.

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    JJWeatherman

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    #27  Edited By JJWeatherman
    @Redbullet685 said:
    " And hey, Du Hast is actually a lot of fun, at least on pro Keys Expert. "
    Funny you should say that. I actually was just watching a YouTube video of a guy playing it on expert. It's CRAZY! At first it starts relatively calm and I was sitting there like "yeah, I could play this on expert". About a minute later, "Oh Jesus! I can't do this at all!" 
     
    It looks like a fun song to play, but I just don't like the "sound". Not my style. 
     
    @wolf_blitzer85 said:
    " Damn there not being a single keyboard within an 80 mile radius of my house. Those things are fucking commodities now.    Rockband 3 is more Rockband but better and I'm cool with that. "
    That's too bad. There were literally stacks at the Gamestop I went to. Both 360 bundles and PS3 stand alone keyboards. I think I saw a few Wii ones too. 
     
    @TheGreatGuero said:
    " This is a great and really in-depth look at the game. I wasn't planning on getting it since I've been kind of burnt out with music games, but I needed a 3rd game for Amazon's Buy 2 Get 1 Free sale. I was planning on getting Spider-Man: Shattered Dimensions (which is quite awesome, believe it or not), but... a few things made me get Rock Band 3 instead. First of all, Rock Band games take forever to drop in price, whereas Spider-Man will be in the bargain bin by February. Then of course, that soundtrack. I haven't even played it so I'm not familiar with every song, but it seems like it could very easily be the best RB soundtrack yet. I'm actually getting really excited about playing the game and transferring over all my old songs. Should be a blast. "
    Yeah, I would actually totally buy Shattered Dimensions if I had more money. I don't think you'll regret going with RB3 instead though.
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    audiosnag

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    #28  Edited By audiosnag

    Great read JJ. Pretty much agree keys is a bitch to learn but I like it.
    Its a wierd experience going from being really good at the game (drums is my instrument too) to starting right back at square one.
    One of my favorite parts about the game is this one more then the othersfeels like it has a 'story'.
    Between the menu screens, transitions, and the videos, you're watching your band and its progress constantly ehich is really cool.
    I created my character and picked my three stand ins and now it really feels like they're part of my band which is really cool.
    Oh and Free Bird. Goddamn is that fun on the drums.

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    Blueprint12

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    #29  Edited By Blueprint12

    It's just too bad that rock band network songs still can't be updated with the pro stuff, like Obfuscation by Between the Buried and Me for example...it came out after Rock Band 3 came out but it's still as if it's Rock Band 2 DLC.

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    MormonWarrior

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    #30  Edited By MormonWarrior

    I haven't liked the pro keys one bit since getting it. Being an actual trained pianist/keyboard player, I find the notation baffling at the least and frustratingly hard to read at the worst. Also, I have authentic transcriptions of the keyboard parts of many of the songs they have, and it doesn't follow what is really played at all. If they really wanted to do right by pro-keys, they shouldn't have this half-baked crap. They should have scrolling music notation - like, you know, sheet music? I'd get nearly 100% first shot, instead of just throwing up my hands and going for the much more enjoyable normal keys setting.
     
    Besides that, I find the karaoke mode a little perplexing, especially when it forces you to do it when you don't have a mic plugged in or if you just have a total of four people (they should allow any combination of four - I don't understand why not), there's some bugs with signing people out/in with characters changing randomly, and they need to update some of their past catalog to work with keys (i.e. Queen, Journey, Steely Dan, and The Beatles). Otherwise, I think it's cool.

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    JJWeatherman

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    #31  Edited By JJWeatherman
    @MormonWarrior said:
    " I haven't liked the pro keys one bit since getting it. Being an actual trained pianist/keyboard player, I find the notation baffling at the least and frustratingly hard to read at the worst. Also, I have authentic transcriptions of the keyboard parts of many of the songs they have, and it doesn't follow what is really played at all. If they really wanted to do right by pro-keys, they shouldn't have this half-baked crap. They should have scrolling music notation - like, you know, sheet music? I'd get nearly 100% first shot, instead of just throwing up my hands and going for the much more enjoyable normal keys setting.  "
    From what I've gathered, it's just the right-handed parts of songs. Sure, your left hand isn't doing real motions, or really any motions at all, but at least one hand is authentic. I can't believe you find the regular keys more enjoyable. Seems extremely watered down and shallow to me by comparison. I think if you give pro-keys a real chance without any preconceived expectations, you'd have a better time.
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    MormonWarrior

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    #32  Edited By MormonWarrior
    @JJWeatherman: 
    The trouble is, my preconceived notion is that the "pro keys" would actually be like playing the part for real, but it's not just the right hand; it's random notes from the piano, organ, keyboard, and whatever else they could see there. Expert Pro should just be the part just like it's played.

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