657: The Content
The Jackbox Party Pack 7
Deep Rock Galactic (10/30/2020)
The HotSpot - Episode 385
The HotSpot - Episode 384
10/30/2020: NO! GO TO SHIBUYA!
Extra Life 2020: The Bombening
The Community Spotlight 2020.10.24
The Community Spotlight 2020.10.17
The Community Spotlight 2020.10.10
Ranking of Fighters 2020 T-Shirt
Interlocking Dad Hat
Giant Bomb Dad Hat
Using any form of input or interruption to cause a character's sprite or 3D animation for landing/attacking/etc to drop frames and stop early. This allows you to instantly keep moving or attacking rather than waiting for said animation to finish going through all its frames.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Typically found in fighting games, combos are a series of strung-together moves.
A quick burst of speed that propels the player slightly forward or backwards.
A grappler is a combatant in a fighting game whose best attack strategies usually revolve around throwing their opponents around the stage.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Zoning Characters (also called Keepaway Characters) use long range attacks to the control space in a fighting game.
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