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Game » consists of 5 releases. Released Nov 21, 2002
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
The idea of taking an existing franchise and starting over from scratch, overhauling the gameplay and sometimes going so far as to remove it from any connection to previous games in a series. Such is sometimes done when attempting to revitalize a franchise that is showing its age and has fallen into disfavor.
Stories and legends created by the ancient Greeks. Today these myths are used as an endless source of inspiration for all media.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
A Human Shield is a form of cover in which a player uses a body to absorb damage like that of a shield. It's usually found in first and third-person shooters.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Lenticulars are images that change or move when viewed from different angles. Occasionally they are used on the cover of a game. The process is based on stereoscopic vision and is made possible through the use of arrays of carefully designed parallel lenses.
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Weapons with multiple functions or combinations of different weapons that can be used at the same time.
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