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Two people test their strength by trying to push the other person's arm to the table. In video games, developers often use control methods to try and make your arm tired.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
A form of repeatable side quest, the character gets a job that he usually reports to at a set time. This could be doing deliveries for a shop, making cakes, operating a forklift, or collecting coconuts.
Full Reactive Eyes Entertainment (named to fit the acronym 'FREE') is a quasi-genre invented by designer Yu Suzuki, describing a blend of adventure and open-world sandbox gameplay found in the Shenmue franchise.
"Hand to hand. It is the basis of all combat." -Gray Fox
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
Games set in, or focused primarily around, the years between 1980 and 1989.
Some games' stories end abruptly when they never get the sequel they clearly expected while others just ramble on forever with no end in sight. Either way, these games suffer from Unresolved Story Syndrome.
Some video games feature characters that play video games themselves, with the player sometimes taking control of the character playing the game-within-a-game. This also includes game characters who explicitly mention that they play video games.
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