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Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Foraging is the ability to effectively gather food and drink from ones surroundings. Rangers, druids, and elves often excel in this skill.
Frogloks are a race of frog-like people in the EverQuest series. They are devout believers in honor and valor. Despite their good nature, they are often the target of adventurers both good and evil. They became a playable race with the release of The Legacy of Ykesha.
Sentient fungi. Typical forest creatures.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
Iksar are a reptilian race in the EverQuest series. They are the most evil of all the races and are hated by even the Dark Elves, Ogres, and Trolls. In the original EverQuest, Iksar are the only race other than Humans who can become monks.
Necromancers are spell casters who specializes in conjuring and controlling the undead.
Magic or divination involving the dead and departed. One that practices necromancy is generally referred to as a necromancer.
A patrol is a common concept in many games in which a computer-controlled character moves back and forth along a set path repeatedly.
In EverQuest, phoboplasms are gelatinous cubes that absorb and digest anything in their path.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
The skeleton is the framework of the human body.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Dragging a line of deadly monsters to a zone line or safe area in order to escape the penalties associated with death.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
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