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Concept »
A work of interactive fiction from Infocom, putting a racy spin on 1930s sci-fi tropes.
A work of interactive fiction from Infocom, their final game released before being purchased by Activision.
Fantasy game released by Infocom in 1984.
A Mind Forever Voyaging is a text-based sci-fi adventure game, with the player assuming the role of the first sentient artificial intelligence, PRISM, in the year 2031.
A work of interactive fiction from Infocom of "Introductory" difficulty level, set in the "Zork" universe.
Vifam is a space flight simulator based on the anime of the same name.
You are a suspected murderer and time is running out because the police are ready to throw the books at you. So you are on a quest to not only prove your innocence but catch the real murder, before he can catch you.
Based on the popular radio and book series, "The Hitchhiker's Guide to the Galaxy" is a text-based adventure game, considered by many to be a classic.
Classic text adventure action from the people at Infocom.
A work of interactive fiction from Infocom of "Junior" difficulty level.
This engaging text adventure requires you to learn and cast spells to find and defeat the dark lord Krill.
A comedic sci-fi interactive text adventure
A murder mystery text adventure set in the 1930s.
An adventure game created by Yuji Horii and published by Enix in 1983 where the player controls a detective solving a murder mystery. The title helped establish the template for the Japanese adventure genre, which many other titles would imitate and build upon.
You must save the planet above by repairing the Complex you are frozen within. You must do it before they arrive to shut you down. And you must do it not with your own hands, but with those of your robots.
Starcross is a Sci-Fi text adventure.
The final game of the Zork Trilogy, Zork III is not a treasure hunt like its predecessors. Instead your nameless adventurer must prove his/her worthiness to become the Dungeon Master.
Deadline was one of the first interactive fiction mysteries ever published. It built on earlier Infocom games with a much-improved parser and the element of time-based puzzles.
Zork II, Infocom's second game, is a treasure hunt in the vein of its predecessor. Still in the Great Underground Empire and armed with your brass lantern and elvish sword, you must find ten treasures while dealing with the capricious Wizard of Frobozz.
West of House. You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
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