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An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Environments cycle between day and night, often with effects on other aspects of the game.
First-person games in which the player character casts a shadow.
Some rooms have faulty lights that flick on and off. Often this is used in horror games to help build an unsettling atmosphere.
Gengar is a ghost/poison-type pokemon first found in the original Pokemon Red/Blue. Gengar is the final evolution of Gastly and Haunter who retains a love for scaring the bejeepers out of unsuspecting victims.
A concept where players have the ability to conceal themselves from enemies. Common hiding places in games include closets, lockers, or even just crouching in the shadows.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
Shademon is a formless shadow-stalking Champion/Adult level Digimon
Having the main protagonist(s) and foreground appear only as silhouettes against an often colourful background has become a popular art aesthetic for 2D games in the last few years.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
The Darkness is a supernatural force that requires a human host to survive. It chooses a bloodline to follow and will possess each son of the bloodline on their 21st birthday, and eventually consume their soul.
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