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Quick Look: Doom Eternal

Brad slayed demons and vanquished capture hardware to bring this infernal video to you!

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

Mar. 17 2020

Cast: Brad

Posted by: Brad

In This Episode:

Doom Eternal

67 Comments

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alConn

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Quarantine Quick Look: 1 hr 43m.

Checks out.

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whammy

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This quick look is rude

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edmundus

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Oh hell yeah

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Namerson23

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so psyched to rip and tear

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ShaggE

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YES. My hype is through the roof.

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noblenerf

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Omg a solo-led quick look . It's been 84 11 years!

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alistercat

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I find solo videos hard to watch no matter who is doing them.

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ZmillA

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CAKE-O-DEMON

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ghost_cat

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SLAY SZN

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Cky4890

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The idle enemies are giveing me guitar guy from Mad Max FR vibes

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LonelySpacePanda

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I find solo videos hard to watch no matter who is doing them.

It would be a lot of work but would be hilarious if Brad quicklooked with a recording of himself. Future and Past Brad.

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monosukoi

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Edited By monosukoi

Thanks for the QL Brad

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rjaylee

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Am I the only one who hates the overall design of the UI in this game? The last game didn't look this.... cluttered and hard to read, and maybe even corny in a bad way?

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alistercat

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@heatdrive88: 1. You're never the only one, ever. 2. Yeah, I saw it in previews and was hoping it was just WIP. It looks kinda... first draft, I dunno.

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knivesouttt

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@heatdrive88: ah no not at all, I really dislike it. Perhaps it's the amount of UI elements or the multi-coloured-ness, not sure. I guess I'll stop noticing it 10 seconds into shooting stuff though so...

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rjaylee

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@knivesouttt: @alistercat: Good to know I'm definitely not alone. To add to my original comment about the design, even the level design looks kind of... blegh and slapped together in the same way?

Am I being too hopeful if I say, I hope it's just the level that Brad showed off here?

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hiimzev

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A Brad / Doom QL is the perfect Duo

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Humanity

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@heatdrive88: yup it’s kind of a mess. The last time Brad showed this game off I had hopes like AlisterCat that they were still ironing out the aesthetics. It’s like the success of Doom 2016 gave them the confidence to forego some traditional game design philosophies in favor of making this a very utilitarian action focused experience. Doom 2016 carefully tiptoed around the idea of an ostensibly serious single player campaign while also being an arcadey carnival ride underneath with fourth wall breaking moments peppered sparingly to remind you that Doom knows it’s a game. Eternal is taking the arcade part of it to a detrimental extreme where it almost feels like this is an action mod made for the 2016 release that isn’t concerned with any sort of “mood” or “ambience.”

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SuperSalad

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I miss having a second commentator, if you guys could figure out how to do that while quarantined it would be awesome. Otherwise still a great video, keep up the good work and stay healthy fellas!

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a_father

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in the guys being dudes voice: what's betta than this? Brad playing Doom!

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colourful_hippie

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Edited By colourful_hippie

@heatdrive88 said:

@knivesouttt: @alistercat: Good to know I'm definitely not alone. To add to my original comment about the design, even the level design looks kind of... blegh and slapped together in the same way?

Am I being too hopeful if I say, I hope it's just the level that Brad showed off here?

My bigger issue is with the environmental design than the UI. The UI and in-game pickups are garish and loud looking for a reason because you will only have time to react to what's in front of you when you're deep in a demon fight. The action is so frenetic that all you have time for is to react to brightly colored cues on where your health, shield, ammo are at.

Wish the environments were more varied though, but I won't let that poo-poo my excitement for this game

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omdata

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SO. PUMPED.

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skulley

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youtube compression absolutely cannot handle the amount rippin and tearin going on in this video, nothing but red and yellow static.

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yabbering_yeti

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Edited By yabbering_yeti

Huh... I love everything about 2016, my favourite FPS since it came out for sure.

But, this just looks like they took the action and systems and expanded on them... But then kinda focused WAY too much on that? Like the level design is largely for the sake of game mechanics, and the world building has taken a backseat to it. Everything looks like an Unreal Tournament map, mostly function and little form. I can understand why, they seems to have built the levels as strung together arena's. Doom 2016 did that as well, only it was much harder to see the seams because what was between the arenas had depth and purpose, and the arena's were all varied and fit with that.

The mood and level design were a huge part about what made Doom 2016 amazing, and Eternal kinda just feels like a 1/2 of Doom 2016 with the gain cranked up to 100%.

Now I'm sad.

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steveurkel

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I got a valve index this past week and didn't have enough to preorder doom eternal but today my mom told me she wanted to buy me that game I've been talking about and now I own doom eternal.

Thanks mom

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puppymehard

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Edited By puppymehard

God this game looks so fun. I've already preordered. Taken together, last week and this week are absolutely amazing for games. Ori, Nioh 2, Doom Eternal, and Animal Crossing. Hot damn!

And then we've got FF7 Remake, Persona 5 Royale, Half Life, and The Last of Us 2 all coming out in the next couple of weeks/months.

The first couple of months this year have been pretty weak in terms of games IMO, but Spring is looking insane.

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rustymagus

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"Take the train to the Terrordrome" - Effin' sold!

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cornbredx

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I don't pre-order games, but I might pre-order this one.

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SharkCopter

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I'm excited to play this, but there is altogether too much platforming for my liking.

Also the HUD looks bad

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Silan

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Edited By Silan

For people who dislike the hud, I dont think you can switch to "doom 2016 hud" but there is a TON of customization options: (1min45sec in)

Loading Video...

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TheFlamingo352

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@silan: Ah, glad to see that UI stuff can be rearranged quite a bit, thanks.

UI options expanding has been one of my favourite QoL improvements this gen, especially console stuff finally getting FOV sliders and the like.

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Kudos to Brad for this Quick Look: maintaining an informative commentary while showing off plenty of the game's features and trying not to die to hordes of demons, all solo, seems like it takes some doing! Excellent stuff.

Also, that Mancubus made me laugh with the 'I haven't forgotten about you!' cannon shot mid-infighting.

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This video made me realize I should just play through Doom Eternal on normal or easy.

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vdortizo

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Brad likes DOOM everybody!!!! (It's like when the Groundhog doesn't see its own shadow but for games)

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crusader8463

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Ya, nothing about this looks fun to me. The jumping puzzles and running away from everything looks so tedious. Oh well. Maybe Doom Eternaler will be my speed.

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DemiGodRaven

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I'm just here for the soundtrack.

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astrophyle

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For some reason the tone shift of the game reminds me of the tone shift Diablo 2 took with Diablo 3. The slight bit of goofiness in Doom (2016) was about all I would want. Eternal seems to be going overboard for my taste and too cartoony. The chatty boss "smash the heretic" seems so lame to me.

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lase

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dude.... shoot your gun! As nice as 5 minutes tiptoeing around an arena can be.

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I will never tire of Brad'a glee when the enemies fight.

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MerxWorx01

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The actual combat looks good. Everything else around it like the UI, some of the level design and the platforming looks like it is made by some other company other than Id. I can see the direction they are going and I hope it pays off but if I'm just not feeling the jumping puzzles and the icon barf.

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AuspexAO

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@knivesouttt: I hate the UI. Literally everything else looks amazing though. I wonder if that was the last thing they designed and they ran out of time?

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deactivated-60481185a779c

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Something about the aiming looks off, like Brad's constantly struggling to land his shots? Maybe it's just the nature of playing with a gamepad, seemingly with no auto-aim.

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wumbo3000

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Does Brad talk about the performance among the consoles and PC? I don't want to watch because this is game I know I'm going to play, but I would like to know which platform is best to play it on. Thanks!

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steveurkel

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@dgtlty: you answered your own question. Of course a controller isnt going to be half as responsive.

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hippie_genocide

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I thought we were going to have a record low TTB there for a second.

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deactivated-6158aae1de43c

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If you guys want a way to do a duo or group quick look:

PC: Discord lets you stream games with no latency (and very high quality if subscribed to Nitro).

PS4: Share Play lets you stream your game to a friend with no latency

Xbox: not sure

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landhawk

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I thought we were going to have a record low TTB there for a second.

He did say Cake O' Demon. Does that count?

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lase

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@wumbo3000: He is playing on PS4 here and says it performs well, but recommends the PC version for handling reasons. He even goes as far as to say any frame drops are a result of his capture setup, not the game.

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deactivated-60c360497d24a

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Just wanna point out you can play this on Xbox and Playstation with a mouse and keyboard. Just hook them up and have fun.

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Pop

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Bummer this wasn't played on a PC :(