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Quick Look: Donkey Kong Country: Tropical Freeze [Switch]

As we play an underappreciated classic on the next generation of consoles, it's also time to discuss in detail the Kong Family's entire lineage.

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

May. 5 2018

Cast: Alex, Dan, Abby

Posted by: Abby

65 Comments

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Herbeux

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Guess I will play this game again. Already plugged the wii u to tv-set cause ain't paying 60€ for almost the same game. Did everyone else notice little bit of frame dropping in certain parts of the video? I didn't remember that the original game had those. Funky Kong seems boringly easy.

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Kordesh

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From $30 to $60. "FUNKY NEW PRICE!"

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Sen

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Amazing soundtrack by the legends David Wise and Kenji Yamamato(Metroid Prime..)

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citan359

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@vicious17:

Funky Kong and Donkey Kong (only first player options) feel fine, they have a certain weight to them but in general they move in a sensible way. Kranky, Dixie, and Diddy (only second player options) feel absolutely terrible. They have no flow in their movement and are especially rough without any practice.

I really wish the game would let you choose Funky Kong and Donkey Kong together. As it stands the game is a pretty decent single player experience but a real let down in co-op.

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Kukamunga

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Oddly enough these Donkey Kong games are the main reason i want a Nintendo console

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braves01

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watching abby on the flowers...

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dasakamov

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Edited By dasakamov

@snakebeard said:

I don't understand why everyone shits on Scrappy Doo.

Everyone's opinion being subjective, of course, but my dislike of Scrappy largely comes from his "I haven't the slightest clue about what's going on, but I'm going to bounce around like a small child who drank a double-macchiato and is now trying to punch everything" obvious-attempt-to-appeal-to-small children.

At it's core, Scooby Doo was a cartoon detective mystery, with some spooky-stories thrown in. Scrappy's unceasing "I'm not scared of nothing! Fight fight fight!" just kind of wrecked the pace and clue-hunting aspects of the cartoon, and it got old REAL quick.

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MudMan

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@efesell said:

@noelveiga: Sure but looking over lists of console sales the Wii U sits at around 13.5 mil and hearing that it initially sounds silly to say 'No one played that' but compared to your 70 and 80+ of its competing generation and the ridiculous 150+ of the all time greats then it may as well be the case.

Oh, don't get me wrong, it's not a great number, but my point is the distortion between the "good-bad" spectrum we have in our heads for sales and how that translates into actual numbers.

What I mean is... there aren't that many more Switches out there than Wii Us. Yet.

Which in turn made me think and point out about how people refer to Dreamcast games like everybody knows them, when the Dreamcast sold less than the Wii U.

Or how people think the Gamecube was a massive failure despite doing as well as the Xbox and being way ahead of it in some territories.

Or how people think the first Xbox and Halo were massively popular when they bombed pretty bad and were basically absent from many territories (I didn't play Halo until the PC port, and Halo 2 until Master Chief collection... and had never seen a copy of it until that point!).

Or how people think the PSP bombed, despite selling as much as the Game Boy Advance. And how this is caused by it being beaten by the DS... which is one of the best selling game devices ever, outselling both the PS3 and the Xbox 360.

Or how people think the PS3 did poorly due to the high price at launch, despite outselling the Xbox 360 over its lifetime.

Or... you get the point.

None of those assumptions are stupid, they're all based on real anecdotal evidence, but when put in perspective the picture is a bit different.

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wollywoo

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@vicious The game's controls take some getting used to. Characters have a certain momentum and they don't jump as high as you would expect from similar platformers. Cranky's cane stomp thing is actually surprisingly tricky to do consistently, at least for me.

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wollywoo

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@NoelVega This is a pretty good analysis. I do think the roll is a bit awkward. I wish you could roll start from a stopped position. As it is I fairly frequently find myself dying because I didn't roll when I wanted to. I also wish you could roll forever.

I agree the collectibles halt momentum, BUT these are easily skippable. If you want to play the game without stopping to get the puzzles pieces, don't. This is how I play the game, because I don't need the extra unlockables and I don't like stopping the platforming for a boring bonus room challenge. I think the KONG letters are required to unlock secret levels (at least, they were in DKCR) so those are required if you want to see everything, but they are usually placed so that if you're skilled you don't have to lose your momentum.

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VincentOmodei

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Wake me up when that 4 player 3D Mario makes it's way over. I can never get into these DK games, even with friends telling me that they are amazing and seem genuinely affected by the holy spirit while attempting to convince me of this.

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hippie_genocide

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Edited By hippie_genocide

I would be into this but not for $60. That price is kinda scummy.

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Behonkiss

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I've taken to calling Funky '90s Kong' for the past few years, but Poochie Kong also works. I think even Rare realized how dated he was back when they made the games because they revamped him to be a mechanic by DKC3.

He absolutely has the most entertaining voice in all of Mario Kart though: https://www.youtube.com/watch?v=-F8NHiofAPs&ab_channel=Dehrji45mx