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    Sid Meier's Civilization IV: Beyond the Sword

    Game » consists of 3 releases. Released Jul 23, 2007

    The second expansion pack to Sid Meier's Civilization IV focuses on the later stages of the game, adding a multitude of new gameplay mechanics as well as new content.

    Short summary describing this game.

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    Overview

    Sid Meier's Civilization IV: Beyond the Sword is an expansion pack (for the 2005 turn-based 4X strategy game Sid Meier's Civilization IV) developed by Firaxis and published by 2K for the PC on July 23, 2007. The second expansion pack for Sid Meier's Civilization IV, Beyond the Sword adds several new gameplay mechanics, including corporations (a late-game equivalent to the "religion" mechanic), enhanced espionage, random events (including random "quests"), colonization (in which maintenance of overseas cities can grow to a point where the cities break off into their own vassal state), expanded victory conditions (mainly the Space Race and Diplomatic conditions), enhanced AI, and optional advanced pre-game setup phases (in which players purchase cities, units, buildings, and other improvements with a certain amount of gold prior to the game beginning).

    The expansion also includes ten new civilizations (each with their own leader), six new leaders (for existing civilizations), new units (including new regional art styles for some units), new buildings (including new Wonders), and new technologies. It also added twelve new scenarios (custom mods made by either the Firaxis team or by fans), ranging from historically accurate ("Rhye's and Fall of Civilization" and "WWII: The Road to War") to medieval fantasy ("Fall From Heaven: Age of Ice") to space exploration ("Final Frontier").

    This expansion also includes all additions from the first expansion pack, Sid Meier's Civilization IV: Warlords, with the exception of its eight unique scenarios.

    Tech Tree Modifications

    The first major change in Beyond the Sword is the technology tree. Keeping with the "Beyond the Sword" concept these changes are concentrated mainly in the later stages of the game with a few mid-game changes as well.

    New Technologies:

    Advanced Flight

    Era: Modern

    Requires:

    • Flight
    • Satellites

    Effects:

    • Obsoletes Stable
    • Can train Gunship
    • Can train Jet Fighter

    Aesthetics

    Era: Classical

    Requires:

    • Writing

    Effects:

    • Can construct the Parthenon
    • Can construct the Statue of Zeus
    • Can construct the Shwedagon Paya

    Laser

    Era: Modern

    Requires:

    • Plastics
    • Satellites

    Effects:

    • Can train Mobile Artillery
    • Can train Mobile Sam
    • Can construct SDI

    Military Science

    Era: Renaissance

    Requires:

    • Chemistry

    Effects:

    • Can train Grenadier
    • Can train Ship of the Line
    • Can construct Military Academy

    Stealth

    Era: Modern

    Requires:

    • Advanced Flight
    • Composites

    Effects:

    • Can train Stealth Bomber
    • Can train Stealth Destroyer

    Superconductors

    Era: Modern

    Requires:

    • Computers
    • Refrigeration

    Effects:

    • Can construct laboratory
    • Can construct Research Institute
    • Can construct SS Thrusters

    Tech Tree Changes:

    Computer

    Requires Plastics

    Fiber Optics

    Requires Computers or Laser

    Robotics

    No longer directly requires Plastics

    Espionage

    While espionage and spies existed in Civ IV before Beyond the Sword, this expansion takes that system and expands upon it. The first change is that in addition to money, culture and research you now have espionage points that are tracked for your civilization. Much like culture and research, you can select what persentage of your civilization's income is spent on generating espionage points each turn. As well, you'll generate espionage points from various buildings and civics automatically.

    The ultimate goal of this system is to use your espionage points against other civilizations through active or passive effects. Passive benefits include being able to see your opponent's cities and what technology they're researching. Active effects usually require a Spy unit infiltrating another civilization's cities and conducting some action that reduces the number of points you'll have available. These actions can range from "Poisoning the Well" to stealing technology. The cost of both passive and active benefits depends on how many points you have vs your opponents.

    Corporations

    Corporations are sort of a late game religion. Once you've researched the Corporation technology various Great Persons can found one of seven corporations. But in order to build a corporation you need to have it's additional prerequisite technology. For instance, to build "Mining Inc." you'll need to have research Railroads. Once you have those requirements you'll need one more thing, a city with the appropriate resource(s) to consume. After you've found the right location, move your Great Person there and create the Corporation's HQ just like you would construct any other Great Person building.

    After a corporation has been founded, it can be spread by the Corporate Executives unit to other cities. Once the these units arrive at a city, with the appropriate resources, the controlling player will need to pay money to add the corporation to that city and yield the benefits.

    Aluminum, Inc.

    Requires:

    • Rocketry
    • Great Scientist

    Consumes:

    • Coal

    Benefits:

    • 3 research per resource consumed
    • Makes aluminum available

    Cereal Meals

    Requires:

    • Refrigeration
    • Great Merchant

    Consumes:

    • Corn
    • Rice
    • Wheat

    Benefits:

    • 0.75 food per resource consumed

    Civilized Jewelers

    Requires:

    • Mass Media
    • Great Artist

    Consumes:

    • Gems
    • Gold
    • Silver

    Benefits:

    • 1 gold per resource consumed
    • 4 culture per resource consumed

    Creative Constructions

    Requires:

    • Combustion
    • Great Engineer

    Consumes:

    • Aluminum
    • Copper
    • Iron
    • Marble
    • Stone

    Benefits:

    • 0.50 production per resource consumed
    • 3 culture per resource consumed

    Mining Inc.

    Requires:

    • Railroads
    • Great Engineer

    Consumes:

    • Coal
    • Copper
    • Iron
    • Gold
    • Silver

    Benefits:

    • 1 production per resource consumed

    Sid's Sushi Co.

    Requires:

    • Medicine
    • Great Merchant

    Consumes:

    • Crab
    • Clam
    • Fish
    • Rice

    Benefits:

    • 2 culture per resource consumed
    • 0.5 food per resource consumed

    Standard Ethanol Co.

    Requires:

    • Plastics
    • Great Scientist

    Consumes:

    • Corn
    • Rice
    • Sugar

    Benefits:

    • 2 research per resource consumed
    • Makes Oil available

    Colonies

    Beyond the Sword also adds the ability to allow your cities in far away lands to break off and become independent nations. After this occurs the city essentially becomes it's own civilization as your Vassal, with it's own leader. This frees you have having to pay the maintenance costs of a city so far away from your main empire while allowing you to maintain some sort of control over it.

    Victory Conditions

    Two of the game's victory conditions have been modified. The Diplomatic Victory has been expanded to include a religious victory through the Apostolic Palace relatively early in the game. Much the same as the Diplomatic Victory via the UN, a civilization requires 75% of all votes to complete this condition.

    The other change is that the Space Race portion of the game has been expanded into it's own mini-game. After launching a Space Ship for Alpha Centauri, the game turns into a mini-civilization game where players must then control that ship during it's flight. To help make the end game more interesting, players are no longer required to build all of the Space Ship's parts. While this may allow you to launch sooner, it may also result in your ship taking longer to reach Alpha Centauri.

    Random Events

    The final game changer included in Beyond the Sword is random events. Much as the name suggests these can be events such as a volcano erupting or a tornado hitting your city, but can also appear as missions for you to complete.

    New Civilizations

    Babylon

    Leaders:

    • Hammurabi - Aggressive, Organized

    Other Traits:

    • Starting Tech - The Wheel, Argiculture
    • Unique Unit - Bowman
    • Unique Building - Garden

    Byzantine

    Leaders:

    • Justinian I - Imperialistic, Spiritual

    Other Traits:

    • Starting Tech - The Wheel, Mysticism
    • Unique Unit - Cataphract
    • Unique Building - Hippodrome

    Dutch

    Leaders:

    • Willem van Oranje - Creative, Financial

    Other Traits:

    • Starting Tech - Fishing, Agriculture
    • Unique Unit - East Indiaman
    • Unique Building - Dike

    Ethiopian

    Leaders:

    • Zara Yaqob - Creative, Organized

    Other Traits:

    • Starting Tech - Hunting, Mining
    • Unique Unit - Oromo Warrior
    • Unique Building - Stele

    Holy Roman Empire

    Leaders:

    • Charlemagne - Imperialistic, Protective

    Other Traits:

    • Starting Tech - Mysticism, Hunting
    • Unique Unit - Lands-knecht
    • Unique Building - Rathaus

    Khmer

    Leaders:

    • Suryavarman - Creative, Expansive

    Other Traits:

    • Starting Tech - Hunting, Mining
    • Unique Unit - Ballista Elephant
    • Unique Building - Baray

    Mayan

    Leaders:

    • Pacal II - Expansive, Financial

    Other Traits:

    • Starting Tech - Mysticiam, Mining
    • Unique Unit - Holkan
    • Unique Building - Ball Court

    Native American

    Leaders:

    • Sitting Bull - Philosophical, Protective

    Other Traits:

    • Starting Tech - Fishing, Agriculture
    • Unique Unit - Dog Soldier
    • Unique Building - Totem Role

    Portuguese

    Leaders:

    • Joao II - Expansive, Imperialistic

    Other Traits:

    • Starting Tech - Fishing, Mining
    • Unique Unit - Carrack
    • Unique Building - Feitoria

    Sumerian

    Leaders:

    • Gilgamesh - Creative, Protective

    Other Traits:

    • Starting Tech - The Wheel, Agriculture
    • Unique Unit - Vulture
    • Unique Building - Ziggurat

    New Leaders

    America

    Abraham Lincoln - Charismatic, Philosophical

    Celtic

    Boudica - Aggressive, Charismatic

    French

    De Gaulle - Charismatic, Industrious

    Greek

    Pericles - Creative, Philosophical

    Ottoman

    Suleiman - Imperialistic, Philosophical

    Persia

    Darius I - Financial, Organized

    New Traits

    Expansive: 25% worker production

    New Buildings

    Customs House

    Requires:

    • Economics Technology
    • Harbor

    Effect:

    • 50% intercontinental trade route yield

    Industrial Park

    Requires:

    • Industrialism Technology
    • Factory

    Effects:

    • 2 sickness
    • Can turn two citizens into an engineer
    • 1 engineer specialist
    • 1 sickness from Coal, Oil

    Intelligence Agency

    Requires:

    • Communism Technology

    Effects:

    • 8 espionage points
    • 50% espionage points
    • Can turn two citizens into a Spy

    Levee

    Requires:

    • Steam Power Technology

    Effects:

    • River tiles: 1 production

    Public Transportation

    Requires:

    • Combustion Technology

    Effects:

    • 1 health
    • 1 health from Oil
    • 2 heatlh from Environmentalism

    Security Bureau

    Requires:

    • Democracy Technology

    Effects:

    • 8 espionage points
    • 50% Defense against Espionage
    • Helps thwart rival spies
    • Can turn two citizens into a Spy

    New Unique Buildings

    Babylon

    Garden replaces Colosseum

    • 1 happiness per 20% culture rate
    • Double production speed for Creative leaders

    Byzantine

    Hippodrome replaces Theatre

    • 1 happiness per 20% culture rate
    • 1 hapiness from horse
    • Required to build Globe Theatre
    • Double production speed for Creative leaders

    Dutch

    Dike replaces Levee

    • Water tiles: 1 production
    • River tiles: 1 production

    Ethiopian

    Stele replaces Monument

    • 25% culture
    • 1 happiness for Charismatic leaders
    • Obsolete with Astronomy

    Holy Roman Empire

    Rathaus replaces Courthouse

    • -75% maintenance
    • Can turn one citizen into a spy
    • Required to build Forbidden Palace
    • Double production speed for Organized leaders
    • Available for free on Modern and later starts

    Khmer

    Baray replaces Aqueduct

    • 1 food
    • 2 health
    • Required to build the Hanging Gardens
    • Available for free on Renaissance and later starts

    Mayan

    Ball Court replaces Colosseum

    • 1 happiness per 20% culture rate
    • Double production speed for Creative leaders

    Native Americans

    Totem Pole replaces Monument

    • New archery units receive 3 experience points
    • 1 happiness for Charismatic leaders
    • Obsolete with Astronomy

    Portuguese

    Feitoria replaces Customs House

    • 50% intercontinental trade route yield
    • Water tiles: 1 income
    • Requires Harbor

    Sumerian

    Ziggurat replaces Courthouse

    • -50% maintenance
    • Can turn one citizen into a spy
    • Required to build Forbidden Palace
    • Double production speed for Organized leaders
    • Available for free on Modern and later starts

    New Units

    Airship

    Requires:

    • Physics Technology

    Abilities:

    • 100% versus Naval Units
    • Upgrades to Fighter

    Anti-Tank

    Requires:

    • Infantry Technology
    • Artillery Technology

    Abilities:

    • 100% versus Armored Units
    • Starts with Ambush
    • Upgrades to Mechanized Infantry

    Attack Submarine

    Requires:

    • Rocketry Technology
    • Radio Technology
    • Combustion Technology
    • Uranium

    Abilities:

    • Cargo Space: 1 (Carries Scouts, Explorers, Missionaries, Spies, Great People
    • Invisible to most units
    • Can see Submarines
    • Can move through impassable terrain
    • Can explore rival territory
    • Can withdrawal from combat
    • 50% versus Submarine

    Cuirassier

    Requies:

    • Military Tradition Technology
    • Gunpowder Technology
    • Horseback Riding Technology
    • Horses Technology
    • Iron

    Abilities:

    • Doesn't receive defensive bonuses
    • Can withdrawal from combat (15% chance)
    • Flank attack against Cannon
    • Upgrades to Cavalry

    Guided Missile

    Requires:

    • Rocketry Technology
    • Radio Technology

    Abilities:

    • Can evade interception (100% chance)
    • Can destroy tile improvements and bomb city defenses (-16%/turn)

    Missile Cruiser

    Requies:

    • Robotics Technology
    • Oil or Uranium

    Abilities:

    • Cargo space: 4 (carries missiles)
    • Causes collateral damage
    • Can bombard city defenses (-20%/turn)

    Mobile Artillery

    Requires:

    • Laser Technology
    • Artillery Technology
    • Oil

    Abilities:

    • Doesn't receive defensive bonuses
    • Maximum 85% damage on attack
    • Causes collateral damage
    • Immune to collateral damage from Siege Weapons
    • 50% versus Siege Weapons
    • Can bombard city defenses (-16%/turn)

    Mobile Sam

    Reqires:

    • Laser Technology
    • Oil

    Abilities:

    • Can intercept aircraft (50% chance)
    • 50% versus Helicopter units

    Paratrooper

    Requires:

    • Fascism Technology
    • Rifling Technology
    • Flight Technology

    Abilities:

    • Can perform Paradrops (range: 5)

    Privateer

    Requires:

    • Chemistry Technology
    • Astronomy Technology
    • Copper or Iron

    Abilities:

    • Hidden nationality
    • Can attack without declaring war
    • Starts with Sentry
    • Upgrades to Destroyer

    Ship of the Line

    Requires:

    • Military Science Technology
    • Astronomy Technology
    • Iron

    Abilities:

    • 50% versus Frigate
    • Can bombard defenses (-12%/turn)
    • Upgrades to Destroyer

    Stealth Destroyer

    Requires:

    • Stealth Technology
    • Robotics Technology
    • Oil or Uranium

    Abilities:

    • Invisible to most units
    • Can see Stealth ships
    • Can intercept aircraft (50% chance)
    • Can bombard city defenses (-16%/turn)

    Tactical Nuke

    Requires:

    • Fission Technology
    • Rocketry Technology
    • Uranium

    Abilities:

    • Can nuke enemy lands
    • Can evade interception (50% chance)
    • Requires the Manhattan Project

    New Unique Units

    Babylon

    Bowman replaces Archer

    Abilities:

    • 1 First Strike
    • 50% City Defense
    • 25% Hill Defense
    • 50% versus Melee Units
    • Upgrades to Longbowman and Crossbowman

    Byzantine

    Cataphract replaces Knight

    Abilities:

    • Doesn't receive defense bonuses
    • Flank attack versus Catapult and Trebuchet
    • Upgrades to Cuirassier

    Dutch

    East Indiaman replaces Galleon

    Abilities:

    • Cargo Space: 4
    • Can explore rival territory
    • Upgrades to Transport

    Ethiopian

    Oromo Warrior replaces Musketeer

    Abilities:

    • 1 First Strike
    • Immune to First Strikes
    • Starts with Drill I and Drill II
    • Upgrades to Riflemen

    Holy Roman Empire

    Landsknecht replaces Pikemen

    Abilities:

    • 100% versus Mounted Units
    • 100% versus Melee Units
    • Upgrades to Riflemen and Grenadier

    Khmer

    Ballista Elephant replaces War Elephant

    Abilities:

    • Doesn't receive defense bonuses
    • 50% versus Mounted Units
    • Targets any Mounted Unit first in combat outside of cities
    • Upgrades to Cuirassier

    Maya

    Holkan replaces Spearman

    Abilities:

    • Immune to First Strike
    • 100% versus Mounted Units
    • Upgrades to Pikemen

    Native Americans

    Dog Soldier replaces Axeman

    Abilities:

    • 100% versus Melee Units
    • Upgrades to Macemen

    Portuguese

    Carrack replaces Caravel

    Abilities:

    • Cargo space: 2
    • Can explore rival territory
    • Upgrades to Frigate, Destroyer, and Attack Submarine

    Sumerian

    Vulture replaces Axemen

    Abilities:

    • 25% versus Melee Units
    • Upgrades to Macemen

    New World Wonders

    Apostolic Palace

    Cristo Redentor

    Mausoleum of Maussollos

    Shwedagon Paya

    Statue of Zeus

    New National Wonders

    Moai Statues

    National Park

    PC System Requirements

    Minimum:

    OS: Windows 2000/XP/Vista/7

    Processor: 1.2GHz Intel Pentium 4 or AMD Athlon processor or equivalent

    Memory: 256MB RAM

    Video: 64 MB Video Card w/ Hardware T&L (GeForce 2/Radeon 7500 or better)

    Sound: DirectX7 compatible sound card

    HDD: 1.7GB of free hard drive space

    Software: DirectX9.0c

    Recommended:

    OS: Windows 2000/XP/Vista/y

    Processor: 1.8GHz Intel Pentium 4 or AMD Athlon processor or equivalent/better

    Memory: 512 MB RAM

    Video: 128 MB Video Card w/ DirectX 8 support (pixel and vertex shaders)

    Sound: DirectX7 compatible sound card

    HDD: 1.7GB of free hard drive space

    Software: DirectX9.0c

    Mac System Requirements

    Minimum:

    • OS: Mac OS X 10.5.8 or higher
    • Processor: Intel chipset
    • CPU Speed: 1.8 GHz
    • Memory: 512 MB RAM
    • Hard Disk Space: 3.5 GB free disk space
    • Video Card: (ATI): Radeon 9600 Video Card (NVidia): GeForce FX 5200
    • Video Memory: (VRam): 64 MB or higher
    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection.
    • Media Required: DVD Drive Supported Video cards: NVIDIA GeForce 5200, 6600, 6800, 7800 ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X850, X1600

    Recommended:

    • OS: Mac OS X 10.5.8 or higher
    • Processor: Intel chipset
    • CPU Speed: 2.0 GHz
    • Memory: 512 MB RAM
    • Hard Disk Space: 3.5 GB free disk space
    • Video Card: (ATI): Radeon 9600 Video Card (NVidia): GeForce FX 5200
    • Video Memory: (VRam): 128 MB RAM
    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection.
    • Media Required: DVD Drive Supported Video cards: NVIDIA GeForce 5200, 6600, 6800, 7800 ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X850, X1600

    NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive).

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