Sid Meier's Civilization V: Gods & Kings
Game » consists of 1 releases. Released Jun 19, 2012
The first expansion pack for Sid Meier's Civilization V adds religion and espionage along with expanded diplomacy options and additional content.
Will Gods and Kings make you play again?
My fiancee and I have put a stupendous amount of time into Civ V. It's been a blast. Super excited for Gods and Kings.
Nah. I was big into Civ V about a year ago but I burned myself out on it. I may jump back in when Gods and Kings inevitably goes on sale. Thanks, Steam!
Same.Yup. I've been playing in anticipation.
I've been playing a long game on a map of Westeros. I built Rome near White Harbor and have been struggling to drive my enemies from the North. I need to get a hold of the Neck, and build my own Fort Cailan.
Of course. Didn't realize it was optional.
I saw it at PAX East and I was blown away by how much they've added.
@Brodehouse said:
Same.
I've been playing a long game on a map of Westeros. I built Rome near White Harbor and have been struggling to drive my enemies from the North. I need to get a hold of the Neck, and build my own Fort Cailan.
!!!
Also been playing lately, with some of the posse. Adun is still beating me to pyramids without fail.
God, this game. Simultaneously the best and worst thing that can happen to me on Sundays.
Yep, the only reason I ever stopped is because other, shinier games came out. Once the expansion drops tomorrow, Civ V will once again be the shiniest game in my collection.
I've been playing on and off ever since Civ5 came out and am looking forward to the expansion. I'm upset that you probably can't flip a city purely off of culture alone (my favorite way of getting global domination) but everything else seems cool. It's minor, but I think I'm most excited that you might be able to upgrade crossbowmen into ranged units.
I still want to play just good ol' Civ V first. Sadly, I lack money and have resorted to playing Civilization IV since it's free on Gamefly.
Still playing the base game, but since I nabbed it on the cheap I can't bring myself to pay double for the expansion. C'mon Steam sale!!!
I have had civ 5 sitting in my steam list all ready to be played but I'm too afraid it's gonna suck me in and all my time will disappear in the blink of an eye.
Not applicable.
Only madmen have completely cashed the base game and DLCs. Civilization is a game that normal people play in random spurts when they get the itch. So no, this new expansion won't have any impact on my Civilization playtime because content was never an issue. Having said that, I'll probably pick it up the first time it goes on Sale and will play it whenever I feel like it.
Does anyone know any videos that details what the expansion will add? I understand religion but I would like it to go more in-depth.
Also, what will happen to in progress games?
@NekuSakuraba: I can give a brief rundown from my playthrough if you'd like. basically you want to get the 10-15 faith points fast its a first come first serve bonus i think. there's 3 stages to religion, first is the pantheon, then the establishment and then an enhancement thing. first stage you get one bonus, every stage after 2. usually from the same list at least for the ones following the first. after you get to establish a baase pantheon you have to accumulate 200 faith points or more for the great prophet. at this point you can choose a religion/rename it. at this point civ is played as it usually is with the exception that every (starting at)200 faith points you can buy a missionary/inquisitor or wait for a prophet. Many of the bonuses are based on how many you can convert so, you need to keep on that. At some point around mid game if you've been converting as many as you can/upgrading your religion you unlock a great person as a buyable unit(i think it has to do with a culture unlock as well, having finished certain trees, i want to say tradtion,rationalism,commerce,honor) via faith points but like everything else with faith points price increases (great person increases by 500 point cost after buying them i believe, great prophets goes if i remember 1000,1200,1300, 1700,2000, etc.) anyhow it seemed to follow my playstyle and unlocked great engineers(id gone down tradition and chose a bonus which gave me +15% productivity on ancient/classical wonders) for me to buy later Merchants because i suppose id completed Mercantilism/passed a threshold. at least its what i noticed. spying is also just sending spies from a list to other places. you don't realy have to touch that since it does the rigging elections/notifying you of moving armies and steals tech automatically.
AI wise, they seem to be a lot more backstabbing in even prince difficulty, an example from my game is spain/washinton attacking me because i was busy finishing arabia. However Washinton instead went and attacked spains undefended capital forcing spain who would have taken my cities to retreat. Barbarians are a lot more common, they spawn a lot, i felt that you cant leave your capital alone too much even at the beginning because barbarians would screw you otherwise.
well thats all i can remember off the top of my head.
Just how shiny sir? How shiny?Yep, the only reason I ever stopped is because other, shinier games came out. Once the expansion drops tomorrow, Civ V will once again be the shiniest game in my collection.
@Cyrus_Saren said:
I still want to play just good ol' Civ V first. Sadly, I lack money and have resorted to playing Civilization IV since it's free on Gamefly.
Stick with Civ IV, it 's a better game, especially if you get the "beyond the sword" expansion. Espionage is really good and the diplomacy makes sense, even the AI is alright for a civ game. Civ V, meh. The hexes are cool and the combat's more interesting for sure, but the lack of depth in diplomatic options is terrible, you can't even see why people are pissed at you and they change their fucking mind for no reason. Also the AI is terrible even for a civ game :) I've played all of them and 4 was definitely the best and also had much better expansions, Gods and Kings seems weak from everything I've read. Civ VI should keep the hexes and one unit per tile but they need to invest more deeply in the game.
@Arabes said:
@Cyrus_Saren said:
I still want to play just good ol' Civ V first. Sadly, I lack money and have resorted to playing Civilization IV since it's free on Gamefly.
Stick with Civ IV, it 's a better game, especially if you get the "beyond the sword" expansion. Espionage is really good and the diplomacy makes sense, even the AI is alright for a civ game. Civ V, meh. The hexes are cool and the combat's more interesting for sure, but the lack of depth in diplomatic options is terrible, you can't even see why people are pissed at you and they change their fucking mind for no reason.
FYI, you can see why opponents feel the way they do through that Diplomacy side bar (NOT the overview window). You just mouse over that civ's relations status (FRIENDLY/GUARDED/etc).
Just a question, what does other cities having my religion do and once it's their main religion, does converting more of their citizens do anything?
The espionage goes a long way to keeping the world in some sort of balance. I'm 210 turns in, I have 46 techs, Caesar has 45, and two others have 44. Maybe that's my fault for not stomping them earlier, but it's definitely a bit more realistic (no riflemen and tanks blowing up crossbowmen).
@Wuddel said:
@Brodehouse: I always hated this in Civ4 (there in the form of the AI furiously trading techs). It makes a heavy tech strategy obsolete. But on Immortal and up it happened in vanilla anyway.
If you want to go for a tech win, maybe focusing on a small empire and keep spies stationed there and sending the rest to get technology?
@NekuSakuraba said:
Just a question, what does other cities having my religion do and once it's their main religion, does converting more of their citizens do anything?
You get a bonus of your choice for cities where yours is the most influential, plus a bonus that applies to both your civilization and theirs. There's a pretty long list of stuff to choose from, but it all boils down to more gold, more gold per turn, more culture, more religion, more influence with City-States, more happiness, etc. It basically enhances your path to any of the win conditions.
@AndrewB said:
@NekuSakuraba said:
Just a question, what does other cities having my religion do and once it's their main religion, does converting more of their citizens do anything?You get a bonus of your choice for cities where yours is the most influential, plus a bonus that applies to both your civilization and theirs. There's a pretty long list of stuff to choose from, but it all boils down to more gold, more gold per turn, more culture, more religion, more influence with City-States, more happiness, etc. It basically enhances your path to any of the win conditions.
Why would I want to help my enemy by giving them more gold, culture etc?
@NekuSakuraba: Because the bonus you choose affects you and you get another bonus as well. Cities under your religion only benefit from one of those, and the choice of what that is is yours to make. You can choose something that won't be so helpful to the civilizations surrounding you, but will be immensely helpful to you. You could also always choose to not spread your religion to enemies and focus on your own empire.
There's no actual religious victory condition, but religion can enhance everything else.
While I agree that it makes science a corollary practice, I do find it keeps the games at least somewhat interesting. Every game of Civ5 I've played up until now has a clear winner by the industrial era, and then it's just busy work of getting to a win condition. The exciting part was always the struggle to get ahead, but securing dominance was pretty simple. The other thing is it'll make it less irritating when you fall behind if you can actually catch back up and take the lead. The nature of exponential growth says if you start in first place, you'll finish in first place.@Brodehouse: I always hated this in Civ4 (there in the form of the AI furiously trading techs). It makes a heavy tech strategy obsolete. But on Immortal and up it happened in vanilla anyway.
And the more real thing is that technology travels, it's the production capacity and the economics that really determine who rules the world. Any of us can look on the Internet and find how to build a gun or a rocket; but we're not about to finance our own private military complex.
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