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Game » consists of 1 releases. Released Jun 19, 1997
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Typically found in fighting games, combos are a series of strung-together moves.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Sometimes you want a challenge, sometimes you wanna coast.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
Falling blocks appear in many games.
The last boss you face in a game, usually representing the final climax of the game.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Hedgehogs are small, nocturnal, insect eating mammals that can be found in Europe, Asia, or Africa. They aren't hogs and no blue colored ones live in the wild.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Fish that are just as dangerous out of water as they are in it.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Porker Lewis is a fictional pig species found in the Sonic universe.
Depending on the country, a song enters public domain after a certain number of years after release or after the death of the writer. In the United States, it is 95 years after release.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
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