@Abendlaender said:
This has to be the most restrained headline that Alex ever put up.
I know, right? I thought this was a Patrick article, but I guess Alex couldn't find some snarky headline to put up (and I mean that in a good way).
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@Abendlaender said:
This has to be the most restrained headline that Alex ever put up.
I know, right? I thought this was a Patrick article, but I guess Alex couldn't find some snarky headline to put up (and I mean that in a good way).
I use Onlive all the time. With a 12/2 connection on comcast I've never had lag or graphics issues unless using WiFi (and even then not often).
Ive been a part of and seen what cloud based gaming can do for over a year now and it's pretty great when handled correctly. If sony can correctly implement this with their own library that would be amazing
Netflix sucks balls the video and audio quality is like tin can and string while looking at a fuzzy ass picture on one of those slide show projectors.
I go get the fucking blurays at a rental place since netflix looks like ass.
I do not want to stream a video game over the internet with your crap online compressed ass laggy netflix like video quailty sony so fuck you sony wont be happening.
That is also why I buy fucking Cds Mp3 and compressed crap sound like ass im not paying for that crap.
i must be one of the few but i think this is a smart move not just for cloud gaming but more for the infrastructure of cloud gaming. Having game saves, save states, demos or anything that can be locked to a profile up in the cloud would be great to have.
100ms+ round-trip input lag, minimum sucks.
anyway, ISPs are moving towards pay-per-GB models for bandwidth. Anything cloud related is at odds with that. One thing for sure is that the consumer is going to get fucked. The big corps are just arm wrestling over who gets the first turn.
ahh alex you joker CLOUD GAMING! HAHA youre hilarious, I was actually imagining a picture of cloud from FF7, on a couch holding a PS1 controller playing FF7. Now how about that, Cloud Gaming!
I used OnLive a little bit and liked it but then I bought a new computer so I didn't need it anymore when I heard about Gaikai, I tried that too and it worked even better than OnLive. I like cloud gaming and I think really good things can be done with it, like playing cinematics off it or using it to cover load times by playing the game in the cloud while it loads on your console/computer.
thats true.
and thats why its just added content next to what u currently have, im sure sonys not going stream only.
I bet Sony will begin implementing the Gaikai Tech with Playstation Mobile then move on up. But will it be implemented properly?
i used ONLIVE for a while and loved it , with a lower spec laptop and a high bandwidth connection meant i got incredible smooth game play on hundreds of decent games. Due to the nature of my life/job means i am not always able to bring my PlayStation with me, however my laptop and phone (xperia play) are always with me, so whenever i can find a bit of wi-fi i can crack on with some higher spec games rather than a boring 2d flash based game. With this partnership this could mean that no longer i am playing video games for no reason and instead my playtime going towards earning PlayStation trophies. This could possibly extend the life of the PlayStation by proving higher spec games on a lower spec device?
I've only briefly looked at the comments made thus far, but I'm glad to see people considering the deployment of this streaming gaming tech on the PS Vita. I don't think this would be something to benefit current PS3 owners. I would imagine this being done in a way to allow people to play their PS4 games on the Vita. So let's say you buy your new copy of "The Very Last of Us," register the game on PSN and you're able to stream your game when you're on the go with your Vita. Whether or not that happens remains to be seen, but if it does happen I'll feel pretty smart.
I've played around with cloud gaming with the business class internet we have at work. Still kinda wonky.
This definitely has lots of implications, but who knows if Sony's execution will make a significant impact on the industry as a whole. That being said, I successfully played a 30-minute demo of The Witcher 2 through Gaikai and it ran beautifully. So at least Gaikai's current infrastructure is sophisticated enough for broadband-speed internet.
i don't think sony spendt almost 400million just to load demos faster. they have some thing big planned for sure.
I think that OnLive is a great value.
Why didn't Sony and Valve ever get together? I Portal 2 came out with SteamPlay and I always hoped that they would jump into bed with each other. I would like to know why there wasn't more done with that relationship. We all know that Valve has few nice things to say about the Xbox platform.
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