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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Any being that is humanoid in appearance, with amphibian-like features. This covers frogs, toads, salamanders and newts (caecilians look too much like worms).
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Games involving any form of vehicular crash landing or emergency landing.
Environments cycle between day and night, often with effects on other aspects of the game.
Digging is a strategic mechanic of many games. Digging allows the ability to unearth valuables and strategize pathways.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Receiving damage or dying as a result of falling.
A gigantic dweller of the deep; this creature has been featured in many video games, movies, stories, and legends. Beware, when a giant squid is near, for death (or fun) follows.
A gynoid, or fembot, is a feminine humanoid robot.
A digital storefront which donates some of its profits to charity.
A gameplay mechanic allowing players to store their items and freely carry them around.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
Entering in-game menus like quest logs or inventories does not pause the gameplay.
The extraction of valuable minerals from the earth.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Games that have had an Original Soundtrack album released.
In some games, total immersion is helped along by allowing players to purchase and customize their own housing.
A public testing period is, or has been, offered for the general public prior to sale or general availability. Access is generally granted through giveaways, preorders, or crowd-funding rewards.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Dungeons that are generated randomly.
Research involves spending resources to create new items or unlock upgrades.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
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