So I just saw this rock, paper shotgun article (Originally reported at Kotaku) about Valve officially banning frowning upon the use of screenshots on store pages that are not in-game. From Valve's message to the Steam developers network:
“We haven’t been super crisp on guidelines for screenshots in the past, so we’d like to take this opportunity to clarify some rules in this space. When the ‘screenshot’ section of a store page is used for images other than screenshots that depict the game, it can make it harder for customers to understand what the product is that they are looking at. Additionally, we’re going to start showing game screenshots in more places as described above, and these images need to be able to represent the game.”
“We ask that any images you upload to the ‘screenshot’ section of your store page should be screenshots that show your game. This means avoiding using concept art, pre-rendered cinematic stills, or images that contain awards, marketing copy, or written product descriptions. Please show customers what your game is actually like to play.”
The example Valve used was concept art of Dota 2, that was on the store page, is now gone, or at least will be soon. I think this is important. Obviously consumers should know better than to trust images from game developers/publishers, but for the casual game-player, they may not feel the need to take the time to check if the screenshots match the actual game.
Say what you want about how people should have known better about No Man's Sky (I certainly should have known better) but the store images from the E3 trailer for that game are some serious nonsense. I don't know if they break this new policy, but I sure think they represent "concept art or pre-rendered cinematic stills...".
Here's hoping this policy encourages more transparency on the part of developers. I also hope Valve actually tries to enforce some of this.
For comparison, here are some shots from my playing of that game, that represent the final product in a realistic manner, without making it look bad. They don't show it teeming with life, having very long draw distances or nicely formed creatures. The 2nd image from the left is a testament to the beauty of procedural creation. But they show that the world's have variety which is the main draw of the game.
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