8-4 Play 2/23/2024: WE HAVE A DATE
#229 - Nomura Was Cooking
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An arcade Formula 1 racing game developed by Capcom for the Sega System Multi 32 arcade hardware and released in 1995. As the final title released for the Sega System Multi 32, it was one of the last arcade racing games to utilize 2.5D sprite-scaling techniques. Its principle gameplay mechanic was the "Slipstream" turbo meter, which slowly builds up and activates a temporary turbo boost when full, similar to the nitrous boost in later racing games.
A Japan-exclusive behind-the-back arcade fighting game set in the world of Dragon Ball, using graphical effects to simulate 3D using hand-drawn graphics. Although it was distributed with standard controls, a known "deluxe edition" of the game existed (with limited full-body motion sensing).
An arcade motorcycle racing game by Sega-AM2, featuring a more realistic circuit-based take on the genre (as compared to their earlier Hang-On games).
An arcade platformer that brings Sonic the Hedgehog to an isometric perspective, letting players control him (or one of his two allies) with an arcade trackball (similar to Marble Madness).
A light gun shooter on rails released in arcades. This unit would support two-player co-op play.
The only fighting game developed that gives the illusion of holography, Holosseum is an arcade fighting game developed by Sega in 1992 for their hologram theater arcade cabinet.
Golden Axe: The Revenge of Death Adder is a side scrolling hack and slash entry in the popular Golden Axe series and was developed and published by Sega and released exclusively on the Sega System 32 hardware for use in arcades.
Released in 1992, this Sega arcade game was an early attempt at a three-dimensional fighting game allowing players to move around in all directions. Rather than 3D polygons, the game featured advanced pseudo-3D sprite-scaling techniques.
Sega's fourth arcade boxing game, allowing players to control their boxer's punches with twin large-size "glove handles" mounted on the control panel. It also features linked multiplayer and 3D movement.
The third arcade release of the OutRun series in 1992. It was later ported to the Sega Genesis by Data East.
An Arabian-themed, side-scrolling beat-em-up released by Sega in 1991. Running on the 32-bit Sega System 32 arcade system, it featured four-player co-op gameplay and impressive psuedo-3D sprite-scaling effects.
Spider-Man: The Videogame is a beat-em-up arcade game developed by Sega. Players can choose to be Spider-Man, Black Cat, Hawkeye, or Namor.
Rad Mobile is a 1990 Arcade racing game where you get behind the wheel of a Porsche 959 and race across the United States against rivals in Ferrari F40s as well as the police.
G-LOC: Air Battle is an air combat arcade shooter by Sega.
A light-gun rail shooter similar to Operation Wolf and Cabal, but with more detailed three-dimensional environments. The original arcade version's sprite/texture manipulation engine anticipated FPS ray-casting graphics and the look of texture-mapped polygons.
A.B. Cop is a racing game released in the Arcade.
Considered one of the best racing games of the 16-bit era, Super Monaco GP puts the player in the driver seat for a simulation of the 1989/90 F1 season. The game features both an arcade and 2-year championship modes.
Turbo OutRun is the first arcade-based sequel to the legendary 1986 original.
An arcade game released by Sega in 1988, Last Survivor is the earliest known free-roaming, three-dimensional, third-person shooter, and one of the first shooters with a network multiplayer deathmatch mode.
An racing game from Yu Suzuki, featuring a full 360° axis. It was the first kart racer, setting the template for more popular kart racers such as the Mario Kart series.
A space shooter where players must prevent the ruler of the Fourth Empire, Halcyon, from taking over the galaxy. The game is an updated version of Galaxy Force.
Galaxy Force is a space-themed arcade game from Sega that used their super-scaler technology to create the illusion of 3D depth. Various home system versions were produced, but none could properly recreate the cutting edge effects.
A helicopter shoot-'em-up developed by Sega. The Arcade version made use of Sega's 3D super scaler technology to create city environments where the buildings would appear to have depth. The subsequent home versions sadly lacked this feature.
Super Hang-On is the sequel to the praised Hang-On. There are two modes of play and several stages available in this motorcycle racing game.
Final Lap is an arcade racing game developed by Namco and released in 1987. A home version, developed by Arc System Works, was also released exclusively in Japan for the Nintendo Famicom.
A Z-axis shoot 'em up from Sega that features a F-14 Tomcat jet fighter and incredible speeds. Like the racing game OutRun, After Burner II would become a huge success for Sega in the Arcades. The game was later released to different consoles.
After Burner is a classic Arcade shooter, designed by SEGA game creator legend Yu Suzuki. It was released first in the Japanese arcades in 1987.
An early racing simulator based on the 24 Hours of Le Mans. It was a pioneer of realistic simulation racing, and featured a unique cabinet that rotated to simulate the feel of driving a car.
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