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Game » consists of 0 releases. Released 2022
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
A non-interactive sequence within a game most often used for plot advancement.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
This concept is for games where at least one of the main characters is female.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A Secret area is a place hidden that few will find unless they know where to look.
A route shorter than the usual one.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
You don't know how to play our game, so we'll teach you how.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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