Team Fortress 2
Game » consists of 12 releases. Released Oct 10, 2007
The long-awaited sequel to the class-based first-person shooter Team Fortress Classic sports a unique cartoony visual style, more accessible gameplay, and a very large amount of updates and new features since its original release.
Do You Feel Hats (and/or Loot) Ruined Team Fortress 2?
Sup fools,
Eating a nice PB+J with mango juice imported from the Middle East, but I bet most of you have never tried it, while I read up on the forums. Sadly I cannot see fat people on the forums, and as it is 21:52 at the moment...there are no fat kids outside. Anyways, I've noticed a user talk about how some servers are now using the plugin to stop F2P users from entering their private servers. It got me thinking, did the loot system ruin TF2?
TF2 is no longer a team-based shooter, it is...as Valve calls it, a team-based hat simulator...keyword here is hat.
I own 20 hats in TF2, 20 hats that are mine...I also own the rare iPod earbuds, in which value is constantly going up....so take that you Apple hater!
I got no problem with hats, and the loot system makes things dynamics with new gear to use. However, some people hate it.
Why do you like or dislike TF2 becoming a faux MMO-FPS Hat Simulator?
Only if I have to give a hat to play a game. What kind of pyramid scheme are people running these days?
@KaosAngel said:
Sup fools,
Eating a nice PB+J with mango juice imported from the Middle East, but I bet most of you have never tried it, while I read up on the forums. Sadly I cannot see fat people on the forums, and as it is 21:52 at the moment...there are no fat kids outside.
Oh they're out there. In the darkness.
Waiting.
@KaosAngel said:
Anyways, I've noticed a user talk about how some servers are now using the plugin to stop F2P users from entering their private servers.
Oh, you card, you!
No, the game is perfectly fine, it's the people and how people have reacted to the hats that ruined TF2. It's almost never the game that ruins a huge multiplayer game; it's the community degeneration.
Nope. The value doesn't really make a difference to me one way or another, I just enjoy trying to get certain hats because they look cool on the character and I like customization. Everyone who thinks that TF2 servers are nothing but trading hats and begging, then they're just playing on the wrong servers (24/7 2FORT INSTANT RESPAWN HLSTATS). I have two servers that I play on all the time where trading is never an issue and hardly ever comes up.
The reason servers are stopping F2P people from using their servers is the same reason people who have been playing Spiral knights before it was on steam hate the new players
People who were playing before it went F2P know how to play and generally want to do well, Now that it's free every retard and his mother are playing and it's making things annoying for people who actually know how to play the game. Luckily the majority of these people will get bored and move on quickly
Also,
Mango juice is delicious, Though I don't think I've ever had middle eastern mango juice
I am however about to chow down on a cup of imported Bombay Bad Boy Pot Noodles
I think the game is still great and I'm happy to see the level of dedication Valve have had so far in terms of keeping it fresh. Sometimes I find it unfair that as primarily an Engineer player, the likes of Soldiers and Demo men seem to get new weapons every patch and at this point of the game can easily be played in a number of different ways, where as classes such as the Engineer have stayed the same. It would be nice to have a little more diversity in that respect, but I guess it is hard to balance new buildings to give Engineers that wouldn't totally fuck everything up.
@KaosAngel said:
@adz117: What else can you do with Engineer? The other classes need the extra loot, if anyone...the Medic needs more types of buffs/de-buffs.
I don't know to be honest, with the increase in weapons for the other classes though it's now so easy for a Solider or Demo to destroy a fully built base in seconds. Engineers need more survivability for their equipment, so often everything gets destroyed by 1 sticky grenade (which now seems to have a crazy high critical chance)
Game plays great, and the loot acts as a wonderful carrot-on-a-stick. So no, loot just gave the great gameplay a bit of permanence and purpose.
@august said:
@KaosAngel said:
Sup fools,
Eating a nice PB+J with mango juice imported from the Middle East, but I bet most of you have never tried it, while I read up on the forums. Sadly I cannot see fat people on the forums, and as it is 21:52 at the moment...there are no fat kids outside.
Oh they're out there. In the darkness.
Waiting.
Their vast reserves of energy allow them to stalk you day and night. You're never alone... ever
Between the Xbox 360 (yes, seriously) and PC version I've played a combined 450 hours of TF2. I stopped playing long ago, around the the time they updated the Pyro. I didn't completely stop playing right away, I would jump on here and there for awhile but all of the weapons they were adding just felt like too much. I couldn't keep track of all that shit. And this was before all the crazy hats (I think.)
For a good while I'd still jump on the Xbox 360 version when I wanted some plain-old vanilla TF2.
I don't think hats and loot ruin the game at all -- people love that stuff -- but for me personally as someone who was playing day one and was kind of used to "vanilla" TF2 and the occasional game tweak from Valve, the moment they started introducing all the crazy stuff I just wasn't feelin' it anymore. But I completely realize that a lot of people really like what Valve has done with the game, so I'm not going to sit here and say they "ruined" anything.
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