Games Have Different Purposes
Imagine you got a job as a QA tester of a shooter like Resistance 2. I imagine playing the early alphas of the game you'd experience something with seeds of greatness weighed down with bugs and a feeling of incompleteness. This is pretty much what I felt about Terminator: Salvation. The story is terrible, the game mechanics buggy, the action repetitive... yet there's something that works about this game that just might keep you playing for its whole 5 hours of playtime. And one major bonus... even if this game isn't exactly fun, the trophies are really easy to get!
The Okay:
The trophies, you can get 8 Golds and a Platinum in 5-7 Hours. Not bad.
A character or two actually have okay personalities. "Robots"
Graphics and control are relatively good for a movie-game.
The Terrible:
Repetitive gameplay.
Repetitive voice acting.
Nothing new or inspiring about this game.
Feels incomplete, buggy. A friend ran into bugs that made the game impossible to complete.
I'm was big fan of the Terminator franchise, this sort of killed it for me.
Maybe games just have different purposes, this one is just to pad your trophy score.