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An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
A translucent "ghost" representation of a prior performance in a racing game.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Regular difficulty not difficult enough? Enable hardcore mode for a more brutal gaming experience.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Games often feature in-game music, however some have taken the effort to create their own radio stations, with DJ's, talkback, and a variety of music.
An instantreplay is a gameplay element typically associated with sports games, and widely made popular with the Madden Franchise. Instant replays allow players to go back and view gameplay footage, occasionally from varying points of view.
The interactive loading screen has thankfully relieved some of the boredom that comes with long load times through entertaining us with small minigames. These generally involve simply moving objects around on screen usually with some relevance to the game itself.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Games released coinciding with new hardware.
Games that obtained permission to feature real-life licensed car brands.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
Livery Editors allow you to fully customize your car's livery with all sorts of shapes that can be bent and resized to form all kinds of cool paintjobs.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Developed by Slightly Mad Studios, this engine powers games such as Project CARS and Shift 2: Unleashed.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
An online multiplayer grouping system that allows players to join a party and "travel" from match to match together automatically.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
Games where racing takes place off-road; the terrain is usually rough and unwieldy.
DLC that is technically available on the disc, but requires the player to buy a key separate from the game to activate it.
Games which allow players to interact with others over the internet.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
A staple of almost any racing game, the pit is the on-track location where players fix their cars, as well as modify their setups to account for changing track conditions.
In some games, total immersion is helped along by allowing players to purchase and customize their own housing.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
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