@Hoagie said:
@DeF said:
balancing on ropes is badly explained. you have to constantly move the remote like clockwork instead of trying to correct in the other direction. slowly wave it from left to right, left to right ...basically a tik tok rhythm (1 second intervals). when doing other things, remember that your next movement input doesn't automatically register whenever YOU want it to, if you're doing things to fast before either the previous animation or action has been completed, it won't work.
Okay, I was definitely moving in reaction to Link's balance.
@DeF said:
swinging on ropes works like it should, actually: once you've reached the farthest point of your swing, pull back/push forward to swing in the other direction and don't try to swing in between until you've reached the end of your swing.
I got the impression you needed to jerk the Wii remote -- in any direction -- at the peaks of the swing.
@DeF said:
I don't know where you're having trouble with flying though, it works basically like a paper plane that you hold in your hand.
This is the most frustrating mechanic to me. It took me forever to finish the flight tutorial at the beginning of the game and getting back to the main island before the first dungeon was infuriating. I can not keep my bird in the air to save my life. I'm moving the remote like I would imagine a hang-glider doing. Maybe I'm not diving deep enough to get height following.
I read a comment stating you need to "flap" the remote constantly, which I was not. Is this true? Does this help maintain altitude?
oh dear, you're really doing everything wrong. that's not your fault though since the game doesn't explain itself very well ..those wiimote animations at the bottom can be interpreted various ways.
I had the exact same problem with flying when I tried the demo at gamescom in August. Yes, you have to flap (which is supposed to be analogous to a bird's wing movement) to gain height! But don't go crazy, do it slowly like a bird with big wings does it. And you only need to do that to get higher up. You're flying forward by default. B slows you down and A gives you a boost.
about the swinging: you have to swing into the direction you wanna go .. at least that makes most sense (I haven't touched the game for a week so I'm a little rusty on the swinging specifics^^)
I think this should solve all your problems basically. If you have trouble with the aiming, be aware that where ever your hand is positioned when you pull out a device that needs to be aimed, the game will consider that the "center" point. either make sure your hand/arm is in the right position or just press down on the d-pad.
@Lavapotamus said:
I'm pretty worried about the swordplay, personally. I haven't gotten to the actual first temple yet (thought I did, but it was a one-roomer with an NPC), but the fights I've been in so far haven't been promising. My swings aren't consistently registering. I also can't seem to learn how to swing, slowly move my arm to another swing position, and then swing again. I wish I could turn down the Wiimote's sensitivity since I'm pretty sure that would at least fix that issue.
Not sure how to fix the mis-registered swings, though. I've recalibrated a half dozen times and I'm now waiting until I'm back in my living room before I play again. That way I can take full swings and try to exaggerate as much as possible incase that helps the game figure out what I'm doing. If not, then yeah I guess the execution of the Wii is a failure. I despise saying that, but if it can't properly handle a mechanic that a first-party game is built around, that's ridiculous.
Edit: I really am enjoying the rest of the game in terms of setting, characters, general Zelda-whimsicalness. The swordplay is my only problem with it so far, but having a problem with the game's primary battle mechanic isn't exactly trivial.
look at the tilt of the remote when you swing. are you holding it straight or is it slightly tilted? the game might think you're doing a diagonal slice if you're twisting the remote while doing vertical/horizontal strike. try some dry combat without enemies. don't be to hasty, wait till link finishes the strike. pay attention what kind of movements you're making. if you transition from a diagonal to a horizontal, see if you're maybe jerking the remote up before you go left or right.
the tech has a certain language that we have to learn how to convey with the motions. that's the problem with motion control, they're not as easily interpreted as button pushed? yes or no. but once you figure it out, it should work as you want it as long as you're aware of what you're doing exactly.
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