For me, it'd be real dungeons, more visual variety in shrines (if they bring those back). Along with better dungeons, I hope for more memorable boss battles. I also want them to, even though Zelda has never been real deep with it, implement a little more (and better) storytelling. I would like to see more characters and their quirkiness. Finally, just more music that plays throughout. When you are journeying through the open world and there's not a lot going on aside from you running around, there's no music present; I hope that's alleviated a bit. It doesn't have to be sweeping or bombastic, but something for me to relax to as I explore rather than (what I consider) Link's somewhat irritating sounding footsteps and clothing clinging and clanging.
If you really dig into Breath of the Wild, at least from some of the footage I've seen as opposed to the 100 plus hours I've put in it, it has a lot going for it; how you can use the mechanics to achieve different outcomes in exploring or battle, but in my experience I more or less B lined it from shrine to shrine and story beat to story beat so I came off as slightly disappointed. I mean, I explored every nook and cranny, so I've seen all the environments to be clear. What I've always loved about Zelda was the quirkiness of some of the characterizations, and one of my favorite aspects of Breath of the Wild was simply helping build Tarry Town and watching the wedding. I'd like more things like that, but more in depth.
The shrines were a huge part of the game, and to be honest, it was one of my least favorite aspects of it, nor did clearing them all out produce a very good reward so I actually felt like I wasted my time with them. That's why I think more variety in them, at least visually would be nice. Oh, and because I'm being totally realistic about it, I hope the sequel is 4k/60fps and utilizes Dolby Atmos. Yeah... Yeah. Alright, what about you?
Log in to comment