Jeff Grubb and friends make a meal out of today's top stories in video games.
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Game » consists of 0 releases. Released Nov 17, 2000
A dark power that is usually the cause for the world's strife. The curse can only be broken after the protagonist (or band of protagonists) defeats several dangerous trials.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Mummies are lumbering undead corpses wrapped in bandages. They are often associated with ancient Egypt and may have magical powers or be immortal.
A place to fall, often bottomless, usually resulting in death.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Games that include real photography on the game's cover.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
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