1) I'm enjoying it. The key to not getting wrecked on hard for me has been quen, then rush in, roll and dodge around (dodge is better at avoiding quick attacks without leaving attack range, rolling is more for getting the hell out of dodge or moving to another target). Float like a butterfly, sting like a bee - it's not important to kill anyone before I get out so long as I deal damage and keep myself intact. I can finish the job next time around.
2) I had to drop settings to medium. I forget what my graphics card is but it's an AMD that's like 3 years old and was never top of the line. No crashes and few stutters, and I'm hardly dissatisfied with how the game looks. It seems better than what console users are describing.
3) I've seen almost no evidence aside from a drunken tattoo of what I did in the Witcher 2 carrying over.
4) People in this thread are giving the game a little too much of a pass on the DA:I grindy, frivolous content. Yes, Witcher 3 does have sidequests more interesting than Dragon Age's main story. It also has dozens of encounters on each map that are fundamentally identical to clearing out a rift in DA:I, and these seem crucial for obtaining recipes and crafting materials that can otherwise quickly deplete your purse. I've only cleared the first area and started on the second, but I've definitely caught myself thinking with a sigh, "I guess those two question marks are kind of on the way, I'll take care of them on the way to my objective."
5) I like how they've changed the alchemy system; it's made me use consumables much more liberally. The equipment crafting system, on the other hand, seems to encourage hoarding useless weapon and armor drops and running up against your weight limit since you never know exactly what you'll need when you find your next schematic. And since they charge for dismantling, it's not economical to break them all down.
6) The item durability system is totally unwelcome.
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