Feel free to skip to the quotes, if you already have an understanding of the background.
A few days ago, Glixel.com published an interview with Respawn CEO Vince Zampella, who you may remember was screwed over by Activision after his team finished developing Call of Duty: Modern Warfare 2. He ended up founding Respawn, and Activision competitor EA agreed to publish the Titanfall series.
First, remember that EA was responsible for the Xbox One exclusivity deal for the original Titanfall, unintentionally keeping it from being available on what was--and currently still is--the most successful console. Now, a Titanfall game is finally available on the PS4, but the sequel was released a week after Battlefield 1, and a Week before Infinite Warfare, the new Call of Duty title. In a further odd twist of fate, a slightly more expensive version of Infinite Warfare was released that includes a remake of the first Modern Warfare title. In a sense, Vince Zampella's new game is competing with his old game.
Despite very positive reviews--including a five out of five from some website called GiantBomb.com--there is a concern that the game isn't selling well. While Battlefield 1 has already been sold for around the 35 dollar mark, Titanfall 2 has been on sale for a little less, and has been on sale a fair amount more often. Sales figures haven't been released yet, but some fans are already worried. People were wondering if Respawn was upset with EA for the release date they were given, and the way this interview concludes indicates that is a strong likelihood.
http://www.glixel.com/interviews/qa-titanfall-2-creator-on-what-makes-a-great-shooter-w450709
Glixel: You've referred to Call of Duty as "your baby." Is it weird to have Titanfall 2 come out so close to the remastering of Modern Warfare?
Zampella: It definitely feels a little odd. Call of Duty: Infinite Warfare is from my old studio, that I built. And they're repackaging my old game that I built, on a brand that I built. So it's kind of like you're throwing it all against me. OK, I can live with it.
Glixel: On top of that, Titanfall 2 was released right after Battlefield 1, a historical military shooter, which is a genre you helped pioneer.
Zampella: If the question was, "Would I rather have this window to myself?" Well, of course. I'm not foolish. I'm not foolish that way, anyway. In other ways, probably.
Glixel: But you knew who you were going up against when you chose this window.
Zampella: Yes. The exact timing, we didn't know.
Glixel: Do you think you're getting enough support from Electronic Arts? Respawn ownsTitanfall, while EA owns Battlefield. You once suggested you were concerned that publishers would put more of their muscle behind the games they own.
Zampella: It's always a concern. That's what I'll say. Especially when you have two games on top of each other.
...
Glixel: Will you make another Titanfall game?
Zampella: We don't know yet. The game is, critically, a huge success. We're really happy with all the reviews and the positive sentiment. Sales, it's too early to tell. We'd definitely like to tell more of the story and the universe. I think it's pretty safe to assume that we'll explore more of it. EA might have announced more. Devin?
[Devin Bennett, a publicist for Electronic Arts, interjects, "What we've said is we're committed to the franchise."]
Zampella: So, whatever the fuck that means.
I hope it means "we realize we screwed up," but I guess only time will tell. The game has been on sale a lot lately, but aside from the possibility of poor sales, another possibility is that they have big DLC plans, and they want as many copies out there as they can sell. For those who don't know, all maps, weapons, and game modes are going to be free for all players. This was announced months before the game was released. With that being the case, there might be some Overwatch style cosmetic DLC plans that they want to make available in randomized loot drops.
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