Transistor last edited by Marino on 01/15/20 12:02PM View full history


No Caption Provided

The player controls Red, a singer who has gotten her hands on a sword known as the Transistor. Trapped within the weapon is Red's lover, who fell to the blade and was somehow absorbed into it. He now acts as Red's guide and companion. They are assailed by an army of mysterious robots, collectively known as The Process. The Process is controlled by a group known as The Camerata, who have taken an interest in Red and The Transistor. Using The Process, they pursue the two as they make their way through the city of Cloudbank, seeking to unravel the mysteries surrounding the Camerata as well as discovering the purpose of the Transistor.

Red can pause the action and survey the battlefield. This turn-based mechanic is integral to the combat.

A voice from inside the Transistor, portrayed by Bastion narrator Logan Cunningham, guides the player through the game.

The initial release of the game has been confirmed for PS4 and PC via Steam, with Linux and Mac versions to be released at a later date.


The combat system in Transistor is extremely customizable. Throughout the game the player acquires abilities (referred to as Functions), each of which has three modes: Active, Upgrade, and Passive. There are 16 Functions in total, and through leveling Red can gain a maximum of four Active slots--each having two Upgrade slots--and four Passive slots. Since any Function can go in any slot, there is a tremendous number of possible configurations.

In an "Active" slot, the Function is a usable ability in the game-world. "Upgrade" slots are associated with specific Active slots and will modify the behavior of the associated Active function. Functions assigned to "Passive" slots give Red passive bonuses or automatically-triggered abilities and require no action from the player.

Functions also serve as a "codex" of sorts for prominent citizens of Cloudbank, and by extension, Cloudbank itself. Each Function has an associated character, and by using the Function in each of its three modes the player will learn more about that character.


Transistor does not have a traditional difficulty selection. Instead, the player can choose to give enemies various bonuses in return for increased experience gain. Limiters are unlocked through leveling, but using them is entirely optional.

There are ten Limiters in all, and they serve as a codex for the game's enemies. Applying a Limiter and surviving at least one combat scenario will unlock flavor text for that Limiter's associated enemy type. (Note that each Limiter affects all enemies, not just the one it's associated with.)


No Caption Provided

Supergiant Games revealed Transistor on March 19th 2013 with a short teaser trailer. Along with the teaser they promised they would have an "early build [which is] playable" at PAX East 2013, just a few days after the teaser was released. It was also shown at PAX Prime 2013 and E3 2013, where it received numerous award nominations.

The original team who worked on Bastion, plus some new employees, have been working on Transistor since Bastion's release in 2011. Darren Korb will once again be supplying the soundtrack.

System Requirements

  • OS: Windows 7 32-bit
  • Processor: Dual Core CPU - 2.6ghz
  • Memory: 4 GB RAM
  • Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Hard Drive: 3 GB available space

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.