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consists of 2 releases.
Released February 1989
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
The art of taking corners is an essential element for any good racing driver, and it is a technique that must be mastered in order to produce the fastest times on track.
Drifting is a technique used in motorsports that involves intentionally over-steering the car to create a slide. This is done both as a competitive and exhibitive technique.
Endurance racing is racing a track for very long periods of time. An example of endurance racing in video games would be the 24 hour Le Mans in GRID.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Frozen water. Ice can be slippery and it can be fun for ice skating.
Games often feature in-game music, however some have taken the effort to create their own radio stations, with DJ's, talkback, and a variety of music.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Games that obtained permission to feature real-life licensed car brands.
A method of splitting a game into multiple parts to get around memory constraints, particularly on tape based formats such as the ZX Spectrum and Commodore 64.
Overheating in video games involves guns and vehicles experiencing an increase in temperature leading to reduced efficiency or accuracy, damage or even destruction.
The police chase consists of the police chasing someone; usually by car. Sometimes the player plays as the guy getting chased and sometimes as the police.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
A rocket start is an element that appears in most fictional racing games; it is an important technique to gain boost at the start of a race by accelerating at the right time. This technique is inspired by the Mario Kart series. It is also used in other games, too!
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A route shorter than the usual one.
A low friction surface, causing a person or vehicle to either glide or tumble.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Temporarily makes your character or the world around you go faster, either by stepping on an object, activating a power or object, or by collecting a power up. There are many other ways in which a Speed boost can be used and it depends on the game.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
Illegal auto racing taking place on public roads.
A series of arcade system boards and graphics engines developed by Sega to produce advanced, three-dimensional, sprite-scaling graphics. Capable of scaling/rotating thousands of sprites, Super Scaler produced the most advanced sprite-based graphics, from the Sega Hang-On in 1985 to the Sega System 32 in the '90s. It was an early form of 3D texture-mapping.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Traffic consists a bunch of cars, pedestrians and other vehicles using a common transport route.
Traffic courses are racetracks in which drivers have to race each other whilst avoiding oncoming traffic. Most commonly associated with illegal street racing.
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