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Games that fit this category involve characters that can traverse different dimensions.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
The existence of a parallel world which can be traveled to and from, and may contain differences of varying degrees from its counterpart. Often, this concept consists of a Dark and Light World through which the player alternates.
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
CQC and CQB are close range combat techniques.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Scary Children in scary games. Some speak, some don't but they all stare.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
When the main protagonist is thrusted into a foreign dimension or alien world, usually due to a freak accident. The protagonist must then explore that world while trying to find a way back home.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
It's all in the family.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
People who have Psychic Abilities. They appear in games, often using their abilities as weapons (Example: Telekinesis in Psychonauts)
Characters that harbor their past even though it may be revealed later. They are commonly uncovered in a number of video games.
A character in a game who has acted professionally, in movies, TV, or the stage.
Games that are divided into daily (or nightly) chapters.
When a game incorporates trivia questions into it, even if it's not a trivia game.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
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