Something went wrong. Try again later
    Follow

    Ultimate Stuntman

    Game » consists of 1 releases. Released 1990

    Ultimate Stuntman is a game developed by Codemasters for the NES.

    Short summary describing this game.

    No recent wiki edits to this page.

    Overview

    Ultimate Stuntman is an action game developed for the Nintendo Entertainment System by Codemasters and published by Camerica in 1990. Like many other Camerica releases for the NES, Ultimate Stuntman was never granted official licensing by Nintendo and came with a switch on their own cartridges that allowed players to switch between region codes.

    Gameplay

    Featuring 8 worlds with 4 stages and a boss fight in each, Ultimate Stuntman offered a variety of gameplay styles, with each stage within a world catering to specific genre.

    Stages

    No Caption Provided

    Driving

    During these stages, the player has to manoeuver a variety of vehicles from boats and gliders to cars and dune buggys and avoid obstacles along the way while keeping to a time-limit. Players also have to dodge and kill enemies whilst managing a speed-boost system. This mode is always viewed from a top-down perspective.

    No Caption Provided

    Side-Scrolling

    Two differing modes take place here, the first being a standard action platformer where the player must traverse the environment, killing enemies and collecting keys to proceed. The second features another hand-gliding style system, this time from a side-on view.

    No Caption Provided

    Climbing

    Here the player must climb to the top of a building whilst shooting enemies by timing buttons presses linked to a reticle moving across the screen before time runs out.

    No Caption Provided

    Bomb Disposal

    This stage consists of puzzle-like elements that require the player to unsolder chips from a bomb within the time frame. Having to reset the stage because of an error, leaves the player with less time to complete the task.

    Bosses

    No Caption Provided

    Techno Beast (Mk I, II & III)

    Featured at the end of worlds 1, 4 & 7.

    Uses an eye-laser and jump attack for 2 hit points of damage each.

    No Caption Provided

    Mega Slug (Mk I & II)

    Featured at the end of worlds 2 & 5.

    Fires mini slugs and attacks with tentacles if close enough. Weak spot is his exposed eye.

    No Caption Provided

    Sand Yeti (Mk I & II)

    Featured at the end of worlds 3 & 6.

    Uses a rising attack from under the ground. Also fires rock projectiles.

    No Caption Provided

    Doctor Evil

    The final boss of the game, featured at the end of world 8.

    Uses four gun turrets which can be taken out one by one.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.