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Abandonware refers to computer software that is no longer sold nor supported, sometimes because of unclear copyright ownership reasons.
Tracker music, or module/MOD music is a digital music format that was popularized in the late 80's and became the de facto standard for video game music on the Amiga, as well as in the Demoscene, and is still in wide use today.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
For games that feature a mission briefing before gameplay.
A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.
Games where players can move in any 3D direction: forward & backwards; up & down; and left & right. Descent is a well-known example of this type of movement. It is differentiated from standard FPS movement, which is considered to be four degrees (or five, including jumping and crouching.)
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters and early 3D RPGs also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
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