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An intermission is a little scene shown between rounds to give the player a break. It may advance the storyline or just be humorous. The intermission can be seen as a grandfather to the cutscene, as they often featured humerous animations that weren't necessarily related to the gameplay at all.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Games in which vehicles do not have infinite fuel and that may require the player to refill the gas tank in order to continue driving or piloting.
What lies ahead, and is distant from the present.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that have animals (except humans) as the main character. The character must be playable.
Games which have nothing to do with each other, but have the same title.
Sometimes, for one reason or another, a game will never actually tell you exactly where you are. Usually, this does not negatively impact the gameplay. Usually.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
"Vore" is an internet term for a sexual fetish for the act of a creature swallowing someone else whole while they are still alive. The act is also seen in many video games, in a decidedly less sexual manner.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
Game visuals based on mathematical calculations. As opposed to texture or sprite based raster graphics.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
The original helicopter.
Digging is a strategic mechanic of many games. Digging allows the ability to unearth valuables and strategize pathways.
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
Space is usually empty, but sometimes it's filled with virtual death machines.
Unlockable gamerpics are a form of reward for completing certain tasks in Xbox 360 games.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
The Classic NES Series of games were re-released versions of NES games for the GBA. Also known as Famicom Mini and NES Classics in Japan and PAL regions respectively.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Potentially deadly in the real world, annoying and funny in the animated world.
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