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Game » consists of 4 releases. Released Apr 29, 1996
A sub-genre of fighting games that focuses on more free controlling 3D movement and camera that follows the character, unlike other traditional 3D fighting games that still maintains the side view and side-scrolling orientation to the attacks.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Games that have other games, usually older games from the same game series or publisher, hidden inside them and that you can play. Sometimes available in the game world or hidden as collectibles or behind challenges. this page both lists the games that are inside other games and the games that host the latter.
A stylistic choice of employing small polygon counts for meshes.
Games which allow players to interact with others over the internet.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
When the player character is a robot. This does any form of humans infused with robotics.
An arcade system board by Sega, used from 1993-1998. It's best known for introducing texture mapped polygons (using expensive hardware purchased from Lockheed Martin).
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Xbox 360 and original Xbox games that have been approved to run on the Xbox One's backwards compatibility feature.
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