I have a feeling this game'll probably get to be rather repetitive pretty quickly. That, and the story will probably be a bunch of rubbish. The character of Aiden with his faux-Bale Batman certainly inspire confidence that'll be getting the next Ezio at least.
Fortunately its sequel will then fix everything that was wrong and then we'll get the true Watch_Dogs game we were hoping for.
Until it inevitably drowns in a sea of needless padding and bullshit side-missions.
But no seriously, the more I've seen of this game the more underwhelmed by it I feel. It's pretty hard not to compare this to GTAV given the urban setting and the focus on third-person shooting, and Watch_Dogs just doesn't look like it has much going for it. I mean you can hack stuff to help in combat scenarios, but outside of that it all looks kinda useless. It'll be novel at first to peak in and have a gander at different people's history, but I would imagine that novelty would get old kinda quick as you most likely begin to see a lot of repeats.
There doesn't seem to be all that much to do in the way of variety, and stuff like how it looks like Aiden will only have the one outfit really detract from this appearing as an actual open-world game, and would only add to the repetitious nature. And just what do you actually spend your earnings on? Guns and... ? The Demon's/Darks Souls styled invasion MP thing is neat in theory, but they didn't do a very good in showing you what purpose it serves. So You can steal portions of the player's information? I wonder if that means collectibles in the vein of all the civilians you've hacked or something.
Now I haven't been following Watch_Dogs all that closely, and of course it isn't released yet, so there's still time for me to be won over. Maybe they haven't been showing any story stuff (to my knowledge) because it's good enough that Ubisoft want people to be surprised. From everything I've seen thus far, though, it isn't grabbing me.
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