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Game » consists of 4 releases. Released Mar 27, 2009
The term 1 to 1 is the phrase used to describe completely responsive motion controls in a videogame. Where your movements mirror the movements of the in game character perfectly.
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A variant on regular golf in which Frisbee like discs are thrown.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Everyone that is born has parents. These games feature adults with children of their own.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Ranking Systems tally the player's current progress and relative skill, by tracking raw numbers of multiple statistics (like score and time) during a session of gameplay. This results in a competitive meta-game where the goal is usually to reach the top position.
Shooting ranges are often used in video games as a means of improving the player's reflexes and aim in armed combat situations.
The inability to walk in any direction whilst shooting a weapon of any sort. The player usually still has the ability to pivot.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A game mode that allows you to train for combos, moves, etc.
You don't know how to play our game, so we'll teach you how.
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